Dang it, the combo after Lars’ rekka launcher mid-screen is so annoying. I can never get it consistently.
Is there a different mid-screen BnB I should be going for? cr.mk xx Dynamic Entry, Dynamic Entry Overhead, LK DP works a lot more consistently, but cr.mk xx Dynamic Entry, Dynamic Entry Launcher, cr.mk xx Silent Entry, Silent Entry Punch follow-up does more damage. It’s just so hard to nail consistently.
Yes, those are totally the names of Lars’ moves. :bluu:
I usually just double tap or plink the cr.mk after the DE Launcher. Makes it easier for me. For my ground bnb’s I like to hitconfirm off of cr. lk and plink into either st.hp or cr.hp. The main bnb I do is cr.lk -> cr.hp->cr.mk xx SE, SE Kick -> Lightning Screw. I usually finish with Lightning Screw for positioning and wake up pressure with either frame traps or a high/low/throw mixup fro m his Avalanche Stomp. With the SE Punch ender you could follow it up with HK SE into either a light SE or Avalanche Stomp high/low/throw…
The timing for the cr.hp-cr.mk link is pretty tight. Of course it only works from point blank range so after a jump in or when hit confirming from the cr.lk.
I do have the same question that Jon Slayton asked is it possible to cancel the hp. Dynamic Entry into a Silent Entry? or it was a typo? i for one would love that to be real…also i love the little details they did with his Zeus super art! taking 1 point of vitality at the very end look sweet as hell when you k.o. someone with it! another question? did they adjusted his Avalanche Flip? seems a little easier to avoid fireballs with it now. And one last thing…Where I can find actual frame data for Lars?..
U can only cancel HK SE into another silent entry of choice.
Don’t know if they adjusted it but now it’s an overhead and yes you can avoid fireballs with it.
U can’t find framedata on the dlc chars. U need to hit the lab and find it out if you’re plus or minus.
Ok, the only person i am seeing playing Lars decent is Alex Valle, with pressure that is. I can see how Lars is suppose to be played by watching him, question, how do you work around characters with longer pokes (Nina) good range with specials (Bryan) etc? I would assume its avalanche and st.hk, and SE does it have good recovery so that can advance with it to get in range for my cr.mk?
I recommend watching Wolfkrone, he’s one of the best and well known Lars currently. Didn’t realize Valle uses Lars. Jeez, Spooky, Li Joe AND Valle all joining the Lars army? Madness, haha. Yeah I’d say use the avalanche moves to close the distance, but be careful with silent entry during the neutral game; I recommend only using light silent entry and heavy or medium if you’ve knocked them down. Best to use the avalanche moves only when you’re sure you won’t get anti-aired or they won’t mash. One of the best things for pressure and mixups is his normal overhead; forward medium kick (Storm Axle I think it is?), and since it’s safe you can scare people into blocking high and then go for low medium into whatever. But beware of mashing, as always, haha.
So I noticed something weird/cool with Lars last night. I was working on his cr.MP, cr.MP, cr.MK, lpDE, Overhead Followup combos, and was looking for a way to TC from that without doing it on the overhead.
If you do just the cr.HP after the groundbounce, then the 2nd hit of cr.HP whiffs.
But if you TC the first hit, then Lars will be able to hit with the second hit of cr.HP while your second runs in for the follow up.
Opens up a few new/easier combo opportunities.
Has anyone else noticed things like this? The proprieties of moves changing slightly when you TC them?
This isn’t the properties of the moves changing; this is the juggle points being reset. The reason the 2nd hit of cr.:hp: normally whiffs is because it doesn’t have enough juggle potential. Lars’ cr.:hp: normally has a juggle potential of 4, so if the juggle points are 4 or higher it will not connect on a juggled opponent. Lars’ overhead from Dynamic entry puts the juggle points immediately at 3; this is why you can only connect with cr.:hp: or DP. However, if you tag cancel it, the juggle points are immediately reset to 0, allowing parts of a move to connect again when they wouldn’t have before due to not having enough juggle potential.
I use :lk: DP since it seems to connect the most consistently, but :mk: DP seems to work as well. The timing is weird though…but it’s much, much easier than that cr.:mk: link after the DE launcher. I swear I can only get that like 1 out of 10 times…:bluu:
I was gonna say Aloci it’s always been like this. If you haven’t already I recommend you watch my two new Lars/Jin combo videos (and you can watch all the vanilla ones as well cause they features stuff that still works). As for the light Lightning Screw off of the overhead ground bounce after much practise I can hit it 70% of the time, whereas hitting the crouching heavy into tag I’m finding that a little tricky lately, but I can still do it convincingly. The crouching medium kick after DE launcher I’ve found it’s best to just use light DE first hit, or rising storm since getting lightning thrust is incredibly tricky and can have its inputs messed up easily (for me anyway).
I’ll post them here (I posted them in the Lars v 2013 thread but I guess it’ll help anyway) and a link to my combo videos playlist where you can find the rest of the Lars stuff
Thinking about it I might do a short Lars tips video later today. Since the Lars army/ Tekken force is getting bigger it’d help to let people know some basic stuff they’ll need to use. I know there are other Lars tutorials out there but I think i’ll add my input, though I may end up repeating what others have said.
A lot of our combos with Lars look the same actually lol.
I hadn’t watched that second video before, and I just wanted to say that I really liked the use of Lars’s cr.HP in the corner there.
I definitely need to test that out with Nina and see if she can make good use of it.
A Lars tutorial compilation from the Lars boards could be a nice tool. We really don’t need BnB videos anymore, as most seem to overlap with each other.
What we need is a “How to Actually Play as Lars in an Actual Match” video lol. And mixups!
I’m just now starting to really get a handle of how he’s supposed to function in an actual match, and I’m feeling way more confident while he’s on point.
Fun Mixup for people who are respecting your Jaguar Kick overhead:
After getting a knockdown from Silent Entry > Lightning Thrust, do a forward dash, into (lk)mk/hk.Avalanche, lp.Punch follow up (so it’s just the demon flip).
You’ll either flip over them or land in front of them. Since the recovery is so low on that, you can immediately go low, go for another overhead, or pressure them. (the hk version puts you just close enough to hit with the tip of cr.LK so you can go into a boost combo from there.)
I’m not actually in front of the game right now, so I can’t remember if mk.Avalanche keeps you in front or crosses up as well. So you might need to use lk instead.
Frankly, I need to utilize that more often on regular knockdowns when I’ve trained them not to roll lol.
Pressure in neutral game when you hitted them after a DE is ridiculous.
If they like to press buttons you can catch them with follow ups (which seem to be safe and ch)
if they block you can keep up the pressure with overhead and avalanche stomp (to switch between punishable and not punishable),
or you can do the SE and throw.
Damn valle RTSD just got real