The King has returned! The NW King of Fighters XIII Thread

Anyword at all when its due for arcade release? Will gameworks get the japanese cabinet (the one i assume comes out sooner ^^)

Maxima is in KOF XIII http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Here is a new HD video from SNK it’s a direct feed of Elizabeth fighting Mai [media=youtube]f4tykWZudko[/media]

KOF XIII Exhibition matches from V-1 VERSUS KOF FESTIVAL in Japan on May 3rd

[media=youtube]0r6M9…Hw&feature=sub[/media]

[media=youtube]mK5MkdaQFB0[/media]

[media=youtube]OYGS1XyFwKA[/media]

[media=youtube]aOtc7LUepxI[/media]

[media=youtube]RYxY8-ZDywE[/media]

[media=youtube]izsQ-OzWWYg[/media]

I posted the crappy quality earlier and this is the direct feed version.

Those are some good matches. Especially [media=youtube]RYxY8-ZDywE"[/media], some crazy zoning and pressure going on there.

I really want to be playing this soon.

Kula just got announced.http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

New promo video with K’,Kula and Orochi Leona I think.

[media=youtube]p0hFBMV8QXc[/media]

Now if only they’ll give us a solid date of release. Hopefully GW puts this on the Lindbergh cab until they get SSFIV, so we can see it in 16:9 HD goodness, instead of letterboxed on the New Net Cities.

Thanks for the online matches in XII the other night, X20. You know you can count me in for XIII when it comes out :slight_smile:

Yeah no problem Chanchai we definitely got to play again.

Here are some new videos

KOF XIII HK loke test 5/22
1 [media=youtube]I2Kv7NCSFp0[/media]
2 [media=youtube]Un_QoeM7U6A[/media]
3 [media=youtube]bEylH9-oioU[/media]
4 [media=youtube]GpbZYysFbCQ[/media]
5 [media=youtube]zwdcnLxiouc[/media]
6 [media=youtube]SLid-YjSB0k[/media]
7 [media=youtube]Zm9zq67EbNc[/media]
8 [media=youtube]qQ-N5aiM6Ik[/media]
I won’t link to the 9th video because it’s just Mature’s NM vs K’ and it gets blocked so…
10 [media=youtube]yO7jDWgN_a8[/media]
11 [media=youtube]BSM9WsTplPM[/media]
12 [media=youtube]X1tQ9tppRC8[/media]
13 [media=youtube]Egmpriw8l44[/media]
14 [media=youtube]ofXKEHfi9eI[/media]
15 [media=youtube]X31aJm8EdFI[/media]
16 [media=youtube]s-VwHM7PWkI[/media]
17 [media=youtube]IPYd0EjyaGY[/media]
18 [media=youtube]ClE2mEDGuO0[/media]
19 [media=youtube]4GPf7wxDOyY[/media]
20 [media=youtube]Eo_cuMKTW_Q[/media]
21 [media=youtube]aPAcEdfXkAc[/media]
22 [media=youtube]VrbvBxuB1Ms[/media]
23 [media=youtube]Xz7bRJ1zsaU[/media]
24 [media=youtube]p-_uB5DaiFI[/media]
25 [media=youtube]d6kGmnTSq5I[/media]
26 [media=youtube]zVQ8ev-o4UM[/media]
27 [media=youtube]7FSTITC-wyI[/media]

Some more high level direct feed matches of KOF XIII with top level KOF players.

[media=youtube]lBTSvv5pnyA&feature=player_embedded#[/media]!

Here is a preview of challenge mode.
[media=youtube]SRIvOR44IAE&playnext_from=TL&videos=RDm0Gy95KqE[/media]

Here is a preview for training mode for the arcade version.
[media=youtube]guqRIw1oezg&playnext_from=TL&videos=AkvEGeTO5LE[/media]

Here goes Character’s Neomax and Hyper drive combo’s so far:

Ash - [media=youtube]ErIC7vlI7v0&playnext_from=TL&videos=lnSrZKNukgA[/media]
Elizabeth - [media=youtube]h26z5nStVHw&playnext_from=TL&videos=bZEbQY-xHYI[/media]
Elizabeth - [media=youtube]5dcJe4rKqcM&playnext_from=TL&videos=DRPK02njncU[/media]
Kyo - [media=youtube]OVI1M1VlhS8&playnext_from=TL&videos=z_791HChMno[/media]
Terry - [media=youtube]P0TzKo49qw8&playnext_from=TL&videos=dKKDLQIFRIs[/media]
Terry - [media=youtube]lmJLP8JCOI4&playnext_from=TL&videos=Fr8wMobxHaI[/media]
Andy - [media=youtube]nRl6PQPLwPc&playnext_from=TL&videos=-enc7oZVocE[/media]
Joe - [media=youtube]MVkhtzbj9d8&playnext_from=TL&videos=IzqS2_nmJHY[/media]
Athena - [media=youtube]L74ieb2Q4VU&playnext_from=TL&videos=gY7lXsdXdOA[/media]
Kensou - [media=youtube]1n0CE8rEBxY&playnext_from=TL&videos=T25WHpH_HfI[/media]
Chin - [media=youtube]3jsx2ncy_Hw&playnext_from=TL&videos=6PZQ0jC-9hs[/media]
Ralf - [media=youtube]GxNAlSeaolk&playnext_from=TL&videos=JTlpCa-S4o8[/media]
Leona - [media=youtube]VtATBcqEMRo&playnext_from=TL&videos=vSQxBXstPEA[/media]
Clark - [media=youtube]NFZkXuSqjwg&playnext_from=TL&videos=yxG53rhwU28[/media]
King - [media=youtube]BwVLcNrqsO0&playnext_from=TL&videos=UhWJ_hQFUWw[/media]
King - [media=youtube]yvDL0Aarx4w&playnext_from=TL&videos=YbL3YTjQMQA[/media]
Yuri - [media=youtube]UlvWM9diOhU&playnext_from=TL&videos=d10XSPr9Kvs[/media]
Mai - [media=youtube]bnVGniej59Y&playnext_from=TL&videos=25n7SRfkw6E[/media]
Iori - [media=youtube]rIl-_Li-yZg[/media]
Vice - [media=youtube]YEJmraZMWXM[/media]
Mature - [media=youtube]IG6jUFGdtXQ[/media]

Wew, Blog footnotes/translations from Sonic Tempest of Orochi Nagi:

Today’s blog entry talks a lot about Mai before going into mechanical changes for the three characters of the Women Fighters Team.

MAI SHIRANUI:

  • KOF XIII Mai was designed to feel more like the Garou Densetsu/Fatal Fury version rather than the KOF version, specifically how in the FF version she’s portrayed as more of a serious martial artist compared to the KOF version where she has a lot of moves that emphasize her, uh, attributes. Because of this she doesn’t have too many ‘sexy’ animations, except for one animation in particular (which they didn’t specify )

  • This also extends to her movelist and in-game properties, where she was designed using her Fatal Fury Special version as the base, with strong pokes and a good Ryuuenbu (qcb+P).

  • EX Ryuuenbu knocks the opponent up high and has very little lag on finish, making followup attacks possible.

  • EX Kachousen (qcf+P) has piercing properties and travels fast, helping address the fact that Mai isn’t too good at projectile wars since her fireball is slow and her high jump makes it easy to hit her out of the air if she tries to jump over the opponent’s fireballs.

  • Her NeoMAX is a move called ‘Shiranuiryuu: Kunoichi no Mai’ (qcf,hcb+AC). She jumps off the wall and dives diagonally downwards. If the dive connects she’ll proceed with the rest of the attack where she tackles the opponent in mid-air repeatedly, spelling the characters ‘ku - no - ichi’.

  • You can use her air (down+B) to confuse the opponent as to which direction they have to block as she comes down.

  • Mai and Andy’s 10th alt colors are based off Hokutomaru’s color scheme.

KING:

  • King is based off her Ryuuko no Ken/Art of Fighting version. For instance her Tornado Kick (hcb+K) is based off the AOF2/KOF’95 version where she spins once and kicks twice. The influence extends to her outfit as well.

  • However, the ability to do her Venom Strike (qcf+K) in midair is new to this game. It has low lag, and because it travels at a relatively high distance above the ground it’s hard to jump over.

  • The air version of EX Venom Strike is especially good. She lands much faster than she does with the regular version, which allows her to follow up with Tornado Kick or Trap Shot (dp+K). It also travels faster than the regular Venom Strike.

  • The regular version of Surprise Rose (qcf(x2)+p) is the KOF2002UM version, but the EX version is the original AOF2 version. It’s a very important move for King whose anti-air capabilities are otherwise poor.

  • Her NeoMAX is ‘Venom Shot’ (qcb (x2)+BD) where she fires a giant Venom Strike like a shotgun. It’s the fastest fireball in the game, but since it scatters into multiple fireballs while travelling, it’s a little tricky to get all of the particles to hit. The piercing properties of the move are very similar to the Haohshoukouken, so it will probably beat out most other fireballs in the game.

YURI SAKAZAKI:

  • Yuri always ‘borrows’ someone’s moves with every new KOF (lol). This time her new move is Yuri Raijin Kyaku (down+b in mid-air). This is the dive kick move that you’ve seen in a bunch of match videos already. It’s a very important part of her offense. You can use it to avoid uppercuts by diving right before they hit you, or to confuse the opponent’s guard by doing it right above them.

  • Another new move is ‘Houyoku’ (don’t know the command). When you do this move, she jumps forward. If you press (punch) she does a striking attack. If you press (kick) she does Yuri Raijin Kyaku, and if you press (A+C) she does a throw (ST: wtf, stealing more moves from Akuma?)

  • She used to have a move called Yuri Gen’ei Kyaku, that was like Robert’s move of the same name. However it was removed because the strong point of that move is its reach, which didn’t really fit with Yuri’s generally short range on her moves. It was replaced with Kuuga/Yuri Chou Upper (dp+P).

  • EX Hyakuretsu Binta (hcb+K) is a striking move instead of a running grab. It also has more invincibility so you can use it to go through fireballs.

  • EX Raiouken (qcf+K in mid-air) fires off two projectiles at slightly different angles, allowing Yuri to control a bit more space.

  • The final hit of her EX Hien Hou’ou Kyaku (QCF,HCB + K) has a special animation to it.

  • Her NeoMAX is ‘Haoh Raiouken’ (qcb (x2)+AC), where she jumps up and throws a projectile that causes a multi-hit explosion when it lands. Good for chipping, and pretty hard for the opponent to avoid.

Next week’s update is about the Yagami team.

Arcade release date: 7/14

So when is Gameworks getting this bitch?

[quote=“Gojira, post:54, topic:95733”]

Arcade release date: 7/14

So when is Gameworks getting this bitch?[/QUOTE. One of the techs told me is that they are getting the game when it comes out.

Mother fucker…

Provided by Yuki Yagami of OrochiNagi, list of what’s to appear on countdown site!:

Schedule of Countdown Movie Videos (released from June 25 up to July 9 every 6:00 PM JST)
6/25 - Ash Crimson Technical Reference
6/28 - Elisabeth Team Technical Reference
6/29 - Japan Team Technical Reference
6/30 - Fatal Fury Team Technical Reference
7/01 - Psycho Soldier Team Technical Reference
6/02 - Ikari Team Technical Reference
7/05 - Women Fighters Team Technical Reference
7/05 - KOF XIII Special Episode 1
7/06 - Yagami Team Technical Reference
7/06 - KOF XIII Special Episode 2
7/07 - Art of Fighting Team Technical Reference
7/07 - KOF XIII Special Episode 3
7/08 - Kim Team Technical Reference
7/08 - KOF XIII Special Episode 4
7/08 - K’ Team Technical Reference
7/08 - KOF XIII Special Episode 5

Blog translation once again handeled by the awesome SonicTempest of OrochiNagi!:

Translating the Yagami team blog entry.

IORI

  • Iori’s strength is the many ways he can attack when he’s at close range. In particular he has low jumps which make his jump attacks hard to counter. On top of that he has his Sotoshiki: Yurifuri (+ in mid-air) and his command grab 203 Shiki: Tsuchitsubaki (+), making him a character with a lot of offensive options. In addition he has a new move Sotoshiki: Kui (+) which is an overhead, further improving his offensive capabilities.

  • They thought about what sort of moves to give Iori to bring out his ferociousness in spite of losing his flames, and they settled on the image of him tearing things to shreds with his nails.

  • EX 401 Shiki: Shougetsu (+) has Iori move forward more than the regular version. It’s also invincible until the attack comes out, and gives Iori frame advantage on block.

  • EX 104 Shiki: Nueuchi (+) gains invincibility and does 3 hits, making it a good anti-air move as well as a good move for interrupting attacks.

  • EX Forbidden 1211 Shiki: Yaotome (+) makes the background turn red on the final hit. The same goes for the EX versions of Mature’s and Vice’s DMs.

  • It also has longer invincibility, making it good (again) for anti-air or interrupting other attacks.

  • His NeoMAX is a new move called Forbidden 1218 Shiki: Yatagarasu (+), where he slashes violently above him in an arc. It’s slow on startup, but has good priority and is great in combos. If you connect it at the moment the move starts up the move’s animation looks like the KOF’96 Yagami team ending where Iori slaughters his teammates.

  • They changed the animation in response to feedback from location tests that the move looked too plain (:lol).

  • They’ve re-added Iori’s close B attack, to at least make his normals feel like they used to, even though his specials have completely changed.

  • Iori’s 10th color matches the color scheme of his old outfit. At the second location test they added a crescent to the back of this outfit to make it match the old one more closely, and it became the most popular colour chosen (:lol).

  • They indicated that Iori’s ending will be something to look forward to.

MATURE

  • Mature is a fast character with lots of moves just like in previous games (I guess the KOFXII version doesn’t count). This time you can use her Ebony Tears (+/) as a shield to advance behind just like in previous games, so Mature users should be happy.

  • EX Ebony Tears (+) does 3 hits and allows for followup attacks

  • EX Death Row (+repeatedly) can be input up to 5 times instead of up to 3 times, making it easy to hit confirm and great for chipping.

  • EX Despair (+) has some invincibility on startup, making it a very important move for Mature who does’t have many moves that let her counterattack quickly.

  • EX Nocturnal Lights (+) has a different animation from the regular version (the background turns red, as mentioned before). Apparently they had problems getting the blue Ebony Tears effect to look good on the red background, .

  • Mature’s NeoMAX is called ‘Awaking Blood’, where she removes her eyepatch and her eye flashes, at which point a large tail-like energy wave smashes the opponent. The range is pretty long, making it good for combos as well as a standalone move at long range. Also, it hits overhead.

  • It’s hard to make out on the sprite, but apparently Mature’s eyepatch conceals a snake-shaped birthmark.

VICE

  • Vice is a power character with a focus on throw moves, much like earlier games, but unlike Daimon and Clark she has good striking attacks too, and has some good combos.

  • After the location tests they gave her back her mid-air throw DM Overkill (+or in mid-air). It looks like it’s difficult to combo, but you can in fact super cancel it after Mayhem (+/) -> Splash (+), right before the Splash hits.

  • EX Decide (+) has ‘everywhere priority’ (wtf does ??? mean?) and lets Vice follow up with a close C after it connects, creating a combo opportunity.

  • EX Negative Gain (+) has an effect where a skull appears on the screen (I guess like one of the energy pillars in Mature or Rugal’s moves?)

  • Her NeoMAX has the same name as Mature’s (Awakening Blood). She removes her jacket slightly, and the birthmark on her back flashes, at which point a large energy wave shaped like a snake’s tail knocks the opponent down at high speed. Because the snake appears from the edge of the screen behind Vice, it can be easily used as a counterattack when Vice is cornered.

  • Mature’s and Vice’s 4th color makes their color schemes match Iori’s.

Next week? The AOF team.

?KOF XIII Technical Reference? chapter 1: Ash Crimson - [media=youtube]r4WhEc_pjOE&playnext_from=TL&videos=O0Q5EwYKHOU[/media]

From KrazyKone123

SNKPlaymore’s quick video rundown on the basics of Ash Crimson, this video doesn’t show all of his moves just most of them

??? = Cancel Point (appears in the green box in the upper right hand corner)
SC = Super Cancel
DC = Drive Cancel
MC = Max Cancel

Contains

  • Normal/EX move’s and it’s differences
  • DM’s/EXDM’s and it’s differences
  • Neomax
  • Simple combo setups
  • Drive cancel setups
  • Super/Max Cancels combos

Moves shown in order

  • Ventose/EX Ventose
  • Nivose/EX Nivose
  • Nivose, DC Genee/EX Nivose, DC Genee
  • cr. C, Germinal Caprice, Nivose (whiffs)/cr. C, EX Germinal Caprice, Nivose
  • cr. B x2, Floreal, Pluviose/cr. B x2, Floreal, EX Pluviose

Drive Cancel/Super Cancel/Max Cancel

  • Ventose (A), SC Thermidor (A)/Ventose (A), SC Thermidor (C version)
  • Ventose ©, SC Pluviose (B)/Ventose ©, SC Pluviose (D)
  • EX Ventose, SC Thermidor ©
  • Nivose, DC Germinal Caprice/Nivose, DC Ventose (A)
  • Genee ©, DC Thermidor (A)
  • cr. C, Germinal Caprice, DC Nivose
  • Germinal Caprice, DC Genee (A)
  • Pluviose, MC Fructidor/ EX Pluviose, MC Fructidor