The Julia Chang Thread

so mostly on block I should be using a combination of
cr.lp (+3 on block)
cr.hp (cancelled into PC is a 2 frame frametrap setup)
stuff xx PC (+2 on block)
b+mp~lp (+1 on block)
lp~b+mp (+2 on block)
tick throws
and lp~lp~mk (0 on block, if cancelled into PC its a 4 frame frametrap)

?

any other suggestions for keeping pressure applied / mixing up ?

also, what exactly is her “vortex”? is it just the 50/50 between SSE and empty swift step > low/throw ?

and lastly (for now) what is her optimal combo off of cr.lk > cr.mk > cr.hp xx EX PC ? do I tack on b+mp~mp > cr.lk xx tiger? is that optimal?

For the vortex, yes pretty much. It sounds simple and it really is, but it’s a very hard to deal with mixup, especially since you can backdash out of Swift Step Explosion to bait reversals too making it even more of a threat. One Tiger Strike is all it takes to start fucking with your opponents mind.

Off of a chain with one meter, what I like to do is:
cr.lk, cr.mk/p, cr.hp xx EX CADC PC, f.mk,mp,mp xx Wind Roll, cr.HP xx CADC PC, cr.mp xx Tiger Strike for the vortex or just a chain to get Julia out. This is very solid damage but can be a bit tough to execute if you’re not used to it.

The easy alternative for still a good amount of damage off a chain is:
cr.lk, cr.mk/p, cr.hp xx EX Lashing Arrow, jump forward, j.hp, cr.mp, cr.hp xx Tiger Strike

Ive edited my post, could you take another look at it please? lol

and that combo you listed is like…three 1 frame links, isnt it?

I think the Wind Roll, cr.HP link might be a one framer, but you can just end it early with cr.mp, cr.mp easy enough link if you’re not too confident.

And to answer your edited question, yeah pretty much you should be using those things. You pretty much listed all of her safe options. From a good range you might want to throw out a f.mk every now and again, since it staggers on counter hit, and although it’s -5, it should be safe from max range. Using from a safe distance is something you’ll just have to get used to.
Another riskier option is once you’ve conditioned the other guy to start blocking and you’re in their face, throw out a cl.HK for good measure. If they try to punish with something, you get a free combo since it’s +1 on block even though it might look really unsafe, also allowing you a solid frame trap into another combo if they block it.

Isnt mountain crusher xx PC a decent frametrap (2 frame gap)? It seems like this would be a realllly easy way to get in on people for free practically.

I guess what ive been trying to ask, is what do I use / how should I be trying to open people up? Just by frametrapping / tick throw mixups?

You already mentioned the Mountain Crusher xx CADC PC in a previous post so I just assumed you were still thinking about using it. Yeah it’s very good, and I like using it a lot.

Her frame trap game is incredibly strong and a key part of her game. She can out footsies a lot of characters by simply out ranging them too, and she has very solid punishes making these two things a core part of playing Julia. Tick throws are good with any character really, but the good tick throw setups are the ones the other guy won’t see coming or has very little time to react to. The moment a smart player sees you walk towards them after something safe, they’re going to know you’re fishing for a throw. So once people start catching on to your tick throw set ups, mix it up. Hit them with a f.mk frame trap to get a free combo. Launch their crouch tech (Make sure you know you’re against someone who crouch techs a lot first though, you don’t want miss this), things like that. One of the best ways to get a feel for a character is just to play them.

Thank you for all the help (to everyone who has replied to my multitude of questions). I feel like im starting to get a much better feel for julia. now just gotta find a partner for her that I like.

do yall think that Julia has a good neutral in comparison to other common point characters ?

Her neutral is fine granted you walk your opponent down and pushing the right buttons in the right areas. One thing you want to do with Julia is either walk forward or sit there. Don’t go back. (generally you shouldn’t be going back unless you’re like sim or some zoner.) Don’t need to lose space you’re already trying to make up for.

Outside of her Oki, her neutral game is solid due to a damn good DP and her great buttons. Just a matter of learning your spacing.

so what are yall using to open up people who are downbacking, aside from tick throws. any overheads in particular? I know windroll > P~P is unsafe as shit after the first P, but do yall throw it in there to mix it up?

Any other overheads of particular use? aside from SSE -_-

Also, has anyone tried figuring out safejumps off any of her stuff. AA DP, fthrow, bthrow, anything?

A short guide is incoming once I get my mac back this week. As for ur question I open people up with midrange cr mk hit confirm into launcher. U only need to be deceant to do that but mid screen b mp > b mp hit confirm tiger works as does waiting for ur opponent to whiff something with deceant amount of recovery and doing f mk > mp > mp xx CADC PC to instantly close the gap and put them into block stun + CH set up qith CADC PC. Too bad jumps are stupid strong still so no one has footsies

^^ I meant once I get in. I have an okay time getting in…but im curious what yall are using when in close to open them up.

I know what u meant you just werent specific. Start with cr fp CADC PC > cr lk > wind roll > P > P its super effective. Do that till they block the overhead or u have 1 bar to do PC > magic series cr lk cr mk cr fp > EX CADC or launch depending if they block or get hit

isnt windroll > P really risky? isnt there a big gap during the windroll?

That overhead is there to open ppl up. Overheads are usually unsafe anyways in 2D games so try it if u want. All im saying is I use what works and that works, besides I gave u another safer option if u got meter …

…boost ex pc doesnt open up someone who is downbacking…nvm, forget it.

onto a different question:

do any of you use resets with julia?

Wow u completely missed a CH set up there but yeah forget that set up down back is too strong. Lmk if ur on psn I would open u up with that same set up for days.

Oh yeah and listen to kpop

I believe what Will is trying to say is that yes, Julia’s overheads aren’t too good. They’re unsafe and don’t potentially lead to much. That said, I like to look at Julia’s overheads as reminders not to always downback as they still hurt.

Julia’s real strength is her long reaching pokes and counter hit set ups. Yea, EX CADC PC doesn’t hit overhead, but if they opponent tries anything, they’re gonna eat a healthy bit of damage for it. Additionally, since throws were buffed, Julia’s throw game was also buff, so give that a shot.

^^ Thank you gemaki.

@Will, I am totally aware that the cancel into EX PC is a frametrap…ive known that. My point was that if someone is just crouch blocking and not hitting buttons (because she cant very well go for boost > throw, so theres no reason to try to crouch tech), shes not going to get hit.

Scrub

Sorry Gemakai i didnt mean to mislead you, i was actually being sarcastic when i said downback is too strong. IF they were downbacking they would get hit anyways by the Tequila Sunrise (windroll punch) overhead … which is opening them up but thats not what that dude is looking for i guess. As for the comment about him missing the frame trap he missed the fact that cr lp > cr lp > cr fp xx CADC PC -> if you delay the cr fp you have a 2 CH set ups in one string. CR FP (CH) xx CADC PC combos too. If they block the whole string your left at +2 advantage frames for yet another counter hit set up with cr lk magic series into launcher. Anyways my apologies did not mean to mislead you. Ill answer any question you have sir (if of course i have the answer)