^ Regualr Terry has his regular moves while Wild Wolf Terry has his MOTW moves plus his KOF03 LDM.
yeah the last boss is a straight cheese but… like all snk bosses hehe none the less
update i unlocked geese by completeing all lvls of the stone attack in the extra missions currently workin on completing the destroy tank i’m on lvl 4 and it’s a pain in the ass
So Wild Wolf could have the Power Charge, sweet.^^
your my hero, I will get to destory my friends with GEESE this weekend afterall.
nice :tup:
Why I found it so funny I don’t know but the scene after Terry beats Luise and she starts dissapearing, when he shouts “JESUS” it just cracked me up so much, I had trouble breathing.
I need to get that in a sound file some how.
JESAS!!!
Terry shouts ‘JESUS!’?! FTW!!!
BTW thanks for the info, and it seems my greatest fear is true- OTGs are like the old game. seriously whoever thought that multiple OTG hits are good needs some good Pyramid Head Anal Rape…
I cant remeber what he said but billy kane has some mad engrish as well, made me laugh.
billy in a white suit is f’n cool.
@ todou when you knock him off
my friend will luv that, he hates him.
Yeah. Play story mode with Terry and when you beat Luise, watch the cutscene after you beat her and a couple of seconds into it, he shouts “JEEESAS!”. I was out of my chair when I heard it.
^I’m gonna go threaten some shops to get MI2 by next week or they’ll have a taste of my sweet shiny shotgun.
Rock looks a bit … bit …, just a bit to disco in his one outfit … I hope he lost this cowboy stuff, that was to rofl.
But Geese and Billy have some great ones …
@Akutabi Gamma
I don’t like the Setsuna one, it is kinda weird to me. -_-
The best Terry quote is his ending.
“Shit!”
I thought the end boss was a strong effort by SNK. Usually their bosses are completely unfun to play. This one had the usual SNK boss AI–“I’m always winning, so I’m always going to attack no matter what”–but he didn’t have the completely rediculous, screen-filling, unfair moves to go along with it. He ends up being a fun fight.
I think the game just unlocks characters in order as you beat Story mode. I also got Kim and Richard Meyer first (with Terry and Rock, respectively). Is the only way to get Geese through the mission mode?
yes and its not exactly how it was mentioned before I unlocked GEESE from completing the car beating mode, it was the last one I did out of the challenges, before I started with todou and worked back through stone beating,metal slug each unlocking hanzou, fio, b jenet, then finally GEESE.
You will have to beat all of challenges to get them all, I guess it goes in random order to who it unlocks, took me ages but the nightmare is free.
Impressions for those curious about the game:
This game is “loose.” When people say that about Guilty Gear, they mean that there are lots of combo options. However, Guilty Gear is very technically demanding; there are lots of 2-3 frame windows you need to be able to hit even to do b&b combos (Slayer’s S©->5S, S©->5S, Dizzy’s FRC Icespike). This game is loose in a different way; it has lots of combos, but the engine is very, very forgiving. I’ve never played a game where it was so easy to do things like jump-in combos, and it seems like it’s easy to freestyle and put moves together.
I’m not quite sure how the wall works, but it seems like some moves stagger you when they bounce you off the wall. This, along with the fact that you can’t move back, results in some truly rediculous combos. The CPU–the CPU!–was linking supers while bouncing me off the wall. Being in the corner is bad in 2D games, but being up against the wall is big trouble.
The graphics are okay. I’d put them on a level with PS2 SC2. They’re less detailed, but they don’t have the fuzziness that PS2 SC2 had.
The parries are pretty much what you’d expect; you input a command and your character puts his/her hands out. If an attack hits the extended hands, it gets pushed aside and you have (some? I’m not sure how much) frame advantage. If you don’t catch the opponent with the parry, they can punish. I don’t think it’s any more game-breaking than parrying is in 3S.
I’m not sure how attacks on the ground work, mainly because I didn’t bother to look at the manual (so I’m not sure what my options are). It’s clear that you can combo an opponent while they’re on the ground, but I’m not sure if there are guaranteed safe escape mechanisms.
The music is quite good, and there’s lots of voice acting. It’s obvious that money was spent on presentation. Unfortunately, the cool menus are a little too much for the PS2; it can’t keep them animating while you do things.
A note for fellow Sakura Taisen fans: If you’re using the special ST5 controller, the one that pipes sound to a headset, disconnect the headset apparatus from the back of the PS2. The game crashes while the headset attachment is connected.
Overall, I had a lot of fun and am quite pleased. I don’t think this game is bound for Evo, but it’s a good time and worth the investment.
Well, the game seems very loose at first, but if you know what to look for, stuff becomes much harder to hit. When training, always put the computer on 1st-hit guard. If you want to check which OTG combos will work off of sweeps, set the CPU to Quick getup, but if you want to test combos where you think the opponent might techroll, set it to RecoverFall (I think).
Example, here’s a combo with K’: LP>HP>d+HK, OTG LK>LK>Trigger>Narrow Spike>SC into Heat Drive. If you have the CPU set to Quick getup, this will all combo, but you have to be on point with the OTG LK>LK or it won’t hit. Set the computer to RecoveryFall and it will techroll after the Narrow Spike, causing the Heat Drive to whiff.
Speaking of K’, I really hate him in this game. Most of his combo potential from the previous game has been shitted on (making him very boring to play), yet he still seems so horribly, horribly cheap. Trigger is too fast, and LP Crow Bites is almost unpunishable. Seriously, I’m not very happy at this point.
for some odd reason, this game feels very odd when I play it on stick.
Whats that about?
This stick thing I don’t know.
But I just played a whole bunchof this shit and here are some cool things I noticed.
Cool (all revolving around Fio cause thats who I played most)
Tonfa Super - Big props to the Tonfa super for being badass in oh so many ways.
- Auto Guard punches (not only for duke anymore!)
- CHIPPPPPSSS (damn chip damage like a mofo)
- Added hit stun (oh yeah easy combos into machine gun)
- I haven’t tried this but I figure if you do it right you can do C,A xx A machine gun xx qcb x2 super than run up and repeat the process as long as you have super. The spacing would be pretty strict but damn this combo would look cool.
- OH MY GOD I LINKED OFF OF TONFA ACTIVATION - I don’t remeber the exact circumstances but I did, cr.b,cr.b xx tonfa activate, linked standing C. may have been on back turned opponent. but still AWESOME stuff.
The qcf+k running move
damn this move is awesome. fun setups afterwards and if you are semi near a corner I got the qcb,hcf+K super to combo from it! all right!
umm so overall this game is fun, maybe there i some broken shit I don’t know about, but for now no combo seems to do tooo much damage. And the game is fun enough. Not perfect but it works. The only big thing that disturbed me for awhile was duke, but once you realize how slow his moves are it’s not as bad.
Oh what does Duke’s qcfx2+k super do?
I don’t know why you did that, because I unlocked EVERYONE just by playing Story mode over and over with each character. By the time I nearly completed it with the core set, I had everyone unlocked.