Tbh, the one videogame that I can remember doing well on the whole “I wanna be a movie but with more than 2 hours” was MGS3. Other contenders are TLOU1 and MGS4, but I’m pretty sure most people will agree that MGS3 is just solid story-wise.
There are really 2 simple reasons for it.
The first is that it was a fun game.
The second is that the story was good.
It’s not rocket science. Make a good game, have a good story. Boom. Masterpiece.
What happens with a lot of pretentious clowns like Druckmann is that they wanna tell their edgy, angsty story because “true art is suffering” or whatever nonsense they thought about while doing a self-colonoscopy with their heads.
The result? A story that is fucked up. Plain and simple.
I think I can summarize the problems of the story on one point: There is no foundation for it to work.
Summary
Seriously, what kind of moron gives the killer of a previous, well-established, iconic main character, half the game after that event and tries to paint her as sympathetic?
When trying to subvert expectations (itself a very played out trope already, but I digress.) you need the structure of the storytelling to work perfectly.
This doesn’t happen in 2. Druckmann clearly wanted to paint Abby as a sympathetic character.
So instead of having her kill Joel after her character is shown to be sympathetic with her half of the game being played before the fact, she’s introduced as a revenge-seeking psycho and when you have to play as her, you want her to go fuck herself because she has no redeeming qualities shown in the first part of the game.
So Dumpmann does a “subversion” by derailing a ton of characters, and then subverts the whole structure of the narrative.
It’s a technical problem. The narrative has no core to stand on besides a vague “revenge” motif where everyone wants to fuck up everyone.
And don’t get me started on Ellie.