The Julia Chang Thread

wind roll and swift step are super risky for frame traps, yes. most of her frame traps come from canceling normals into CADC party crasher. Once they’re trained to not mash because of that, you can do those other things with less risk. b. MP > LP is +1 on block so it’s also a frame trap.

where is this WR mix-up this guy kept yelling in my ear? been trying but keep get blown up by jabs and every one of those moves are not safe. expect WR PP. anyone having better luck?

I know everyone is obsessing over this party crash anthem cancel stuff (lol), but can we start talking more matchups? At least until someone wants to start archiving info in this thread and make another sticky about it.

I’ve still been playing Julia, but more as a side character and still haven’t found anything broken or great about her…

Anyways, I’ve been thinking… Why didn’t they make Julia Chang’s swap costume based on Juli/Yuri/Doll. I know I would’ve gotten a kick out of it and she probably would’ve looked ridiculously hot. I mean, Street Fighter canon says that Juli is actually Julia from T.Hawk’s tribe. Cowmon Capcom, put 2 and 2 together. But instead we get another Chun-li swap costume. Xiaoyu already has that covered…

Also, everyone, and I mean EVERYONE online after a cr.:lp:, cr.:hp:, CADC, PC always get hit by a follow up cr.:lk:. People often fall for this and I might as well not hit confirm and just raw cancel into Tiger Strike. People online… I suppose it’s how long they’re kept in block stun and just want to jump out… Ah, brings me back to the good ol’ days where block strings lasted longer and rarely do you see people mash dp or hold up back to get out. Anyone else experience this?

As for Julia matchups, from what I’ve played, she has a hard time against turtle characters with projectiles in general. Some that come to mind are Guile, Chun, and definitely Dhalsim. Really, anyone can out turtle her just by going down-back.

Oh yeah, by far her worst matchup is lag…

Fun fact: Julia cannot tag in partner off her [LEFT]Tequila Sunrise Elbow Smash 1st solo but can do so if you’re playing with a friend. [/LEFT]

[LEFT]Pretty awesome due to the long stunt and your opponent is still on the ground. I’m pretty sure there are many more moves other characters have just like this. Makes you think what we would see in EVO’s 2v2 competition. [/LEFT]

Even if she lacks that other costume she’s still got the St.HK of her people lol

Dhalsim or Juri with the auto-tech gem is stupid as hell. Can’t wind roll, cant jump, cant throw mixup, and they’re always ALWAYS pressing buttons so SSE is hard to get off too.

I would also like to take this moment to say how much I hate Hugo. So much damage even off of chip. Its hard to pressure him with normals from footsie range because he’s got that armor’d charge move that will beat your cr.mk buffered to tiger strike. At least you can backdash like crazy when he gets in close.

Sorry if this was already discussed but Julia can be thrown out of her dp.

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Newbie Julia here, and i’ve been in the lab non-stop since Friday. Now i can’t wait to show her off online

Hopefully i don’t get blown up. Wish me luck :slight_smile:

I was fairly successful with Julia. I even had her at point a few times!

Thinking about getting back in to SFxT cause I kinda wanna play it again. I fell out of of the information loop and stopped playing around the time desk came out with the kajillion hit Julia combo. Anything notable I should know about her people found out since then?

Not much, but the charge attack party crasher stuff is huge enough to make her at least high tier. Ridiculous pressure, frame traps and options, you just have to train yourself using them without auto-piloting. Doing the same CADC stuff every time will get you killed, so try to apply her PC mixups and frame traps creatively.

Oh, and you´ll blow up 99% of online ranked with Partycrasher on block followed by cr.lk alone, NO ONE blocks this. Never.

Ive been using the team Julia/Ryu forever now. I would have to say Julia is probably one of the best characters in the game. I’m just wondering why we havent seen any Julia players in the past few majors. (besides gamerbee)

She requires execution and creativity, because not every BnB is as simple as Ryu´s and works in every situation. CADCPC (awesome abbreviation) also has a weird timing at first and without it she feels like a mediocre character.

I’m sure this has been asked before. But any tips on this Hwoarang matchup? He’s really annoying.

Play the footsie game, you can win it with some good reactions. He can´t punish the cr.lk cr.mk chain afaik, so do it whenever you´re in reach. Also, don´t jump on him from far away, he´ll catch you with his cr.mk. His DP however is not great, so do lots of CADCPC blockstrings, occasionally cancelled into a backdash to bait his reversal. Lots of Hwo´s also like to abuse his three hit kick special (sorry, forgot the name), so whenever you block one of these throw a DP between the last two hits and switch cancel the hit for maximum damage. His sweep and many other normals can be punished easily by her super. If he starts to fear the super, he´ll probably try to approach with jumps, you can then bring him down easily with DP tags.

Thats about everything I remember at the moment, I may add more later if I forgot something. Hope this helps.

Hi! I am absolutely brand new to fighting games, including SFxTK, and I’ve decided to pick up Julia. As a result, most, if not all, of the following questions will be very stupid, but I’m hoping and willing to learn more about the game.

I noticed in the combo thread and on Youtube that a lot of Julia’s combos start with a Tekken chain like fMP > MK, but also that her cLK and cMK are footsies that you should use a lot. What is the reason for this disparity? (Why aren’t there combos beginning with cLK or cMK, or how do you get a hit in starting with fMP or a Tekken chain starter?)

Also, what is a reliable way to input CADC~PC? Do your forward inputs from the dash carry over into the PC, or do you have to input :f: 4 times, twice for the dash and twice for the PC?

Thanks for all of the help! And I apologize again for any stupid questions.

Well welcome to SFxTK Helvetica!

I’m a huge tekken fan but I need to tell you that you cant play julia like you do in tekken. This game is super street fighter 4 x guest star tekken characters. Julia plays like a street fighter, forward middle punch middle kick will get you KOed fast. Light kick -> middle kick is a poor “footsie” because well, julia doesn’t have a footsie. She’s really good if you can get ontop of the other player, back middle punch light punch is your friend (for combo starters its completely safe). CADC into party crasher is extremely risky because the timing on the cancel is really strict its not worth doing you’ll get mashed dped. Plus it cost meter which you could of used for a heavy damage tag cancel instead (party crasher combos have horrible damage scaling, you should only use it outside of cadc if you need to launch). If you really want to do the cancel into party crasher you can only do forward twice or the elbow will get blocked and julia will lose 300-400 health. You should research her swift step mix-ups this is what makes her strong ^.^.

Can´t say I agree on your statements Menen.

  • cr.lk -> cr.mk is really good, it´s a far reaching low chained into a very far reaching low that is mostly safe because of it´s pushback. Easily confirmable and totally safe if your opponent decides to jump right when you press the button
  • CADCPC is not risky at all, it´s a tool to condition your opponent. The gap between the hits is very small if you use cr.hp xx CADCPC and that frame traps heavily. If your opponent starts to dp in your strings, you can build in backdashes at any time and punish the dp easily. Also, it doesn´t cost meter, it only does if you start it from a chain.
  • Swift Step mixups are not her best options, once your opponent knows these setups they can easily disable 95% of her Swift Step Mixups by backdashing, or neutral jumping.
  • If party crasher gets blocked nothing will happen at all, you´re just in an awesome position to do a cr.lk because nearly everything you opponent does is to far away to reach hwer quickly. Party Crasher is +2 on block, no one is going to punish that… because its simply not possible.

Party Crasher frame trapping and Ex combos is what makes her absolutely awesome in my opinion. You´re not going to get your opponent with swift step at all after they learn how to deal with it, but with party crasher, they see it coming but can´t do shit without taking huge risks.

Thanks for the help and the warm welcome, Menen!

Reading the Brady guide, I get the impression that what Piepmatz is saying is more correct though, although I will definitely research her Swift Step mixups more!

In that case, what exactly do you confirm cLK > cMK into? And how do you land those combos in the combo thread or on Youtube if you shouldn’t be trying to start with fMP > MK?

And how do you input CADC~PC reliably? And what do you follow it up with? (The only thing you could really do is cLK, right? Couldn’t your opponent just know not to get frame trapped and continue blocking?)

  1. I didn´t mean to say SS mixups are bad. You just can´t focus your whole mixup game on them. A Swift Step here and there is awesome if you can condition them to backdash on wakeup for example.

  2. I confirm cr.lk > cr.mk into cr.hp Launcher. Good damage with certain teammates (I use Jin and he´s awesome for post-launcher damage).
    If I want to keep Julia in I do this combo: cr.lk,cr.mk,cr.hp EXCADCPC, frwrd.mk, frwrd mp, mp xx lk windroll, cr.lp, cr.hp xx CADCPC, cr.lp, b.mp,mp, cr.lk xx Tiger Strike. [Do ABC Launch after the second CADCPC if you want to tag]
    In the corner I end the above combo with [cr.lk,cr.mk,cr.hp EXCADCPC, frwrd.mk, frwrd mp, mp xx lk windroll, cr.lp] b.mp,mp, st.lk, frwrd hp, cr.hp xx hp tiger strike.

Not a waste of meter because ~350 from one of the best low pokes in the game is a force to reckon with for your opponent.

  1. Inputs: CADCPC is just a matter of training. I was doing a modified desk combo for weeks until I hit that thing reliably and now I can watch my replays where I hit that Desk combo online, feeling like the best player ever! :wink: . Just practice, it´s such a great tool if you can do it reliably. The input is slower than you think and requires only two forward inputs because you basically kara cancel your dash startup frames.

If you have any more questions feel free to ask, I´m happy for every post here because other character forums are quite dead and I don´t want to see this happen here. If you´re in Europe, I´m always ready for matches if you want :slight_smile:

Ah, forgot your question about fmp > mk, sorry: personally, I only use this stuff after a HP Swift Step Explosion [HP SS, fHP, fmp>mk xx wind roll, cr.hp xx tiger strike ~ 400 dmg] or if my partner hits a launcher [ Launcher, fHP, fmp>mk xx (charge slightly to wait for them falling) tiger strike]. I never use this thing on block or try to confirm into it while standing, just not worth it in my opinion.