Well since the game is out, we can finally talk about strategies and such. I’ll get started on game systems.
Systems FAQ
Notation
:snka: = Weak attack
:snkb: = Strong attack
:snkc: = Guard Break
:snkd: = Counter
E = Activate
Holding temporarily :l: or :r:+:snkb: will always yield a grab.
Dashing attacks are done by holding :l: or :r: until the run animation begins and then pressing :snka: or :snkb:
Specials and supers
Each character in this game has 5 specials and 1 super. Whichever mode you select will take out one special but give you access to another for a total of 4 specials whenever you play.
All specials and supers are done through :qcf:+:snka:/:snkb: or :qcb:+:snka:/:snkb:. This streamlines the moveset and makes it easy to access for everyone.
Combos
Combos in this game work differently than in most fighters. Most combos are preset and cannot be cancelled, however, you can cancel the second-to-last hit of every character’s standard weak attack combo into any special or strong attack or guard break (most guardbreaks will not connect however).
For example, Kenichi’s standard weak attack combo is :snka::snka::snka::snka:, however you can also do :snka::snka::snka::qcf::snkb: or :snka::snka::snka::snkc:.
Any crouching move can also combo OTG but only for a limited number of hits before your opponent can techroll away from it. Command grabs can also hit at any time during a combo, even if your opponent is in the air.
Guard breaks
Hitting :snkc: generally yields an attack that can rarely be comboed into and deals less damage than your standard strong attack. However, if you have 1 or more stock of super, the attack will guard crush automatically on every hit and stun your opponent for 2 seconds or so (long enough for any character to take advantage of the opportunity). This is especially useful against turtlers or during blockstrings.
Counter
Counters are done by hitting :snkd:. Any attack that hits a small window of activate frames during it will get countered. Your opponent will take some damage and will be back to your character, putting him in a disadvantageous position. Timing your counter correctly will either give you “Counter”, which is the normal form of it and “Just counter” which deals more damage and puts you closer to your opponent.
Here’s the real icing on the cake though: counters can be canceled into from blockstun. There’s a small window where you can press Back+:snkd: which cancels your blockstun into an immediate counter. Some combos cannot be canceled out of however and of course, your opponent can bait a counter if you become too trigger happy with them and then hit you for an harder combo which you cannot counter out of.
Modes and activation
The game has two modes for each character, Fury and Calm. Both do very different things but they both work the same general way: get your super meter to 3 stock and press E. From there, your character’s proprieties change and can do some pretty awesome stock for a limited time until his meter depletes itself (pretty quickly too).
Fury
Fury mode allows your character to super cancel any special into his super and do an unlimited amount of supers until his bar is depleted. He also gets a small speed boost to his normal attacks and deals a little more damage (how much should be determined, I have no idea).
Calm
This is the opposite of Fury, instead of super cancels, you get guard cancels. Guard cancels work differently in that only one attack can be guard cancelled into, usually :qcf::snka:. You also get less damage from blocked attacks.
Teching
This game has no jumping, so teching can only be done on the ground. You tech by hitting any button + the direction in which you want to roll to. It’s rare that it’s not at your advantage not to roll away or on the sides of your opponent, so do it often.
Characters and temptative tier list
Characters list
I’ll also describe what the characters look like because nearly no one ever read the manga or saw the anime.
Kenichi - Main character of the game. Plays sort of like a close range shoto.
Miu - Blonde girl with a really round ass and other features. Plays sort of like Cammy.
Odin - The last boss. A guy with purple hair and a white suit.
Berserker - Blonde guy with a red suit who’s a little cocky on the side.
Freya - Girl with a stick. She’s a total ripoff of Billy Kane with some Rolento moves.
Loki - Insane guy who uses electric attacks and can charge his lightning rod.
Siegfred - A guy who loves music. He wears a dashing hat!
Hermit - Hooded guy and Kenichi’s main rival in the anime.
Thor - A sumotori with a plaided gi.
Valkyrie - A girl with torn up pants and a green beret.
Takeda - A student in Kenichi’s school, he practices boxing.
Ukita - A student in Kenichi’s school and the resident bully. Wears sunglasses and a button-up shirt.
Nijima - Weird student with elf hears. Joke character of the game.
There’s also another character but I haven’t found out how to unlock him and who he is. Can anyone help me here?
Tier list
Top:
Kenichi
Takeda
Hermit
High:
Thor
Freiya
Ukita
Mid:
Odin
Siegfried
Low:
Loki
Miu
Valkyrie
Bottom:
Berserker
Nijima
Of course, this is still a tentative and pretty shallow list. More things will get uncovered over time, but I think the top tier is pretty much set in stone unless some abuseable thing is found for other characters.
I’ll come up with strategies for the characters I use most (Kenichi and Thor) later when I get more matches in and see how good they really are.
And discuss!