Yeah I saw that tweet, made me smile.
Also, I need to check out that FT10. * grabs popcorn *
Yeah I saw that tweet, made me smile.
Also, I need to check out that FT10. * grabs popcorn *
I think there were only 3 Juris in our pool >.> But yeah⦠Lots of things in this game need to be fixed if people are going to continue playing.
Looking forward to seeing what happens with Juri post Evo. All the fixes and changes should be interesting to say the least.
I just hope we arenāt in for the huge nerf-fest Capcom is so well known for. :shake:
Juri
Kaisen Dankairaku (Super Art) damage reduced from 350 to 300.
ā¦
ā¦
Bisonās super now does more damage by 25. Wow. Huge nerf. This is the worst nerf yet imo.
I was hoping theyād leave her be. She isnāt op or stupid with anything really.
Efficient combos into Kaisen Dankairaku did a decent amount of damage. My friends would often spew hateful comments when I hit that super. But goddamn⦠She is not a problem right now. Balance other things please.
Iām not really sure what the big deal is ā sure sheās got multiple ways to land her SA(which theyāve taken one of the easiest options away in the first nerf), but sheās also a burst character by nature she needs an SA to give her a boost.
but what was really the reason for this?
I NEVER see Juri players online either unless they are utter crap pinwheel spammers.
They were already making a patch and they couldnāt pass up an opportunity to throw in a nerf for Juri.
a comment off of capcom utility
Nicholas
FFS. Give Juri her light pinwheel safety back. And make her medium back to normal. Go reduce itās damage by 10 or something but donāt make it harder to corner-combo with it or do a cheeky mid-screen super -_-
what a fucking scrub. Go play Ryu. Oh wait, tasu is gone and donkey kick is -6 now HAHAHA disregard!
As for the damage nerf, itās huge and wasnāt expecting them to do anything with it. Iām okay though with it because she has many other ways to get massive damage, esp if she resets with jc stuff. I 100% agreed with the old changes though.
Thatās not an SFXT-only problem. :shake:
Itās not a huge nerf. Wtf are you guys talking about lol. Some of you are talking like sheās mid tier now because her Super deals 50 less damage⦠You know you can deal as much damage as Super with 1 bar so itās like whatever. Relying on Juriās super to win is a bad habit anyway.
I agree the nerf was kinda uncalled for and random. But not that big of a deal.
The day they nerf her c.hp or remove her corner combo potential I swear I will fucking hunt down these Capcom clowns and make them undo the nerf lmao. But until then, Iām ok.
Right - I completely agree.
My point is how they justify this uncalled for and random nerf when they just released a free gem pack yesterday which gave Tekken characters a 20% damage boost if they use that characters SA, which on a 300 dmg super gives you 60 more. Add in the fact characters like Law and Heihachi can easily land 450 meterless combos.
It especially doesnāt make any sense to take 50 damage away from a character that is hardly used.
(furthermore what is up with these Tekken or SF specific gems anyway?)
I hear ya. Its not all that big a deal. Iām just bitter about it.
Another voice adding to the whole, āRandom nerf, but whatever.ā Went to EVO and ALMOST got out of our pools were it not for my partner getting blown up, so I was stuck in the back ranks all day (Abel/Juri, which is surprisingly better than I imagined.) The amount of shock people had on their faces from the cr.HP pressure/resets, max range lk pinwheel frame trap, EX Pinwheel standing reset w/partner, and the awesome Hugo-only combo that I got to pull off in money matches at EVO was simply priceless. Letās not go into some of the reset tech with the other not-so-used characters in higher play too, and the overall skill level of SFxT that was displayed in EVO was a really strong indicator of where the community lies right now. Itās kinda sad really.
Iād personally like a bit more options for mid-screen damage with Juri in the upcoming balance patch, but like Vulcan saidā¦Iām cool with not getting it so long as cr.HP and corner combos stay. Makes me wonder if restand capable partners would benefit her more once the DLC characters come out, like Bryan. This way, she could tag in to do a full string with pinwheel, set up a reset, or something along those lines.
P.S.: Anybody else got any success at EVO with Juri? Our team made it to winner finals in our pool, but partner got trolled by Dhalshim. The amount of DQās and no-shows was hilarious, namely 801Strider and Arturo (who shifted poolsā¦somehow)
Yeah, I feel the same way about it. When it was first announced I was pissed, but Iāve gotten beyond it. And it does put her super in line with others that arenāt command grabs.
I donāt foresee them removing the jump-cancel cr.HP. Just seems like too basic of a tool to be taken away. (then again it is Capcom, soā¦)
If you donāt mind, can you elaborate on some of these resets (cr.hp reset, ex pinwheel reset)? I just recently picked her up and I love how she plays in this game. Iām trying to flesh her out in the lab. Any new info/knowledge is much appreciated.
When EX Pinwheel hits at max range it leaves the opponent standing instead of launching him. So you can EX Pinwheel Switch > c.hp xx Launcher back to Juri or go for a reset if you partner has good mixups. The problem is finding a good setup for it because you need to be at a specific range for it to work.
The only setup I know is: A combo ending with LK Pinwheel, then: fs.lk, cs.mp, c.hp xx EX Pinwheel Switch > whatever.
On hit you go for EX Pinwheel Switch. But you need to EX CADC or EX Fuhajin to remain safe if they block your chain. I havenāt really played with the idea that much tbh because it just doesnāt seem worth it for 2 bars. But maybe with the right partner you could get an interesting setup for 3 bars.
The c.fierce reset is just the fact of jump canceling c.hp on hit so you get an ambiguous cross-up. Works best when you are not point blank. Never do it on block. It just doesnāt work and is super punishable.
The best way to setup the c.hp reset is from a partnerās tag canceled move that leaves them standing. With Yoshimitsu for example I do j.hp, s.mk xx Windmill Switch > then when Juri runs in I either c.lp (for spacing purposes), c.hp jump cancel or wait for windmill to push the opponent away a bit and c.hp jump cancel. The spacing is important because otherwise you will always cross-up and it wonāt be effective.
Speaking of the cr.HP resetās Vulcan Hades, people should try to experiment with the ambiguous nature of Juriās j.HP. I donāt have proper recording equipment outside of a phone, but what works really well against smaller -> medium sized characters is that at the apex of Juriās jump after JCāing a blocked/hit cr.HP, you can alter which side our crazy spider will land on. The j.HP does NOT cross up, but Iāve had many a times where landing that j.HP will result in Juri landing just barely on the other side of the opponent. You can alter the timing too and make it so that sheāll land in front instead, or just confuse them with a 50/50 with the j.mp cross up. The timing is similar to the Hugo only combo involving cr.HP and j.HP. Iāll try and see if I can record this, as crappy quality as it may turn out.
Works wonders with a tag in from moves like Hwoarangās Hunting Hawk H, Chun-Liās SBK, Kenās Tatsu, Yoshiās spin fist/kick, Hugoās EX clap or more. Getās people in the mindset of is this move going to cross me up or what and adds to Juriās offense game.
Hey guys!
That corner combo Senpusha M, c.HP, jump cancel, j.HP is no longer possible?