The Kazuya Mishima Thread

Huh I guess I’m getting pretty good. I definitely felt Kazuyas most damaging midscreen combo, no meter. Can’t wait to have it down.

Your Kelvin right? Can you do mist step xx ewgfs??? If so any tips particularly the timing to get the ewgf within one frame of the mist step

hi

I just try to think of it as doing bunch of mist step before doing EWGF. So my best advice to you is not to let the mist-step distract you from timing the EWGF

Thanks ill keep it in mind. What about mist step xx ewgf in a combo? What ender are you using after a hit confirmed cr.mk??? Mist step xx ewgf or something else?

I beg for info [-O<

If I absolutely have to start my combo with cr.mk (in mid-screen) I would go:
cr.mk xx EWGF, st.hp xx EWGF, st.hp xx EWGF, EWGF

It was last day in NorCal for my little brother so we decided to do a FT5 for fun
I made lots of mistakes, but here it is!

Although i was using gems… i was messing around and if you use power gems that activate after 3/4/5 specials connect = 10/20/30% more damage and have them all active at once with 2 bars stocked [Seeing as a full EWGF combo has 5 specials this isnt horribly uncommon, especially if kaz is anchor and your point has meter gems].

Solo 2 bars midscreen i got 941 with kazuya [St fp, EWGF, St FP, EWGF, ST FP, Super… If i ever land that shit in a match it would be such an epic 1 shot vs 900 stam chars.

Whoa. I should have been more clear. If you were to start off a combo with cr.mp, cr.mp, cr.mk? Do you mist step xx ewgf?

It might be too far. For guaranteed hits, I suggest doing cr.mp > st.mp xx EWGF

cr.mk xx EWGF, EWGF, st.mp xx EWGF, st.hp xx EWGF, EWGF does the most damage midscreen, and just in general too instead of st.hp electric 2x

The only issue is that if you are at the optimal range for using cr mk in footsies a cr mk xx EWGF will not connect. you have to do a cr mk xx Mist step xx EWGF in a very tight frame window to make it combo. So there is a small range where you have to mist step xx ewgf, one range where the st fp combo will work reliably while your st mp ewgf xx st fp xx ewgf combo may wiff/have an ultra tight timing, then one range where you might as well have cr lk xx EWGF instead where your combo is very reliable.

I think its a matter of reliable repeatablility. Really noone should do ewgf ewgf st mp ewfg as if you mist step xx ewgf the beginning of the cr mk or st fp combo you should be in range do do the optimum combo that is all fierce attacks but there are very few people that can do it. Id rather do a combo that does 30 less damage than one that does 30 more if my success rates were 90% and 40% respectively.

However dont get me wrong now that i can hit electrics fairly regularly im trying to learn the mist step xx EWGF and cr mk xx mist step xx EWGF combinations because they extend kazuya’s “O shit i shouldnt get touched” range by ALOT.

TLDR: Yes the combo does more damage but the spacing that you expect to be able to land that combo is very narrow and unreliable in footsies. if you are just inside the range where you can cr mk xx EWGF and connect a combo, the st fp combo is much more reliable (enough to offset the damage difference), if you can connect a cr mk xx ewgf combo without [mist step xx ewgf] you are pretty close range and i would rather cr lk xx, Lastly outside the range of a cr mk xx EWGF you can still cr mk xx mist step xx EWGF but it is a VERY difficult motion. eventually i expect kaz players will be doing it standard in time but at this point i dont see alot of kaz’s able to do it.

PS: im not trying to be a smart ass i agree with you i practice the max damage combos but im still waiting to see a kaz hit his optimum mid screen combos 90% of the time and 1 dropped combo is very significant unless it does hundreds more.

Damn these boards are dead. Maybe we can revive them a bit?

Anyways my question is what frame traps do you guys use EWGF in and how do you condition opponents to make them effective? I see Poongko do them a lot after 1 or 2 blocked shorts. I need a better gameplan when using them because i feel for the most part there isn’t much thought when I throw them out.

Any general tips for Kazuya in the neutral game BESIDES EWGF? I use Cr. MK to poke a decent amount, I don’t abuse his overheads too much but do use them if I can’t get anything low going. Any of his other special moves serve purposes? Any of his Tekken chains decent and can confirm into anything?

I find myself getting frustrated sometimes and jumping way too much, what other means do you use to help get in?

Appreciate all the tips!

  1. A good frame trap I use is cr. mp, st. Lp, cr. hp xx mist step, ewgf. And I ewgfs in block strings at varying times until the opponent respects my block strings knowing that one can come out.

  2. In the neutral game good pokes are cr. mk xx mist step, ewgf / hp. Xx mist step, ewgf. And cr. rh from max distance.

  3. I get in by playing footsies reacting to opponents, getting a poke to ewgf to close distance then apply pressureAnd I try not to jump much.
    Hope this answered your questions

I like doing lp, mp xx ewgf, if they jump they get floated into combo.

Why are the kazuya threads so dead?

What do you other kazuya players feel like his best and worst match ups are?

I feel like people with any of the above have potential to be a bitch…

  1. Linkable lows. They can meaty low on your wakup and your fray unless you want to blow meter and hitconfirm with more lows so EWGF is useless (looking at you chun/jin/and kazuya lol).
  2. Long reaching lows [It fucks up your footsies EWGF or mist step x EWGF as you end up walking into their low and get buffer OSed into a combo (thankfully alot of people in xtekken suck at buffer OSes)]
  3. Chars with **Beast ** jumpins [EWGF is a sick anti air but with only 2 frames active and a limited hitbox its so hard to AA with kaz. Dragon upper is worse than an electric imo in terms of range covered and required reaction time and cr fp is unreliable while leading to pitiful damage if you dont get a counter hit]

Not sure what chars specifically i would list but any chars with the above are a pain.

As a side not Bryan has none of the above and he is laughable to play against [Trollface to bryan players]

Edit: all the cross tekken forums are so dead its sad. Its such a good game post patch [Although i never played it until the patch im loving it].

I agree with you on those points you made as to whom can be a problem, in regards to the anti airs besides ewgf and cr. hp which you mentioned (both are sick) his st. Lk is very good as well.

One character I can see problematic for kazuya is chun-li to a degree

Some of the characters I feel he is advantageous against would be Bryan (as you mentioned), Jin, and most grapplers in general.

And yes I agree, that its a shame these forums are dead despite it being a good game.

Is it worth bothering with Kazuya if you know you’re probably never going to be able to EWGF consistently in-match?

@‌Spiral0Architect For the most part kazuya without ewgf is useful to pick up, as he has strong pokes for footsies along with solid setups both anti roll or regular and has great synergy with a lot of cast members. Without ewgf though kazuya looses capitilization of damage conversion, in that any poke equates to 480-509 damage along with the fear ewgf brings up overall.
I would say in the beggining it’s fine for learning Kaz but down the line ewgf is a must.

No. If you can special step consider Jin instead.