The Kazuya Mishima Thread

BTW does WGF hit crouchers? in Tekken it was able to hit mid (except Jin whose WGF always hits high) until T4 where anyone can crouch to avoid it/make it whiff…

and has anyone used the Gutpunch as an Anti-air (i dunno if its armor covers his entire body though) and if the EX GP hits airbonre opponents does the follow up corkscrew upper still come out?

I’m a pad player and having trouble with miststep/EWGF. Any suggestions or shortcuts I can use? I use analogue stick btw.

So anyone here have one of them HitBox sticks? I don’t, but I was thinking it would probably be very easy to get EWGF every time with one…

might be easier on hitbox but tbh seems easy enough on stick. someone already mentioned this, but SF / umvc3 players have this habit ingrained of doing the motion before the button press. for ewgf it’s just that the last motion is at the same time as the button press.

Hey guys, sort of a weird question but I thought I might ask. My team right now is Jin/Kaz, and I’m having a lot of fun with them. Struggling to learn them, but over time I think I’ll be pretty good with them (I hope). What I was wondering, was what characters from Street Fighter are the equivalent of Kazuya (and Jin I guess) in terms of play style? I’ve never played any Tekken games, only Street fighter. Hopefully that makes sense? Thanks.

Wait i may have my moves mixed up, rising uppercut isn’t electric wind god fist? lol

I have a hard time getting the EWGF/WGF to come out when its buffered from a cr.hp unless I delay the button press after the motion.

Here is a link to the EWGF thread where they explain the move. Rising uppercut has 2 different versons, the regular is WGF (MP/HP follow up after mist, 70 dmg, -1 on block) while EWGF is the just frame version of that, you MUST press MP/HP at the same frame that you press DF, there is no mist it’s just it’s own move. It does 100 dmg, it’s +1 on block, has more juggle properties etc etc.

EWGF combos
EWGF tutorial

has anyone tried using the Gutpunch as a late anti-air against deep jump-ins? and if you do EX to AA does the corkscrew uppercut follow up still come out?

Yeah it works. Just that you have to be close with cr HP, then you can go in qcb LP+MP. But if you do it against a high air opponent, you can also do a st HP into qcb LP+MP.

So i’m confused… is gut punch qcf+p or qcb? and you’re saying anti air with the C.Hp then cancel into gut punch…?

its qcb.

I use c.hp for anti air but if you don’t space/time it correctly you’ll trade hits or go under them.
Unless you know its going to be counter hit I would not cancel the c.hp.
I would just go for a sweep and get the hard knock down.

For combos is it better to use the qcfx2 or the f,n,df mist step?

I’d say f,n,df because it’s faster and more precise but use whatever feels comfortable and consistent to you.

K thanks!

I was confused with the Response as well…

Gutpunch (GP) is QCF+ P (what’s known in the Manual as Demon godfist but it’s called Gutpunch in Tekken and is listed as such in their moveset)

QCB is of course Slaughter Hook/Entrails Smash

speaking of which does the ex slaughter hook have some invincibility? still i’s wish they put in the Twin Pistons instead of the slaughter hook.

i am currently playing on a hitbox stick its actually harder to get the motion fo ewgf perfect because you must get 3 button presses perfect: the forward+ down and the mp/hp but that said my mist step motions are consistant and fluid sp it may be a timing issue but yeah its a bit harder but more consistant as a trade off.

EX Slaughter Hook (QCB + LPMP) is strike invincible on frames 1-10. :slight_smile:

would you guys rate Kazuya as a execution heavy character?

Do you guys have any tag combos? I’m having a hard time increasing damage by spending meter, since you can’t follow up from tag cancelling from wgf/ewgf (at least I couldn’t in the corner) and once you have enough ewgf the super/ground bounce won’t connect anymore?

At a basic level no, mist step is easy once you get the hang of it, his combos deal good damage and are easy to perform. At the highest level he’s probably the most execution heavy character.