Seemed like a good showing, matches were awesome and good job to everyone, got me pumped up :tup:
Hmmmm interesting…Morelia eh? I’m sure Kane is down for a ROAD TRIP!!!
:rock:
Thanks…
More coming including plenty casuals between me and Fenix87…stay tuned!
Also he’s right, Changuillo is right, thats the exact combo I use for the double palm, and it builds GOOD METER…and after a jump in c if you land all that shit is pretty much DEATH…
-Dark Geese
Senor senor dg i need some help with a new team with ash(L) and Adelhied i need a third person cant seem to choose who do u think i should choose from my old squad
Your Kyo, Maxima, and Ryo (L) team was pretty good…I’d put one of them on your team…
More KOFXI footage like casuals between me and Fenix87 coming later on today if not tomorrow so stay tuned!
EDIT-
Casuals between me andf Fenix right here:
http://forums.shoryuken.com/showpost.php?p=5295534&postcount=3216
Set 6:
[media=youtube]40xQ-bCThio[/media]
Set 7:
[media=youtube]wrNa2q1NJPE[/media]
Set 8 coming tomorrow!
-Dark Geese
When are CD counters in this game worth it? When I’m about to die from chip, and what other situations?
I’m a newbie at this game, I’ve been running Kula/Iori/Elizabeth(L). I just found out about the Mexican dude who uses the same team, and damn he kicks ass.
You can try and use them to shift momentum, considering the amount of offensive pressure you can easily do in XI, the ability to stop their pressure and go on the offensive yourself is really handy.
It still all depends on the situation…because I find myself using Roll counter more than CD Counter…esp vs. multiple hits blocked…
Like I fear Maxima no more…typical Maximas try to rekka into QS to get away/tag out or rekka for guardcrush…
That shit gets punished by a Guard Roll and then you are on the offensive…
You can’t do that with a CD Counter. Also if you see Gato’s LDM coming you can CD Counter the 1st hit, 2nd hit or Guard Roll…I prefer CD Countering as it comes as a shock to the person because they dont expect me to do it on reaction…
Set 8 between me and Fenix87 coming in a few!
Also Kane plays around with almost everyone…Rodo uses Elizabeth and Iori SERIOUSLY on his main team, next time I’m in Juarez Mexico and we throwdown I’ll get matches of him playing with Iori, and Elizabeth…Rodo can also use Kula also.
Edit- Last Set between me and Fenix87:
[media=youtube]gEIRuZ5qk-0[/media]
-Dark Geese
Funny, I play an alright Duo, but I doubt I’ll ever use him as leader.
I can do the combos, but I don’t find him to be a reliable last char.
Though, at the same time I’m using leader Gato less.
Damn, I don’t leader anybody.
It all depends on how you use Duo Lon (L) as your last character. I wouldnt want anyone else as my last character with meter when I gotta depend on someone… My last character vs. theirs? I take Duo Lon (L) over Gato (L) anyday of the week!!! On your last character Duo Lon (L) is deadlier than Gato (L)…is that even up for argument???
The way I play Duo Lon (L) now if it comes to that I can combo LDM off a command grab in the corner so now its not all about the “Touch of Death”, its more about you fearing me getting it off a throw or not…
And dont tell me you can see the command grab…I call bullshit…some of you that have said you can see it before it comes out I’ve hit with it! Also when I mixup C grab, D grab, attacks, low combos into rekkas, Command grab, st.a ambiguous resets into combo into LDM or whatever…
All that is a lot to soak in if you dont have experience against it!!
Also Duo’s command grab like Iori’s has SOME invincibility, meaning to a degree I can use it like Clarks Dp+K…
-Dark Geese
No 1 can see a command grab.
The same people that say they can see it are the ones getting caught and throwing johns afterwards.
Though I rarely use LDM’s, I just wish some1 had an LDM on Duo’s level of destruction.
But the “Touch of death” does leave people crying, since they’re so scared of being hit.
I’m constantly editing my teams around little tricks, so I doubt I can think of anything.
Yeah. I’d favour Gato. All a good Gato player has to do is to be gay with the jump D all day, and Duolon will throw fits trying to land the infinite (and probably get hit by an early jump D> Kick super> LDM while at it).
I only think Duolon is better if you’re comparing last character vs last character, and your character just beat the opponent’s second character with 4 meters to spare. Turn on LDM, fuck up the incoming character with hop B and crouch B, then double LDM combo him for the finish.
Actually a lot of the time, you don’t have to be able to see the command grab. Just mash stand C if you think he’s going to do the grab (and this goes for Kyo too, who is another terrible match up for Duolon simply because of the C button) and if Duolon tries to grab he’ll get beaten. I don’t think it has any invincibility either. I see it get beaten clean by moves all the time.
Honestly, I get pissed off everytime I think about Duolon’s command grab. It got nerfed waaaaay too hard from 2k3.
90% of the time you’ll just get grabbed.
What if they don’t command grab and go for a low?
See, all ur doin is guessing until it works.
Since mixup is what wins games in XI.
I just wished the same went for NGBC, cuz I seriously need help at that game.
Nope, that means you dont know how to play Duo Lon vs. Gato…Let Gato Jump D all day…
Duo Lons Jump C and Jump E beats it…all day long…plus I can stand A against it…
Simple Gato play doesnt work against expert Duo Lons…And I love destroying cookie cutter Gatos…I eat them for FREE.
:badboy:
If you mash C with Duo Lon I get you with his cr.A xx rekkas or cr.a xx TOD which is a mixup in itself…
I’ve used Duo Lons command grab vs. Hyperhoppers it has some invincibility more sure not a lot…so I know this works…Kane has done the same thing also.
I dont see Kyo as a terrible matchup for Duo Lon…its about how you play Duo Lon…I dont have problems fighting Kyos with Duo Lon…Duo Lon has effective Anti Airs in Neutral Jump C, St.A, St. E, Jump C, and Jump E…that should be ALL you need…
Once again it goes to if you know how to use Duo Lon how to defeat a cookie cutter Gato and Kyo…
Also Duo Lon doesnt have an infinite combo…he has 100%s…I will land them against a Gato player also…
Thats a speciality of mine like I said before…I eat Cookie Cutter Gato Leaders for free and for breakfast…
Gato once again has problems against Duo Lons Jump E and C… See for yourself in the match vids…
Exactly…I dont have to go for a low…I can just go for cr.a with Duo Lon and that beats enough attacks in the game to mean I win!!! And we all know what happens if Cr.a hits and I have an LDM=
DEATH.
Ah yeah. I just remembered why I don’t post in this thread. Thanks for reminding me.
Sure thing you remembered why you dont post because you dont know what you are talking about?
…that’s not a good counter for the argument…you couldn’t come back to counter what I said…
You gotta come stronger than “just use St.C with Kyo and you win” and Kyo is a terrible matchup vs. Duo Lon…How the hell you think I nail people with Duo Lons frame trap all the time? They try to interrupt it and then they eat Cr.A to TOD… (Only a few like Gato can interrupt it with cr.a, and even then it TRADES)
St.C with Kyo does nothing vs. Duo Lon’s Cr.a…
Your argument wasnt strong enough…And I believe you don’t know the matchup of Duo Lon vs. Gato well enough to know Duo Lon’s tools against it…
Or Duo Lon vs. Kyo…
Let me elaborate even more…
-Kyos St.C loses to Duo Lons Hop C (which can combo into LDM)… Hop B, Hop D,and Hop E
-Kyo’s St.C loses to Duo Lon’s Cr.a, and cr.b.
So based off these things I dont see possibly how Kyo’s St.C can be the reason Kyo is a terrible matchup for Duo Lon.
Only way Kyo is a terrible matchup for Duo Lon is if the Duo Lon player doesnt know what tools he has against Kyos Hyperhops or effective Anti Airs.
If the Duo Lon player knows how to stop all this he can turn the tide vs. Kyo pretty quickly.
Also Kyo’s Hyperhop b I can poke out with St.E or St.a or if I’m jumping all the time Neutral Jump C will beat it or Hop/Jump C will beat it.
So once again you’re gonna have to come strong to convince me that Kyo is a bad matchup for Duo Lon.
-Dark Geese
Honestly, I can say a lot of things that are right, but that isn’t going to convince you since you like spouting stuff that’s plain wrong and this thread’s pretty much just a big circle jerk to you. I don’t feel like posting in this thread because even if I do point out something that’s right, you’ll just talk over my head and put a lot of exclaimation marks as if that makes you correct (it doesn’t).
Some of the stuff you’ve said that’s just wrong:
-
Oswald doesn’t have an infinite.
-
Duolon’s command grab has zero invincibility. Fast ground attacks and any decent air to ground attacks will beat it for free.
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Gato’s jump D only loses to Duolon’s jump C and E if Duolon jumped first and pressed earlier. So priority pretty much goes to who jumps first and hits their attack first. The problem is that while Duolon MUST jump first in order to gain any kind of momentum on Gato, Gato doesn’t need to. Once you factor in the all juggle kick super and Gato’s anti-air supers, the risk reward shifts significantly in Gato’s favour.
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Duolon’s crouch A doesn’t not beat Kyo’s close stand C. Kyo’s close stand C trades (in Kyo’s favour) with Duo lon’s crouch A at close range. What’s more, Kyo gets to mash f+C while doing it, allowing him to OS with a throw in most situations. And yes. You can get thrown out of Duolon’s crouch A even with his fist fully extended.
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The bigger danger is Kyo’s far stand C which is just too retarded. Its almost as fast as the close stand C, but covers way more space and has lots of priority. It dominates almost almost all of Duo lon’s moves at all the important ranges.
I’ve played this match up many many times, and I’ve watched some really good Duo lon players play and comment on both these match ups. So yes I know both these match ups. But you know what? I know you’re going to disagree and the only way this can be settled is by playing you, and that isn’t going to happen. Fortunately I don’t need to convince you, so I’m done here since this thread is more about giving you your e-props than discussing the game seriously.
Wish we could play because then I could show you where I disagree…
You’ve played this matchup alot…
Guess what…SO HAVE I… (In Mexico, Kane uses Kyo like ALL THE TIME NOW)
Against Kyo’s far St. C I use Far st.b, St.E, High JUMP C/E as well as Cr.D. Plus if you are gonna whore that fireball super can shut that down!
And Against Gato thats why I stay in the air, use St.E, Use St.A reset, therefore giving cookie cutter Gato little chance to do anything…If you stay in the air and ontop of him what can Gato do?? Oh yeah- the Kick Anti Air Super…just be on the lookout for it.
So I disagree on some things…but whatever, if you’re gone you’re gone… I could care less about what you think about me… :rolleyes: I’d love to discuss it but apparently you don’t wanna do that so whatever.
Oswald doesnt have any infinite yes you are right…but you also said Duo Lon has an infinite…and he doesnt. 100%'s he has, Double Palm caps out at 2 reps without meter…
Both Kyo’s Stand C and DL’s down A comes out in 4F. Therefore in this case, there won’t be one that will beat the other consistently.
And another thing to confirm. If Kyo is spamming the C button (so either close C or Far C or slam) and you have enough reflexes/space/time to do a hop C (which combos to LDM), Hop B, D or E?
Wow, that would be stunning if that were true.
I’ve already tested it vs. the CPU spamming Far St. C and had someone do it…
I dont allow him to spam it…I also use Forward Jump C to lock him down then I can stop him from spamming it…
Thats the strategy I use…
If they come out at the same time they will trade…meaning I will use Hop E to knock him down, take the trade, then I can lock him down as he gets up…thats what I do a lot !
About DL and Kyos normals…it is gonna depend on which one comes out the fastest…
I’ve beaten Kyo’s St.C and Far St.C with Duo Lons Hop Normals all the time…its how I can lock Kyo down…DP is his best option in this case…not St.C…