The King of Fighters '98 Ultimate Match

Well he’s got a long fucking wait then.

I can understand why some might be frustrated that such a stupid glitch is allowed to stay, i would like to hear snkplaymores excuse.
personally if they just removed athenas stupidness and allowed the rest i’d be happy

Close. I wasn’t going to play a remake game unless they eliminated the most obvious bug, that they eliminated in later games. How hard is that to do? This is either sheer laziness or stupidity on SNK’s part, and yeah, I like SNK stuff, but I’m not going to be a fanboy and shove down shit that I don’t want to shove down. If there’s an option to turn it off, I’ll be ok with it- if turning it off is tourney standard in US. If it’s not, I’ll pass and wait for SC4 and SF4.

KOF XII on the other hand I’m judging in its own merits, but given SNK’s track record and the current hivemind mentality of most Japanese FG devs, I have low expectations on the gameplay.

I don’t see why they should have removed unblockable fireballs. That was actually beneficial to the game, and I think that SNK did the right thing leaving them in. Removing glitches just for the sake of removing glitches (even if they are beneficial to the game’s balance) never works.

Also, the only character that made full use of that bug was Athena and, really, Athena was nowhere near being broken or anything in that game.

I would be with you if we learn that they left dash infinites, but that reaction just because they left unblockable fireballs in is silly IMO.

I agree with you here however I respect that everyone has their opinions and as long as they respect others I respect theirs thus I respect arstals also…

:china:

Um, Iori also got benefit out of that glitch, and he was flat-out broke in 98.

from snk capcom videos http://www.snk-capcom.com/

Mai seems to be quicker like in 2002 specially her QCF + A/C just like kof 2002 which is great >:)

As far as I know he can’t setup it 100% (he doesn’t even have an unrollable throw like Takuma).

And no, Iori is not broke in '98. Top tier =/= broke.

no. but neither are his posts!

combos are bugs they should be taken out of all fighting games

Well folks, pff I, Arstal, will NOT be playing this…this Bug Ridden Game!

sips wine

maybe there can be a special Arstal Tournament where its turned off and you can enter by yourself

Depends on how you define broke. I define the amount of advantage Iori gets over the rest of the cast as broke. The tipping point for me is, are low-tier characters viable in tourney play? From what I’ve seen on 98 tourney vids, and my own experiences with good players, they’re not.

Also, standards increase if you’re remaking a game. You’re expected to do some QC and fix things, not just throw in a bunch of sloppy chars in a hacked rushjob. What I expect on a remake game is the type of job Sirlin’s doing with ST in STHD. Otherwise, you’re just milking the cash cow. Do I expect ST:HD to be perfect? No. That said, I expect it to be an improvement over ST gameplaywise, and it’s looking like it will be.

sparkling apple juice

I (and I think most people) define a ‘broke’ character as a character (or a few characters in some cases) clearly above the rest of the cast, in a tier of its own. See also: ST Akuma.

Iori, while a great all-around character, and one of the best characters in the game, isn’t on a tier of his own. Goro, Chizuru and Kyo have all their own powerful stuff that makes them as good as him, and lots of characters from the upper-mid and mid tier play him fine (LOL Mai).

You must be playing some mutant version of KOF’98.

Yes, but of course you will have better odds at winning the tournament if you use the best characters. Like, in every fighting game ever.

Except they’ve removed abusive stuff like Goro’s OTG combo while adding new powerful tools to a large part of the cast.

Which is basically what SNK is doing with UM.

SNK could have updated the sprites for this game instead for KOF fucking 94, though :frowning:

Would Takuma, Heidern, Athena be used even less if FB glitch was fixed? Yes?
Iori would become a normal, ordinary character? No?

And FB glitch doesn`t look as stupid as crounch cancel(or whatever that shit is) in Alpha 3.

Cronopio, you do bring up some valid points- unlike the two morons above.

Yeah, some other chars can compete with Iori, but all of those other chars have counter-picks. Mai, who I use frequently, is not really a counterpick for Iori. Mai can counterpick Goro though. (Hence why Goro isn’t broke in my eyes- he can be counterpicked, Iori can’t) Someone name me one char, who has a better then 5-5 Matchup with Iori in a 1 on 1 environment? That’s pretty much my definition of a broke character from the balance perspective.

If SNK is trying the Sirlin job with UM, it doesn’t seem like it to me, and that’s what I expect at a minimum from a remake game.

i doubt the number of heidern and takuma users would drop in the glitch was removed, and as a heidern and takuma user i would not drop them, it’s not that big a deal, now if i was an athena user, it’s possible i would think about it.

I’m not really seeing enough improvments in the crappier characters to warrent there grand claims of rebalanceing blah blah blah, and already i’ve seen a couple of things that i HATED!!! in 98 not removed or changed, but then again i’ve not played it so i dont really know the FULL story, i can see where arstal is coming from on a couple of points but on a few of the others i do think he’s a little OTT

Yo I’m still entering either way lol.

no one needs to talk about it because everyone seems to understand where shit stands except for you

fireball bug owns qed

From what I’ve seen at the test, Iori’s damage seemed to have gotten nerfed. Uppercuts did almost nothing against someone’s Choi doing psycho crusher spins… can anyone else confirm this?