SO this game is actually good??? Like worth getting people into???
I only got a few moments with the game late last night (what can I say I was busy all freaking day at work then I had to go out running at night) but it looks very interesting. I spent a Little time with Mai in it and so far I am liking it. I was linking specials and supers into either manual combos or with the dial a combo. As other have said the controls for this are very forgiving with inputs for the most part.
Graphics are better than the first MI and the sounds and music have improved greatly as well. The opening was pretty good and I really makes you want to play the game. Anyone what to speculate on who won what fight? I can’t comment on the voice acting because I skipped all the cut scenes mainly due to lack of time. But I’ll watch them tonight and comment later.
I got Fio and Hanzo from story mode, so I think you get a random person whenever you complete a task, and the missions just give you new colors.
What was up with Soiree’s ending?
SPOILERS:
Soiree has visions of…who? He crumples to the ground, and the boss, instead of disappearing, floats upward while crackling with energy. What happened there?
Luise keeps saying what sounds like “mou, inai”–“he’s not here anymore.” Does that mean he’s dead, or that he’s gone to wherever she and the boss come from?
END SPOILERS
Regarding damage, this is one of the biggest differences I noticed between MI1 and MI2. Damage scales REALLY HARD now. In some cases, you question whether or not it’s worth doing a super in a combo when the damage from a normal combo is pretty close to it sometimes. Certain supers become worthless when comboed into (like K’s Chain Drive). In fact, K’ has almost no use for supers as he often has to super cancel to get anything to connect and by the time you do that, it’s usually not worth it. I have a similar issue with Kyo.
the damage scaling is a litte strange though because some things seem to scale tons and others not at all. like doing just say the A,A,A part of a chain will scale a bunch but if you do almost the whole chain and then combo, the scaling goes down some. Or play duke and you know even with the scaling he still does sick damage.
Yeah, I think part of it is just me bitching because my favorite characters seem to be a little assed out this time around. I mean, K’ was just unfair with the combo damage in MI1, but they really fucked him over in this game. You can’t even juggle with Chain Drive anymore (the CPU in Training mode gets hit by the glasses but will always land and block the followup)! That shit bothers me.
Did they take out the Maxima Dangerous Arch infinite? Or the Clark tackle inf? Or the Athena Crystal Bit glitch ( which would make the aforementioned damage scaling issue nullified if you use Athena, and make hr extremely broken )?
Lien’s still got all her unblockables right? Come on peeps dissect this shit down
I dunno…it sounds like nothing really hasn’t changed much from the first MI.
Which means it will fall in the category of “Fun but extremely broken”.
That’s how I see the game. Again it can’t be taken seriously because it’s like MI in gameplay, but it’s alot more fun than MI IMO. And DAMN to some of the characters they added. Hanzo FTW!!!
Can anyone post a game save for this? I wish they would just give it up with these unlocks already. I find it to be very annoying. I just want to play the game against other people, not against the AI (and with all the characters and backgrounds unlocked).
Thanks in advance.
Jim
An assload of KOFMI:2 Alternate Costumes can be found Here
Count how many different chars you can find! So far I got…
NESTS Kyo(Kusanagi)
Syo(Kusanagi)
Setsuna(Iori)
Marco(Ralf)
Tarma(Clark)
Raiden(Clark)
Candy(Kula)
Jhun(Kim)
May Lee(Chae Lim)
Hiedern(Leona)
Terry(Fio)
Rocky from Robot Army?(Maxima)
Galford(Hanzo)
Kain(Rock)
Coming from a KOF veteran, I can easily say this game is total shit.
Gameplay-wise, this game probably fails more than MI 1. Fanboy-wise, this game is a dream come true.
If you like pretty character models and noob friendly gameplay, this game is for you. If you’re into serious fighting game action, stay away from this game.
Lets hope Falcoon isn’t in charge of any more KOFs.
Because?
I’m asking seriously–I played some '98 and played 2003 seriously. The game is different from the 2D KOF games, but frankly, I don’t see that this game is all that much more rediculous than 2k3. For every OTG combo or link that seems like it shouldn’t’ve worked, there was a match against Duo Lon or a runaway Malin.
I don’t see how this fails more than MI1, MI1 had some SERIOUS issues. So far, I haven’t been able to replicate the blockstun grab glitch in MI2, though you can still kara-cancel most normals. The guard break system isn’t as bad because after you get guard-broken, your guard gauge builds back up REALLY fast, even though you still suffer a guard break any time you block while it builds back up. You also have to block a lot longer to get guard-broken now. All that’s left to really test is the counterhit damage modifier.
The “new” game system is basically, “Hey I’m lazy, can we just throw in parries and make almost every special supercancelable?”.
Some supercancelables don’t even make sense. Combo Break halved from MI 1, making everything have less variety. Sure, MI 1 might be broken cuz combo break was 10 hits, but there’s damage scaling. Now in MI 2, the best solution to damage is pulling off the most basic combo you can think of.
Sum that up, and the easiest and most reliable tactic is to pull off:
overhead, mid, or low attack > string > special > super
You can do super instead of special, but since stocks fill up so quickly, might as well spam all your supers in combos.
Another example is um, lets say K’
overhead, mid, or low attack > string > dp C, f D > qcfx2 A
His Chain Drive is useless on juggled opponents since it doesn’t connect, so we stick to qcfx2 A. Dp C is supercancelable, but for what reason? We’re better off doing the whole move and connecting qcfx2 A. There goes all the strats we need for one character so far.
This was stuff all us players can find out since MI 1, and it makes it look like the programmers don’t put thought into their game. Then the same exact thing happens for MI 2.
“I’m too lazy to make things turn out well, I’m just gonna put in parries, make everything supercancelable, make combo break go to 5 hits, add more characters and remodel them and hope we get rich by selling this game”
Okay, I might be going overboard about MI 1 > MI 2, but I don’t see much difference. MI 2 feels like a 1.5 or just a modified MI 1.
If this was their first game, I would understand, but this is their second.
Also I’m not here for any flame wars, I’m just stating my opinion since it feels like Falcoon and his gang just wants to rob us of our money. And this is actually the first time I couldn’t hold back and had to rant on a certain fighting game.
P.S. I must admit though, I love the character models.
ash(kula)
andy(mai)
so…just picked this badboy up and i’ll be running basic tests to see how broken the combo engine is. if anyone wants to coolaberate on a video then by all means contact me via msn(the_smoo @ hotmail.com) or aim(mwf8134).
Isn’t that always the structure for KOF combos, though? Attack -> command normal -> special -> super?
I’m just not sure what more you were looking for out of this game. 3S added some new characters and red parries, made some mechanical adjustments, and I don’t think people dismiss it as not different enough. People like it or don’t on its merits, but fighting game sequels tend to be evolutionary rather than revolutionary changes, and people seem to be okay with that.
It seems to me like this game is at least as much of a change from MI1 as 3S was from Second Impact. Bunches of new characters, a new engine feature, lots of tweaks. Seems pretty good to me.
It might be that MI2 is a bad game because it executes the basics of fighting games–avoiding broken strategies and infinites, having good hit detection, etc.–poorly, but I think that remains to be seen.
EDIT: Edited to avoid implication that I was involved in conversations that I wasn’t.
Quite, but there’s a lot more it but I don’t feel like writing an essay.
Since my laptop can’t play Guild Wars Factions, guess I’ll have to stick to MI 2 for the time being. Hopefully I can dig up some broken junk.
Robert (yuri)
And is Hyena dressed like that clown from Kizuna Encounter? EDIT: Nope…he isn’t. But I’m sure I recognize that clown outfit from somewhere.