-King-
Based on KOF '01 version.
New MAX2: Scarlet Mirage. Appears to be an autocombo if the initial kick lands.
B Tornado Kick '95 has invincibility on startup.
Mirage Kick has invincibility on startup.
-Mai-
Gains Midare Kachousen (multifan special) from RBS.
MAX Chou-hissatsu Shinobi-bachi becomes the Leotard Shinobi-bachi (RB1 P. Power version) 1/16 of the time; it has full invincibility on the lunge forward and “priority over everything”.
-Kasumi-
Based on KOF '00 version.
New MAX2: Sousei Kasane-ate Ryuuka (not 100% sure on the name). Opponent’s controls are frozen during startup until the move comes out. Also has “priority over everything” (beats other projectile supers?)
Atemi Nage (counter special) recovery on whiff reduced.
j. D can now cross up.
-Xiangfei-
Based on KOF '01 version.
New MAX2: Tenshinzan Houga. Does a line shift into the background, then attacks mid or low depending on the button pressed. Eikishuhou (QCB+P followup after HCB, F+P) now cancels into specials or DMs.
Esaka (counter move) can be done at any time.
-Hinako-
Based on KOF '00 version.
New move: Shikofumi (sp?), similar to Chang’s d, d+K.
New move: Gorinzuki (sp?), a two-handed thrust.
New MAX2 followup: Daisharin no Dorin Otoshi (sp?..again.)
New graphics for cr. D; reach was increased and it is special-cancelable.
Far C’s priority increased; now usable as ant-air.
-May Lee-
Her sprites and animations have been overhauled, Standard Mode move names returned to their KOF '01 version, and her voice was re-recorded.
D Windmill Kick (/Spinning Edge – K followup from QCF+K) knocks down.
Shinjuukyaku (/God’s Tail Tinkerbell) deals forced wire damage.
Hero Mode cannot roll.
-Kim-
MAX2 now has the RB2-style phoenix explosion at the end (er…RB2 is the game that doesn’t have the phoenix effect, isn’t it?)
cr. B is now cancelable.
Hishoukyaku followup (D after air QCF+K) damage increased.
cl. C recognition window narrowed.
Hishoukyaku and Sankuugeki (QCB+P’s followup string…I think. Multiple English FAQs seem to call it the “Sankuukyaku”) recovery increased.
-Chang-
Tekkyuu Taikouchi (HCF+K) creates a high-damage explosion 40% of the time.
Tekkyuu Daikaiten (mash P) now has Tekkyuu Funsaigeki (normally charge b, f+P) as a followup with QCB+P.
Tekkyuu Daisekai (B, A, df, C, A if the command hasn’t changed) now gives free control over Chang, reduces startup time on moves and allows downed opponents to be attacked.
-Choi-
Shin! Chouzetsu Rinkaiten Toppa returns from KOF '99 as a normal DM.
MAX2 now fixed to 4 hits. Can now taunt afterwards (similar to Mu Shiki).
Far A recovery increased.
Hishoukyaku (air QCF+K) recovery increased.
Hououkyaku (QCF, HCB+K) damage reduced.
Next time: Jhun, Orochi and Ura-Orochi teams.