The Lars thread

Wow @ that frame data lol He’s pretty much safe on most of his normals once you work through the startup.

Yeah… frame traps are gonna be his whole game. I’m not even worried about specials being unsafe now.

So…kinda lame out here but just thought I’d post some things I’ve used after 100 or so games with Lars.

-Much like King, he is able to kind of save himself after a cross rush by going into EX Dynamic Entry and staying in your face at + frames. Very handy to have

-I wouldn’t classify him as meter dependent, but it’s definitely worth it to hook your squad up with meter building gems so you can spend some on EX Lightning Screw anti airs and EX Dynamic entry extended combos so you can get better damage/positioning in a multitude of situations

-As far as tagging in, Lightning Screw for the invincible one out of pressure, chain into c.hp for desperation mid screen tag

-The fake out Avalanche Kick and Overhead follow up are pretty good. I use those more often and use the actual Avalanche Kick as the surprise. Plus the overhead followup is safe should you miss

-His j.mp is a really decent move that hits on one side then has him land as if it’s a crossup. Usually landing it once is all you need

-USE HIS THROWS. They do above average damage, and with his foward throw you can easily followup with HK Avalanche Fakeout then meaty c.lk to be safe against 3 frame dp’s and still be in range to get a meaty s.mk if they roll to say in close at at + frames

-His CADC is pretty good, having the ability to cancel his Dynamic Entry into dash very early (5 frames) and having a relatively fast forward dash (17 frames), this is good to use from good close standing moves like LK and MK. All the better tools to land his throws and go into his pretty safe offense.

Alot of this is probably not new but I feel some discussion is good to have. Who are you guys using 2nd?

Still sticking to Lars and Asuka, even though I still get destroyed often online. She’s just so damn fun to play, I can’t give her up! (Not that she’s what’s making me lose, it’s my own lack of skill >.<) I’m determined to make this team work though.

Feel free to share anything you find out, cause I’m running the same team as an alt.

Sure thing, once I get my hands on my Xbox in a few days. It’s nothing extravagant at all though since I’m still scrubby =x

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My contribution to the cause!

I asked on YouTube, but what’s the name of that song? It’s awesome!

Bona Fat - Kainé

adding it to the description now!

So I’m trying to find a really balanced, all-around character (good offense/defensive options, anti-air, preferably a point) that can help me learn the fundamentals of the game, since I’ve been playing flawed characters for months. Do you think Lars can be the answer to my search, or is he tough and I should say screw it and learn a shoto?

Lars reminds me of a Shoto in every way. He’s got a good anti air in his DP, decent damage, links, strong normals with a lot of + plus frames and unique normals that are useful. If you was to learn Lars or a Shoto, the only difference you’d notice is that he doesn’t have a fireball. But he has a multitude of ways to bypass them. Lars or Ryu could really help you get up your fundamentals in this game.`

It’s a good idea to pick a character with a fast walkspeed and strong normals to learn the game with as footsies is pretty much key. Avoid the slow mixup Tekken characters if you’re trying to learn the game honestly.

That’s exactly what I want to hear Intuitive. I got the feeling that Lars was similar to the shotos but instead had a stronger mixup game, which is what I prefer and why I play almost exclusively the Tekken cast.

Problem is I 've been playing the game on/off since launch, but I only focused on theory and tech rather than actually training my mind as to how fighters work. It was also pretty silly for me to pick people like Paul, Bob, and Cole just as you said Theory >>

Does Lars have frame data out yet, or at least a place where I can see what all his big links/blockstrings/move properties are?

As far as i know there is no frame data for him yet. For combos Desk did a great video on (some) practical combos.

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Unfortunately there isn’t even a place for him in the SRK wiki yet so i’m not certain where you’ll find out all the exact properties of his moves.

I don’t want to sound like a total buzz kill but for fundamentals i don’t think Lars is great, certainly not bad but still not great. I view him like an SF4 Cody without the amazing cr.short, for me personally its all about circumventing the footsie game and going for frame traps. He still has a pretty good cr.forward and a great cr.strong but both of them are better used in strings than as tools to play the neutral game with.

Personally i’d recommend Gief for learning the game with, he’s all about really quick high priority normals, wiff punishing and utterly wrecking the neutral game. Plus he’s not like his SF4 incarnation where you could rely on SPDs/mixups to get wins (at a low level) due to it being a slow start up.

Yep looking at his normals now many look very good for poking/throwing out as footsies but outside of cr.mk none of them can actually be followed up with anything purposeful, and I only see their range I do not know their frames.

As for frame traps those will help me in the long run because now I rarely do links or strings and perhaps playing someone with relatively easy links central to his game can help override my muscle memory to do them.
Something I’m enjoying right now with him is his wall carry. Holy balls his wall carry is insane.

But yeah one of the reason Lars came to mind is I thought you could play a nice walk back and forth throw pokes out with him which is a style I’d like to learn. Course Gief might be best for that.

Just to disagree with TheoryFighter for a moment, not maliciously. I personally don’t feel Zangief is a character you should pick up right now if you wanted to learn fundamentals. In my opinion, he’s far too easy and has tools that are so strong and match ups that are so in his favour. He doesn’t get hard countered easily, only JACK and Dhalsim are truly troublesome for him. As for Lars, he’s more traditional. Some good match ups, some bad match ups. But nothing out of his reach. In regards to buffering. You can buffer into his Rekkas off his crouching attacks. But his most important links, in my opinion are these:

Cr.Lk, Cr.Lp, Cr.Hp XX

Cr.Mp, Cr.Mp, Cr.Mk XX

Cr.Mp, Cr.Hp.

He does seem like a link intensive character. So if you aren’t comfortable with links, Lars may not click for you. Of course, you can plink to make your links significantly easier.

One thing with Lars is this: You can’t rely on his specials to do chip, you have to play a strong footsies game with him to get the most out of him. Simply because his specials are terribly unsafe on block.

It’s just my opinion, but if you can learn footsie fundamentals with Ryu, you can achieve the same thing with Lars.

Sure 2 hours is not a good amount of time to judge but I am really liking him at the moment. His basic links I can do easily in training mode, so in time I should have them down for matches (just not those 1f things). I can get good damage moving back and forth and aairing or st.mp, c.mk, st.hk (which links omg I love it) too, which is a first.

At the moment my big weakness with Lars is not having any combo damage, even on j.h punishes, but again that’s just practice. Also I seemed to forget that lights existed so my upclose game was poor, so that light link you gave me should help a great deal.

Sorry, what does St.Hk link into? I found a new link too! He can do Cr.Lp, Cr.Mp, Cr.Hp (link). It’s pretty cool to see. :stuck_out_tongue:

For a jump combo try and do this:

Jp.Hp, St.Hp XX Silent Entry (Rising Storm) Cr.Mp, Cr.Hp (non link, juggle) Rising Storm. Also, check out the Lars combo thread. It’s very informative.

I guess that makes a lot of sense, i was just thinking that playing a character that can have an entire gameplan revolving around footsies might be a quick way to learn and personally playing him made me a lot better at hit-confirming boost combos.

Also regarding his Rekkas, is the first hit actually safe on block because it always looks really unsafe or is it just a range thing more than anything?

I’ve been looking at the thread, and that is exactly the combo I am using as a jump in now lol. I know st.mp, c.mp, c.mk likely does more but that’s negligible for me now.

You can do a c.mk after a st.hk, which I find to be very nice, though in my d/d rank battles it means little since they will always jump in from that distance.