Been messing around with Kuma, really fun character and I feel with some good potential too! I’ll probably be repeating a lot of stuff here so apologies to anyone if I do but this is my thoughts so far:
Footsies wise Bear smash (f.HP) is not only a good normal, it’s a great move to use into megaton claw, you can use it from really far away, and obviously on hit confirm this leads to a ton of damage.
As far as I’m aware EX frolicking bear is a great anti-air, I’ve done a lot of testing with it and like FullMetaRoss said, it should always work. Kuma doesn’t seem free to jump at, even without meter you can use normal frolicking bear as an AA, and it’s always going to trade in your favour, but with good reactions it can beat jumps clean, and the juggle state leaves them open to EX frollicking bear/combo/Fatal Wind
Hunting stance is even better anti air wise, you can use Break’n to absorb the hit, and either get away safely if blocked, or do whatever you want if it hits, and this can lead to combos in the corner according to the trials? Not sure on the specifications of that combo
Hunting stance f.mp will never get beaten by jump attacks, you have all the time in the world to nail it…though I don’t know what the the optimum combo would be afterwards?
I like how you can do kumas target combos midscreen and everything will still come out! Just slashing away…
I believe it’s possible to react to jump ins with a cancel into hunting stance and into Break’n…because of the lowered hitbox, and it seems there’s a moment when cancelling into hunting stance that you can quickly go into another move, it’s kinda weird timing
Like the guys where mentioning, charging frolicking bear should be something to definitely go for…level 2 gives you a wallbounce, so the opponent is asking for it he jumps in, also if you do it while in hunting stance, it makes it a fearsome tool for dashing into command grab/we…gonna be some sick mindgames there. Especially cancelling it off of his far reaching normals such as HP. So HP > charge…you can backdash cancel to safety, or dash in for a grab…if you do this while the opponent is in the corner, he’s in a pretty tough situation there.
I wish there was more options to go into hunting stance from normals, such a shame. You can go into it from Back HP of course, but I’m not sure of the frame advantage there
Loving kuma!