The King of Fighters XIII GAMEPLAY Discussion Thread

Bah, that’s what I get for posting while sleepy, lol. The move I thought I was talking about was actually Gorefest! O.o I hope she’s able to use all that air after Gorefest for something. It looks like she should recover quick enough to connect with EX Da Cide’s Anywhere Juggle property, and since the throw does it’s real damage BEFORE the opponent hits the ground, it’d be pretty powerful for it to leave opponents open.

Good to know the NegGain info too, though. Ex version looks like it’ll even be a good suprise after blocked Mayhem, for those who are a moment too slow on reaction.

How exactly would I charge with Ash if I’m going from Germinal Caprice to Nivose? I’m guessing I would still have to be holding df to go into Nivose.

Also, until they showed these Tech Refs, I didn’t know you could cancel a move into the same move. I wonder if one of those two moves has to be an EX.

Well like everyone else the charge time has been decreased for all characters across the board dramatically, from the Tech Ref vid it looks like the hitbox on Germinal Caprice stays out for at least a whole second so it should give you enough time to do Nivose afterward without drive canceling

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Terry is a monster in XIII, and that Clark was fierce

From what we’ve seen you can only DC a special move into the EX version of itself, not same move -> DC -> same move.

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So how do you guys feel about Athena? Ganpi was showing all kinds of amazing stuff with her in the video

Basically everyone in this game has a high-invincibility move that either passes through fireballs, or allows them to dive from the air, and gain frame advantage. Playing like that Athena is perfectly fine to me, because proper meter usage by the opponent could put her at BIG risk. And I really find it somewhat disturbing that no one is using Elisabeth’s dash counter from XII aganist the fireballs… does it not teleport her VS projectiles anymore, or are they just not using the move?

Anyway, I found Psycho BALLLL spam much less annoying than Tiger Shot spam, personally, because it really looked like she had to constantly stay on her toes, and react, to keep everything going. Her escape speed is fantastic with the backdash+command normal, and teleport seems to compliment this play style very well, but I could imagine her breaking pretty easily, if anyone gets in. He did a great job using her normals when demanded; not everyone will be so lucky, or skilled.

Loved the corner combos, and it seems her non-EX command throw still gives them juggle property, just that it doesn’t last as long as the EX version. With proper use of HD canceling, looks like she’ll have monsterous corner juggle ability. (Which seems a universal trait in this game…)

:snkb: Phoenix Arrow looks like it’ll probably be punishable by EX reversals fairly well, too. Maxima will probably be able to guard point many of the hits, and make her wish she never tried to attack him, for example. Once people learn how to punish it, it might not be a great tactic on it’s own; drive canceling into teleports or fireballs might be the safest bets, and that’ll sap away her ability to do strong corner combos, or anti-roll Neomax.

In regards to how Elisabeth appeared in that vid… I get the feeling she’ll end up draining all your DM Bars everytime she’s played, haha. That’ll be fine for one matchup or so, but if you try to follow up her meter usage with somoene else meter-heavy, like Duo Lon, then he’s going to have to go through a lot of bar-building, before he’s at top form. Plenty time for the opponent to regain the upper hand. Maybe this is the time where it’s best to play someone who can do just as good by forgetting DM meter, and instead using HD meter, such as Terry or K’.

Nothing’s really freaking me out in this game yet, because it seems like everyone has an answer, it just might take meter. I welcome Athena as a standout zone’r; she’s the real female Superstar of KoF after all, regardless of what some may think! :lol: And Elisabeth, appearing to have strength befitting of a secondary protagonist, makes me rather happy. Her normals look better than XII’s, but still not FANTASTIC, and she only really has 2 meterless, ranged offensive techniques, so I think she’ll need that anywhere juggle VS invincibility-infused, aggressive beast like Iori.

I personally find it funny people bitch about Athena doing meaningful fireballs when he spams Elizabeth’s uppercut even harder just for the meter. I haven’t seen shit like that since 3rd Strike. He’s just a really defensive sit back player in general.

This is honestly the same way I feel about Athena. I don’t think she is as amazing as everyone makes her out to be. Now Robert on the other hand, he is looks like top-tier material. He has everything.

I’m not entirely sure but the wiki says they still act as a counter, it also says they’re both free cancelable (as seen in the video a couple times) everything else you said seems to be on point I suppose, Betty still needs more offensive moves imo

Yeah, watching the light-swipe of hers go into rapid-fire for the sake of meter was a bit funny. The dashing uppercut use actually looked like blockstrings, and I have no problems with those. She’s eventually gonna get punished a-plenty doing that.

Robert and Yuri are going to be popular… which is kinda nice for them both maybe they’ll get to be together, like all the Gato/Kula?Oswald teams…

I keep wondering what her ground CD is now. If it’s like her XI riding crop smack, it could be pretty nice. I like the strong defensive side they’ve given her (even her Neomax can be used as a counter, right?), and I really think her true power will be seen from people who master that part also, and not just the uppercut/super rushdown. It kinda makes her a weird psuedo-Kasumi Todoh in a few ways… with worse aerial normals and no in-air projectile…:xeye:

I was surprised to see Athena didn’t build any meter from just throwing Psycho Ball (not hitting/getting it blocked). Oh well, can’t have everything.

They must have nerfed the DM Grand Rafale anywhere-juggle, because I would have expected to see Ganpi abusing that shit. It would also explain a lot about why we’re suddenly seeing so much more Liz jump CD when she presumably has safer air normals to set up an anywhere-juggle. Maybe he’s trying to see if he can dump meter into jump CD -> Grand Rafale instead?

As for Athena’s power level…I don’t think she’ll be top unless she proves to have some really disgusting hidden damage potential, but she still looks quite powerful enough as a zoning character. I think she has high-mid potential. I’ll gladly accept her lack of damage for her ability to space.

Is it just me or did Ash’s Germinal look like it can still get more damage? It looks amazing though. Also, the Sealing time still seems good.

Question about the new batch of videos. I’m sure they have been done before but this is my first time seeing them. I’m talking about some moves that characters do that have something of a bluish EX looking cloud. Are those EX moves or is it something else? Also, does this cost a meter to do? The reason I ask is because I was confused seeing a video of Shen Woo utilizing this technique and his power bar went from 2 to 1. But then i saw some other characters doing it and no power stocks were taken away.

Hope you guys know what tech I’m talking about :slight_smile:

Yes, the BLUE SMOKE = EX MOVES, they cost 1 bar. Although, if you do an EX DM it will cost you 2 bars, so think of them as Level 2 DMs, you will notice they are EX DMs because they have a RED FLASH instead of a Yellow/Orange Flash. The Ghostly Shadow Blur Thing is the Hyper Drive mode, in case you wonder too.

EX special attacks

All EX special attacks cost one stock

No clue, gonna have to look around

Athena looks to be the best character to start with.

Builds meter quickly and has the one of the best zoning games.

Her and king make good round 1 characters.

zone and build meter quickly.

According to Japanese BBS (??? - KOFXIIIBBS:)), Shen has some monster combos as expected:

JD>C>6B>HD>C>6B>A???EX??>???C???D???>A???D???>???

Which if I’m not mistaken translate to:

j.D, s.C, f+B, HD, s.C, f+B, qcf+A, DC Ex hcf~f+P, qcb+A-qcf+A, DC qcf+C,* DC* qcf+D, qcf+A, DC qcf+D, C~A~B~C DM, MC NM (qcf~hcb+AC)

Hopefully this, ???971??, translates to 971 dmg. There we go, alleged 97% combo with Shen.

I guess comboing into command grabs does prorate the dmg very much.

Because I never tried it and I don’t think I’ve ever seen it attempted in KOF12, does anyone know if Raiden’s green mist attack can cancel out regular projectiles?

I’m pretty sure it did in XII. Should be the same in XIII. And of course, his “READY…GO!” Shoulder tackle can absorb them on startup.