My fault, just tested. It’s a counter hit property his forward mk, but only on airborne opponents.
Yo if anyone wants to play some online ranked send a me a Friend Request XBL GamerTag is Numb SkuiL the letter after the u in Skull is actual a upper case i made to look like a L lol i play Kaz and Lili so if anyone wants to mess around lol
I randomly found out online that Demon God Fist seem to have some super armor properties, or, something similar at least. Unless my mind was playing tricks on me. I was just kind of wonder does every version have, and, just how useful it really is. I didn’t notice a lot of other Kazuya players I ran into really use it.
no armour… it just has a VERY low hitbox… it can go under most things… I’ve even wavedashed under Balrogs Super(lol he rage quit after that) and it’s not just the (E)WGF it’s anything from that special step…
Is DGF the jab follow up after mist?
Anyone else having trouble doing Mist Step on the 360 analog? I guess it is because the game has trouble reading diagonals. (Fuck you Capcom)
Demon God Fist or DGF is QCF+P. Can people please stop butchering move names with misinformation.
DGF does have some armour properties of some sort, but they are much more potent on the EX version. Until I get the guide, I can’t break down the specific quirks, advantages and potential applications for the normal version.
Someone with more time on their hands than me needs to make a kazuya team thread
For reference:
Demon God Fist (DGF): QCF+P
Mist Step: F (Neutral) D, D/F
…Rising Uppercut (MP, HP, EX) [Note: Tekken players are also referring this to “Wind God Fist/Electric Wind God Fist”. Do not confuse this with Demon God Fist.]
…Dragon Uppercut (LP)
…Middle Kick (Kick)
…Low Kick (D+LK)
…Spinning Demon (Kick)
…Spinning Demon (Kick)
…Demon Hook (Punch)
You are right it both 6lk an 6mk do give a ground bounce on CH, if the opponent is crouching when the CH occurs.
Everyone who is giving advice in here, lets make sure we are double checking our information before we share what is right with other people.
I wasn’t just seeing things then. I did a little testing of my own last night, and, I couldn’t quite figure out the timing with the normal version. The EX version is really easy though. By the way, to people having problems with it, try double QCF motion for the mist step. I happen to remember that method getting mention on one of Max’s Jin videos, and, actually works pretty for me personally.
Does Kazuya have a wakeup srk or a “get-off-me” move? Or are his only options on wakeup the roll or backdash? I don’t know if his other Dragon-Uppercut has Shoryuken-like properties plus trying to Mist Step on wakeup is weird to me.
Very Minor Note… This Move is called GUTPUNCH in Tekken (Joystick motion 3, + 2 [Tekken attack]) with a Demon Gutpunch variation (While rising 2) http://www.tekken-series.com/mosse/kazuya_mishima
Mostly in Tekken when someone references godfist it by default means WGF, much like how Kryptonite is defaultedly referenced as Green Kryptonite
To me… Calling this Demon godfist would be Akin to calling WGF as The Rising Uppercut… which there’s absolutely nothing wrong but feels a little off… anyway to each their own
Still this is what i’m talking about Does the GP (Gutpunch) have Armor/Autogruard Enough so it can be Used like say Kyo’s Aragami (QCF+a) in the KOF series as a disruptor of close FB’s Footsies and deep jump-ins??
This was what I was asking
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the armour is around when he raises his (non hitting) hand before the hit.
now… is it just one-hit or does it change with the versions?
I don’t know if there’s a difference between the GP done in various Punch Strengths
But I do know EX GP has the Lightning variation of the TGF as a follow up…
I heard a counter Hit GP crumples the opponent is this True?
qcb AA has 10 frames on invincibility on startup.
l.gutpunch has UPPER BODY armour on frames 8-9
m/h.gutpunch has upeer armour on frames 11-12
ex gutpunch has fullbody armour on frames 3-21
Gutpunch is a projectile (think fei long rekka) same with super
super has 7 frames of invincibility but 8 frames startup… which causes it to trade.
ex spinning demon in fully invincible first 11 frames
note. EWGF is NOT in the guide
hehe as long as it’s not a low attack i can basically use GP’s armor like how I play Kyo at sweep distances with his Aragami and they have the same motion
Hmm worried about his Anti-Air game though.
BTW is jumping forward kick (MK) a good air to air move?
Can Kazuya hold his own as a point? Or are people using him as a tag in?
I have him on point. I don’t have another character I like so much right now… looking to learn Jin for now…
I think his AA is some of the best in the game. Cr.hp and s.mk are really good, especially cr.hp. Mist step~LP is gdlk, do it with df, N, d, df+p instead of the full motion. I haven’t really had it lose to any jumpins. Mist step is also good to get away from close crossups due to the high invulnerability.