i completely disagree with this, i used to think haggar could get lamed out but if you are using a team with haggar cover him with a decent assist and he is deceptively mobile. i cover him with sent drones or doom beam wavedash over and i am in their face.
haggar is about controlling space, we all know air pipe is great at this but so are his ground pipe and his normals are really a lot longer reaching than people think and he is at +frames on everything.
lets talk wesker because that is the character that lamed me out the most before i found out how to play him. His standing gun if you crouch and dont block it will fly over your head. at this point you are at advantage, you can wavedash over toward the player or if he decided to teleport he is unsafe because the gun didnt hit you. If he air teleports jump and throw and you get a free body press after the air throw. do this once and they wont do it again. most good weskers jump and gun, just block the gun and wavedash in. you goal is to get in, this is not easy but once you are there you can really hurt him. I still hat this matchup but it is very manageable
and as far as his normals being slow they are 8 frames, the same as dantes, and he is at plus frames after most things. not to mention if people are pushblock everything cr L to M Hoodlum destroys pushblocks.
haggar is never going to be best character in the game, but he is fine. as much as we hate fighting a good wesker or mags people hate playing a good haggar just as much.
I agree with the rest of you post but this isnt right at all.M hoodlum is highly punishable because of its recovery.Maybe when your opponent is in the heat of the moment and not looking for it they wont punish it but if theyve got good reactions and/or are playing a character with a fast wavedash then you’re gonna get punished.
L hoodlum is better because you arent at a disadvantage on block and it also acts as a tick into a piledriver.Aside from that cancelling st.M into cr.H after the st.M is pushblocked is another great tactic to get around pushblock.My blockstring is cr.L, st.M then cr.H and roll if they pushblock.Whilst doing the cr.H roll, I call Doom beam assist aswell which locks them down and also leads into an SPD setup.
Also wavedashing with Haggar is totally underrated.
“best overall moves for actually hitting things” = practical moves. I think you do get my point but didn’t take the time to stop and think about it.
And saying that you’re not supposed to play Haggar by using his two most important options is the dumbest thing I’ve ever heard. And what do you mean “not cut out for tricking you” who said anything about that? Pipe and Lariat aren’t tricks.
Thank you for reminding me of all of Haggar’s great moves that never hit anybody. I appreciate that. Also I think it’s a totally great strategy that you play Haggar to build meter by using moves that “aren’t likely to actually hit anyone.” You play a keepaway, non-hitting Haggar to build meter. No doubt amazing and original. See you in Top 8 at EVO.
You completely disagree with everything that Haggar basically is because you can do drone/beam assist. Brilliant. I wonder what your opponent will do.
Wesker theory fighter goes a long way considering the character can get in and get out whenever he pleases, can tick/chip you from nearly any range and can choose to test you with the speed & range of his normals combined with his moving/dash speed whenever he decides to stop playing keepaway. That’s not a defeatist attitude it’s Marvel reality, something that doesn’t seem practiced here. Lastly there’s a huge difference between Dante’s A and Haggar’s A. One of them you cannot fuck with solely due to it’s range and arc. Take a wild guess on who I’m talking about. (hint: not Haggar). Anyway that doesn’t really matter since by comparison Dante has better (and more) options for getting a lead-in than A.
Maybe, but it’s still shit.
I’ll come back when I’m convinced that people here actually play Haggar to a degree of seriousness. This is why I’m glad I don’t play online and actually go to tournaments and gatherings.
I actually go to tournaments aswell and can tell you that Haggar is way more than pipe and lariat.You need to think outside of the box.Just watch my matches in the link on this page, you can see more than just pipe and lariat there.
M hoodlum is punishable but that is not what i am talking about. if you notice you opponent is push blocking everytime you get in, if they pushblock a cr L you cancel into M Hoodlum and it will punish pushblock before they can recover. I found it out by accident but it works, try it.
i do go to tournaments, last one being final round. Lost to porkchop and PR Rog, and the majority of my damage was with haggar. you act like haggar is just a big lump of shit that cant do anything but throw out lariat and jump around with pipe all the time. L hoodlum, L Hooligan, wiffed air piledrivers and his wavedash(which you say is shit, but is still a very good tool)give him good mobility for a character that hits like a fucking truck. no you cant go in balls out with haggar, if you want to do that pick another character, but to say he doesnt have the tools to compete with the rest of the cast is bullshit.
if you look at him in a vacuum he looses to most of the cast because one on one against someone with a projectile he gets bodied. but if you cover him with an assist(the brilliant part you are referring to) he becomes a pain in the ass that can kill most of the cast with one touch.
I am so sick of people trying to defend their arguments with “you people dont go to tournaments, so i know so much more than you” Guess i am more of an optimist, if people here are searching a fighting game forum they are taking the character seriously and trying to better their game for tournaments.
I’m not a great player, but I did enter a small MvC3 tournament with the team that I suggested, and it’s gotten me far better results than anything else I’ve played (as in, I actually won some sets).
I don’t get why you’re here telling us the obvious and blowing it out of proportion. Nobody here is denying Haggar isn’t a good character. But if you’re going to spout nonsense that is obviously not true like saying Haggar only has two good moves when in reality there is a lot more to playing Haggar that just throwing out Lariats and Pipes, I don’t know if you were expecting to be helpful.
The main problem I have with Wesker is that his footsies are very difficult for Haggar to deal with given how amazing his low poke game is. The gunshot isn’t a huge deal, just Wesker’s raw mobility and range means Haggar doesn’t have very many good defensive options to get Wesker off him. I mean, if Haggar’s dash was slightly faster, then I wouldn’t mind this matchup since positioning is hugely important when dealing with Wesker.
I usually put Ryu on point when I go up against Wesker, since Ryu actually can outzone Wesker fairly easily one on one and his faster normals and reasonably respectable ground dash are very helpful in competing with Wesker’s footsies.
Spencer for reasons similar to Wesker I find difficult for Haggar to deal with as well, just that Spencer definitely pressures Haggar well due to his range and mobility.
yea mags is a different story, thank god if you ever get a hit on him he is dead. otherwise this matchup would be 9-1 easy, as is probably 6-4 mags with both characters having assists. 8-2 when it is one on one.
Getting around EM disruptors isnt even the reason that makes that match so hard.Walking/jumping forward and blocking is the best thing you can do to get in with Haggar as chip doesnt really matter to him. The real problem is that once you finally make that right jump and jump in with a normal, Magnus can just cancel into magnetic shockwave which sends you nearly all the way back again.My doom beam doesnt even help either because disruptors are so fast, Doom doesnt even have time to come out as an assist.
i usually super jump and in the middle air grab to get halfway there and drop to the ground he will either try to dash across/cross you up which will sometimes leave you closer or he stays put and you got only half the distance to deal with…iron man assist helps some times too…
edit1) i also played omg it andre a few times with my haggar team…did most of my damage with haggar but once he got rid of my haggar i started to lose like crazy…im really terrible with ironman and wesker
edit2) im not sure if this was found yet so ill post it…you know haggars headbutt when you counter hit in the air it dosnt get you a dizzy they just fall straight down to the ground…i just found out if that happens you can otg them with any normal if you get over there quick…if you jab them they will recover instantly but if you launch them with s you can do a decent abc groundbounch reluanch and bb pipe for decent damage. its really wierd you can actually score an otg on a normal jump with no counter hit if the guy is close enough to the ground…and sometimes when you do the s…you dont super jump after like you normally do when you press up you just normal jump…its like capcom wanted to give haggar a ground bounce on counter hit in the air with it…kinda like wolverine but scrapped it in the end and forgot to take out some of the properties of the ground bounce…i havnt fully tested it yet but its kinda cool
yea it has been known for a while, it is cool though. best thing to do in my opinion after air to air headbutt is cr M to M Hooligan L,M, M Hoodlum to full combo. doesnt really come into play to much but it is cool when it happens because it pisses your opponent off
Yeah I just found that out the other day.I thought it hit OTG at first but then I messed around in training mode and it looked more like you were just juggling from the headbutt into cr.L before they hit the ground.
Not really sure about the technical side of it, but whatever, just one more strength of Haggar to add to the list.
it was in the strat guide from day one. it is a special property of haggars that a counter headbutt leads to an otg opportunity with any move. it was intentional and pretty cool just weird. I wish i could see hit box info on the move so i would have more applications for it.
Great haggar cheech you play him much like i do, one tip i can say is the combo you do with him cr. L, cr. M 6H. I use the same one for the extra damage but the problem with it is that it pushes you back alot of times and allows the opponent to recover before the 236M hits. also when some one pushblock the 6H you end up full screen, good news is your team really doesnt need it since you have a DHC glitch team. my suggestion to you is start your combos with cr. L, cr.M, 623L so that even if they pushblock you are still really close and if they dont pushblock you are at +4. Even with the lower damage of this combo a DHC glitch into task should kill almost anyone.
Hope that helps.
Yeah I’ll have to keep that in mind.The reason I use medium violent axe in that combo is that it builds just enough meter to get 1 bar and I’ve built my team so that if Haggar gets one cr.L or one Jumping move at the beginning of the round he can get a bar then DHC glitch into Taskmaster.L violent axe doesnt build enough meter in that combo.
That +4 frame advantage sounds very juicy though so I’ll have to experiment.Can you tick into a Piledriver afterwards?
Pretty sure you can from my knowledge if the opponent stays at the ground and do a well timed Piledriver, but since most will just try to jump away from Haggar, at least from my experience, I would rather jump and try a Backdrop, especially if they are cornered.
you can but like Evul just said most people try to jump back. a standing L will beat almost anything anyone sticks out though as you are at +4 so your standing light will be like a 4 frame normal(8-4) and if they time their pushblock wrong you are in business. My other favorite thing is to jump L afterwards as it leads into a full combo unlike pipe or you can Jump Special to cross them up.
or if you know they will jump back a jumping throw leads to his Splash special and DHC into task arrows.
their are alot of options but the key to playing haggar is to try and always keep them at negitive