Is that air pipe into low dropkick into :dp:+:l:?
Also, :d::h: can cancel into pipe, and pipe can cancel into any special. Works with some other normals too. Haven’t messed around with it much but plan to check it out in more detail.
Is that air pipe into low dropkick into :dp:+:l:?
Also, :d::h: can cancel into pipe, and pipe can cancel into any special. Works with some other normals too. Haven’t messed around with it much but plan to check it out in more detail.
Anyone think of any uses for his HCB grab? I was hoping it was going to be a little like Alex’s where it sends him forward a bit, but it acts a lot like Zangief’s grab. I just don’t see Haggar as being very good, I could be totally wrong but it doesn’t look like he has anything to get in. So he has to call a good assist, other guy knows this and can time a good projectile super to nail that assist.
I have no idea how it connects but it does. The hitbox on it is enormous because the guy is at least 1/3 a screen away by the end.
How to get in with haggar:
:df::h: (if you dont input anything, youll go prone) then you just recover towards your opponent.
Its a ghetto as hell way to get around, and you look like a damn fool, but it works, and if you pass somebody whos spamming projectiles (COUGH:ARTHUR:COUGH) you can usually pile drive them before they know whats happening. Other wise, you still have plenty of options if your not in pipe range its cause they got the hell out of dodge, which isnt necessarily bad, since you can usually catch em with a violent axe, or a b&b, and if your still not close enough to do anything, lather, rinse, repeat.
I gotta admit, his pile driver is not nearly as awesome as Id like it to be, but I have learned that his air throw, violent axe, and lead pipe give him more than enough damage output to make up for it, and unlike most grapple characters you dont have to RELY on his throw for damage.
Yes. Gonna mess with it some more, though. I might be able to squeeze some extra damage out of it.
You WILL get blown up vs certain teams (those with OTG assists/moves like Wesker) doing this. Be careful. It might be more effective to dash in under the cover of a beam or projectile assist.
That’s my point, when you’re fighting Haggar, you know he needs a good projectile assist, so it’s all about trying to catch that assist and pining Haggar down. Unlike most of the cast he doesn’t have anything to get in.
That 2nd ground :d:+:h:, is that the drop kick sweep on the ground , then into the hooligan toss?
Anywhere to recommend an :qcf::s: becaue I really like to class it up with that.
Im liking Haggar. Its not Gief, but if Gief isnt gonna be in a game, Mikes the only valid replacement.
Conspiracy Theory, with Mike Haggar
Its a defense tool more than anything. Use it whenever a character is in your face pressuring you, like Viewtiful Joe, X23, etc. It is very fast and will catch alot of people throwing block strings at you.
Eh, Alex would’ve been good, plus was in TVC.
My Bread and butter for him cL, cM, S, jM,jH, 2H, Super, DHC with who ever everything connects, I use ironman and Taskmaster so if ihave the meter i dhc with ironmans level 3 the combo is right at 1000000 damage so it kills almost everyone.
or if i dont need to burn the meter to kill off someone i do cL, cM, S, jM, jH, 2H, land L, S, jM, jH, 8h, 236S. The man is a beast if he gets in.
Use Piledriver if you’re up on them and they block. That’s really pretty much it.
You can use :qcf:+:s: after the 2nd loop of his air combos I poster above.
KFC into Lv. 3 is hella good.
haggar goes really well with arthur throw daggers all day and if they try to jump arthur use assist then goddess bracelet plus dagger assist is pretty good tag one dagger on your opponent free combo. [plus i found that right after you force a switch with snap back or ko someone you pretty much have a free set up for grab super. i like him hes good just wish his grab had better range.
Don’t get me wrong it should definitley be used with caution; but its not a bad option as long as your careful with it.
Replace the last jumping :s: with :qcf: :s: and take out the super. Does a little less damage but it leaves you in a good spot afterwards.
Haggar Lariat assist is really really strong. Been using it on my Arthur Sent team as a get off me tool since it is one of the only invincible assists.
Haggar himself is really strong but he needs assists to be able to do well. Haggar without assists is dead against a huge portion of the cast.
something a little intresting you can wiff air grab three times pretty much having him stay in the air in one spot so if someone does a random super like lets say dantes guns you can wiff your air grab 3 times to avoid taking the chip and on the way down you can hit them with the pipe
I’m having issues with Mike’s air combos… It seems I’m throwing them too early… but I’m missing every time… help?
Lariat and Pipe are… amazing. seriously.
what do you mean…are you using the running grab to throw them up or are you using s to bring them up
I’m using S to launch them. Sorry, I should have been more specific. I’m actually having some issues implementing the Holligan Launcher, but I want to get the S > air combos down first
These are not his best combos but they are easy-as-fuck and 100% reliable (tested against Captain America):
—after hitting Jumping :d::h: or Standing :qcf::h: or Standing ,:h:…
…do :dp::l:, (jump straight up) ,:h:,:u::h:,:qcf::s:
Posting this from work but I’m pretty sure that’s it. You cannot fuck these up. Good damage for something with no strict timing whatsoever.
Also, with 1 super:
—after hitting Lariat (3 hits) do a well-timed :qcf::atk::atk: (mash for more hits) then after the bounce walk forward a bit and do :s: (jump straight up) then quickly do :qcf::s:.
When I say quickly do :qcf::s: I pretty much mean do it right after you jump up with Haggar (the grab-box is pretty wide, it reaches slightly above Haggar). If you wait too long it may not connect. And if you do anymore hits before the :qcf::s: they fall out of the combo, so don’t. Lastly, try replacing the :s: launcher with :dp::l: and see if the combo still works for more damage. Altogether this combo will take a bit more practice because of the Lariat to :qcf::atk::atk: part (at certain ranges/timing the last hit on the Super tends to whiff) but you’ll get the hang of it.
Awesome. I will now go Pipe people! MIKE HAGGAR!!!