Basically everyone in this game has a high-invincibility move that either passes through fireballs, or allows them to dive from the air, and gain frame advantage. Playing like that Athena is perfectly fine to me, because proper meter usage by the opponent could put her at BIG risk. And I really find it somewhat disturbing that no one is using Elisabeth’s dash counter from XII aganist the fireballs… does it not teleport her VS projectiles anymore, or are they just not using the move?
Anyway, I found Psycho BALLLL spam much less annoying than Tiger Shot spam, personally, because it really looked like she had to constantly stay on her toes, and react, to keep everything going. Her escape speed is fantastic with the backdash+command normal, and teleport seems to compliment this play style very well, but I could imagine her breaking pretty easily, if anyone gets in. He did a great job using her normals when demanded; not everyone will be so lucky, or skilled.
Loved the corner combos, and it seems her non-EX command throw still gives them juggle property, just that it doesn’t last as long as the EX version. With proper use of HD canceling, looks like she’ll have monsterous corner juggle ability. (Which seems a universal trait in this game…)
:snkb: Phoenix Arrow looks like it’ll probably be punishable by EX reversals fairly well, too. Maxima will probably be able to guard point many of the hits, and make her wish she never tried to attack him, for example. Once people learn how to punish it, it might not be a great tactic on it’s own; drive canceling into teleports or fireballs might be the safest bets, and that’ll sap away her ability to do strong corner combos, or anti-roll Neomax.
In regards to how Elisabeth appeared in that vid… I get the feeling she’ll end up draining all your DM Bars everytime she’s played, haha. That’ll be fine for one matchup or so, but if you try to follow up her meter usage with somoene else meter-heavy, like Duo Lon, then he’s going to have to go through a lot of bar-building, before he’s at top form. Plenty time for the opponent to regain the upper hand. Maybe this is the time where it’s best to play someone who can do just as good by forgetting DM meter, and instead using HD meter, such as Terry or K’.
Nothing’s really freaking me out in this game yet, because it seems like everyone has an answer, it just might take meter. I welcome Athena as a standout zone’r; she’s the real female Superstar of KoF after all, regardless of what some may think! :lol: And Elisabeth, appearing to have strength befitting of a secondary protagonist, makes me rather happy. Her normals look better than XII’s, but still not FANTASTIC, and she only really has 2 meterless, ranged offensive techniques, so I think she’ll need that anywhere juggle VS invincibility-infused, aggressive beast like Iori.