The King of Fighters Maximum Impact 2- "The door has been opened..."

Heads up Chae Lim & Seth added:
Chae Lim got the bouncy & a new counter super
Seth is TOO GANGSTA IN THIS GAME! He has a new special move, & his HSDM from 2002 as a DM which is a counter super which looks too pimp.

…do Phoenixes (sp?) have feet? I thought they had talons…

Chae <3

Talons are the claws or nails. Bird’s feet are…feet.

Chae Lim is a poor man’s 3D version of May Lee. :bluu:

Just put Kim in and be done with it.

I’m actually really impressed with the amount of tweaking SNKP are doing to every character. In the first Maximum Impact it felt like everone was somewhat of a “lite” version of themselves (missing some specials and / or supers), but from seeing the character vids it looks like this is being remedied.

Kudos to SNK for trying different things, at least.

Yes. Still cute as a button, and now complete with breast physics!

I’d rather think of her of as what May should have been. Less sentai gimmicks and complex strings/mode changes and more TKD based.

Chae could use a little more variety and not just be a straight up Kim-a-like, though.

May Lee is the shittiest KOF design and one of the worst designs of all time, even worse than Bao and K9999.

I have a feeling the boss is a mask-less Grant.

Kim is in MI2 as a hidden same with B.Jenet and Mignon’s little sister Ninon Beart. ( More hiddens will be revealed within the last five updates before Maximum Impact 2’s release date. ) Also the last Hidden Character is supposed to be someone everyone can appreciate. ( From Ureshino’s blog on MI2.)

In case your curious Ureshino is writer behind KOF MI2

Also KOF Maximum Impact 2 is now known as KOF 2006 in America. ( No Joke. )

SNK Playmore USA Announces KOF 2006 for the PlayStation 2

Original 3D Fighter is the Ultimate Mix of Stellar Graphics and Lightning Quick Gameplay

WALL, NJ. ? March 23, 2006 ? SNK PLAYMORE USA CORPORATION, the US publishing arm of the SNK PLAYMORE CORPORATION, announced THE KING OF FIGHTERS 2006, an original 3D fighting game designed specifically for home consoles, and produced by noted artist and designer, Falcoon. KOF 2006 will ship for the PlayStation®2 computer entertainment system in summer 2006. THE KING OF FIGHTERS 2006 is the sequel to SNK?s first 3D fighting game, THE KING OF FIGHTERS: MAXIMUM IMPACT.

Currently celebrating its twelfth year as one of the most popular fighting video game franchises in the history of gaming, THE KING OF FIGHTERS 2006 will continue to build on the series? rich history with several new characters, as well as many returning favorites. KOF 2006 will feature characters from THE KING OF FIGHTERS: MAXIMUM IMPACT and a number of hidden characters.

?KOF 2006 will be a perfect mix of speed, beauty and an all-new story line.? said Ben Herman, SNK PLAYMORE USA president. ?Our fans expect our fighting games to be fast ? whether they?re 2D or 3D, and KOF 2006 is not going to disappoint them.?

i hope to god that they arent turning the kof series into 3d

Well, it’s announced in the states that they’re calling MI2 KOF2006.

I think that’s a sign they aren’t releasing XI stateside- will have to import, and that they’re considering making the 3d series the main series, which is a good business move on their part, even if most of us won’t like it.

This game is probably going to be a Marvel-type cluster game, with chaining into DMs and parries, so I can see this game gaining a cult following, and having lots of broken stuff. I’m not expecting too much- but I do expect the game to be fun. My casual gamer friends HATE KOF in general, but one of them actually bought and liked MI1, and it did sell about five to ten times as much as KOF2k2/2k3.

This is why I find this move totally mystifying. The “year-named” KoF games have not sold well in the US. MI sold much better. Why not keep the MI name, then? Why tie MI2 into the yearly titles which have no significant following? And why go to all the trouble of building an English language website (click the “English” link at the top) using the MI2 name if you’re not going to use that name in your English releases?

I honestly think that SNKP has no meaningful business plan whatsoever. They’re just throwing stuff at the wall and hoping something will stick.

I’m excited about this game, but honestly, this is dumb.

A lot of the reason the year based games didn’t sell well.

KOF 2002/2003 was sold in 2005.
KOF 2000/2001 was sold in 2003 I think, maybe 2004.

KOF 2006 will be sold in— late 2006. BIG difference.

THat being said, the howler monkeys will let loose their primal otaku screams over the changing of my name, and bust out their idols of Man-Faye… :slight_smile: Me, I’ll be meh to the whole thing, as long as they don’t butcher the actual game…

That being said, I don’t expect a deep game, just a fun romp.

[I’ll assume for the moment that SNKP actually gets the game out in English this year, although based on their other localization efforts to date–SS5 and Neowave come to mind–I don’t think that’s necessarily going to be the case.]

I’d be curious, if anyone reading knows more than I do about advertising and marketing, whether it’s better to abandon the (relatively) popular MI name in favor of a current year. It seems to me like it’d be better to keep the name with recognition, but I’m willing to be told differently if anyone can point to compelling evidence.

Pic of B.Jennet

http://www.cyberfanatix.com/img/news/kofmi2/jenet6el.jpg

KOFMI2’s also gonna have a color edit mode?

That’s pretty hot…but CAR CRUSHING MINIGAME? EVEN HOTTER!

Game = made.

B.Jennet has turkey legs like chun li :wgrin:

This name change is pretty stupid there is no need for it, I hope they re-consider and re-title it back to MI2. BTW Shermie is a cameo it seems, see the 40th second of the Nagase vs. Yuri match in the site’s download section.

Yea its pretty stupid that they are gonna call it KOF MI 2006 or some misleading shit like that. Makes me wonder if SNK is gonna replace 2D with 3d KOF :arazz:

It maybe the eventual plan, but I think that the 2D games at least do well in the foreign arcade market.