The Inevitable Street Fighter V Story Thread: ARCADE EDITION!

Any clue on what this chart gives out?

Who is the guy with with the red cloth and blonde beard ?

There ya go.
Some other points to mention about the brackets

*This was “illustrated” by Fang himself
*He call’s Vega “Claw Man”
*He doesn’t think Balrog is very smart
*M. Bison is Awesome
*Sagat is a traitor
*Zenny is Shadaloo currency

Boxer with the sweeeeet stache and goatee combo incoming.

I think you’re mistaking his lips for a stylish stache goatee combo.


 naaaah, you’re fucking with me, right? That’s like 30’s era cartoon racism if you’re right. :get_outta_here:

Uh, guys? Am I crazy or is this where Capcom drew inspiration for Shadaloo kings?

W
whoa :open_mouth:

You realize Japan is basically racist 1930’s era level of sensitivity, right? :tongue:

Have you never seen a black guy in an anime before? They’re often given bigger and more prominent lips. Just look at Birdie.

Bro I wish I was. This whole “chibi” art style is making it even more prevalent

same artist

^This

Pretty much anyone with thicker lips will be drawn as such in an anime. It’s more typical when drawing Black people, but the Japanese will tend to draw their own this way too.

Spoiler

http://vignette1.wikia.nocookie.net/capcomdatabase/images/3/36/BengusCartoon.png/revision/latest?cb=20110203181306

http://i.kinja-img.com/gawker-media/image/upload/sqa9prza9dolbpacg8lm.jpg

Ironically if they did draw themselves this way more often they would look more accurate than what they actually depict themselves to look as.

Truth be told, it all has strong ties to original Disney-era cartoons as well that STRONGLY informed anime styles that still persist to this day. They also use the lips more simply as an exaggeration of an existing character/persons features like one might do with a nose, etc but we see rarely in any kind of recent cartooning

“Shh, don’t cry. My nose won’t eat you”

It had strong racist overtones back in the day in western cartooning, drawing parallels to things like black-face, etc. Nowadays, the Japanese still use the inherited style but I genuinely think it’s not meant at all in a derogatory way and our reaction to it is based on our own cultural background. As shown by bakfromon’s post, they do the same thing with non-black characters as well. For example, it’s done pretty regularly with Zangief also.

So whoever the resident bison nerd is, please compare how similar Bison is moveset and mannerism wise in Alpha1 and SFV. Then tell me how strong he was at that point plz

And here I thought that was Zangief’s best duck face

Bengus is usually the one to portray him this way, which almost takes a liking to the caricature of himself.

Hope this is helpful.

This looks familiar. Where is it from? What year? Do you know?

Well considering she is working with SIN and they were trying to destroy Shadaloo from within. Her saving her strongest would be opponent for last falls in line with that. She still hasn’t demonstrated any strong willingness for revenge. Her SSF4 ending takes place immediately after her meeting with Bison. In it she clearly states her intention was to cause chaos just so she can take over, and ends it with her desire to find a new hobby (implying a search for more chaos). She does not sound like a vigilante, or even an anti-hero. Juri is a hard villain through and through.

I’ll say this again, but Juri has killed more people in SF4 than we saw Bison kill in 30 years. Eventually people need to understand that she is a horrible person and whatever claim she had for retribution against Bison for what happened to her and her family was lost a long time ago.

It’s from the Opening of the Macron 1 (EU title) / GoShogun (original title) anime, first aired in Japan in 1982, so roughly 10 years prior to vanilla Street Fighter 2’s release

Then there’s the question how many fighters who can do this stuff are supposed to exist in the SF world. Is it just a few hundreds? Then it would be strange to say that there are many guys like him all over the world.
Yes, it’s technically true, but with a world population of 7.4 billion people, being one of 200 people who can throw a fireball still makes you special by default.
But the way this is said in the game seems to imply that the opponents merely consider you some random karate student. And even after you defeat them, they still play it down by saying that you’re nothing special yet. But if you were one of 200 people in the whole world who can do this stuff, you would still be 10 times stronger than the best regular athlete, even if you were the worst of the special fighters.

But still not in the way that story and gameplay are segregated: In the game, it’s overpowered and in the story as well. So, this one is o.k.
What I hate is just these situations where you throw a regular projectile and they somehow try to convince you that, in canon, this has the effect of a tornado. If this is true, then the battles in “canon” are not even slightly like the ones in the game.

Even in canon, this only happened once ever. So, are we supposed to believe that Ryu never ever used a Dragon Punch ever again on anybody?
Either Ryu only used the Dragon Punch once in his whole life in an actual battle since no other of his opponents got scars from him. Or the Dragon Punch is a regular special move and Sagat was just unlucky to get hit by it in such a devastating way.

In this case, the story is so totally fucked-up.

If all of these characters are superhuman, then what’s the deal with fighters like E. Honda trying to make sumo more popular by winning the Street Fighter tournament? What does it prove if some freak of nature with Marvel-like superpowers who just happens to be a sumo wrestler can fight competently?

Or how is Zangief even allowed in a regular wrestling league? Or are all wrestlers equally superhuman?

Then there’s the Mad Gear Gang: They screw with a guy who’s clearly one of those X-Men-like super people and think they can get away with it? Or is each and every member of the Mad Gear Gang also one of those superpeople?
Poison is one and Rolento is one as well. Sodom also.

If I think about it: Are there any regular fighters in this universe?
I mean, Ryu fights for a living. So, either he knocks out 99 % of his opponents with just a finger snap. Or these super powers are actually normal powers in that universe and Balrog is really just Mike Tyson and not the Hulk.

I also find it strange that you never really see actual normal fighters in the games. Everybody involved is either a super mutant. Or it is ridiculously easy to become one. I mean, random girls that Bison captured and brainwashed could be trained to be on par with all those other street fighters that can throw energy balls and engulf their bodies in flames. High-ranking CIA agents are superpowered like petty street thugs.

I’m not saying that this is not how it works. I’m just saying that this is not how it should work.

I’m programming an NES game where a girl attacks her opponents with a taser.
So, of course I won’t “design” her as an expert martial artist who can do all kinds of acrobatic stunts and then I just claim that in “canon”, she defeated her opponents with impressive punches and kicks and used her taser like a boomerang and that the game is just the watered-down portayal where she can do nothing but run, jump and attack with a taser.

Since this is a game first, I design the character and the canon around the game: The sprite can only attack with a taser, so that’s what I create her to be: A normal girl without any useful martial arts abilities that actually fought a crime gang by stunning her opponents with a taser.
I know it is a game, so I only create characters that would work in the game. I don’t create a no strings attached character and then use a watered-down version of her in the game, but declare, that canonically, everything played out totally different than shown in the game.

The same should be done with fighting game characters: If you lack the ability to implement tornadoes or uppercuts that rip people in half, don’t declare the special attack to be a tornado in the first place. And reserve the body destroying uppercut for cutscenes. But if you do want to use it in gameplay, just don’t say that this is a killing technique.

But in this case, what is actually true of the game? The gameplay obviously isn’t. And not even artistic choices like the stage backgrounds can be canon. If you have a literal sonic boom, the fight wouldn’t take place in a shopping street in china with people casually riding along on bikes.

So, the game is actually null and void in regards to the canon. It doesn’t even slightly reflect what the fights look like. And it doesn’t even show the correct surroundings where the battles happened. Everything in the game can be discarded.
The “real” version of “Street Fighter” is not this cool game that everybody plays, but some obscure Japanese story book that isn’t an ongoing story either, but just a collection of character bios.

So, if there’s such a huge discrepancy between your canon (which is never properly represented in any way or form) and your main product, the game (since neither gameplay, nor graphics can be anything like what is supposed to happen in the canon), why not just design the canon to match the game to begin with? Just declare that the Ha-Do-Ken feels like if somebody kicks a soccer ball in your stomach. The Dragon Punch is just Ryu’s hardest uppercut punch. And Blanka’s electricity is just electricity, but in a world where a 1000 volt shock isn’t fatal to anybody.

If they want to imitate Hnk, but don’t have the means, then why still try to imitate HnK if that means that game and canon don’t work together? Why not say “O.k., we cannot do HnK, so let’s instead pretend that the fighters in our game are like the ones in a Bruce Lee movie instead”?

There are many ways to extend visions. I can give my taser girl a backstory, I can invent stuff that happens between the levels of the games. I can design a whole universe around it. But why should I invent stuff that outright contradicts the game if the game is the main product?

Especially in fighting games where you just see the actual fights and not, like in “Super Mario Bros.”, the whole journey of the character, you can do tons of extended visions outside the game.
M. Bison can still own a doomsday laser. As long as you don’t include a gameplay element where he shoots the laser at you and you only lose one quarter of your health while a cutscene shows the laser destroying a city, everything is fine.
Invent whatever you need. But don’t try to exaggerate the stuff that is actually in the game.

For example, for my game, I could invent a whole secret organization that created James Bond-like devices for our heroine. I just need to come up with a reason why she didn’t use any of these devices in the actual on-screen scenes and why she had to resort to her taser.
But if I claim that the taser is a weapon that could create a circuit fault in a whole building if you hold it against a wall outlet, but in the game, all it does is stun an opponent, then I should overthink my priorities: Do I want to create a comic with a video game tie-in? Or is my video game the primary medium of my franchise?

O.k., yes, maybe there are some slight differences between the game and the story. If I say Guile’s Sonic Boom is as fast as a thrown frisbee disc and then if you analyze the game, you find out that the animated Sonic Boom would actually move slower than a frisbee, this is one of the differences I could accept. But showing a regular projectile and then claiming that in canon, it travels 340 meters per second, this just goes too far. In this case, the game and the canon are too far away from each other.

The funniest thing about Sonic Boom is that, despite being a reference to something that reaches or excels 1200km/h, it shines ingame because it’s slow.

Some things that should be pointed out

Zangief isn’t in a league of ordinary wrestlers, he’s apart of CWA like Haggar. Everyone in Slammasters is comparably superhuman to Street Fighter.

Superhuman or not, Haggar couldn’t take on a whole gang by himself. Which is why he always enlists a team of equally powerful members to assist him. Mad Gear had strength in numbers, they had membership worldwide and manged to take over a city. They just happened to have some comparably strong allies of their own to combat Haggars, but this doesn’t mean each of them were that strong.

Yes there are regular fighters, they just happen to be background characters.

http://vignette1.wikia.nocookie.net/streetfighter/images/2/20/KowloonParkFeilong.png/revision/latest?cb=20130311143156

A Sonic Boom can be created by the cracker of a bullwhip. People have casual bullwhip shows with spectators all the time.

Worldwide population is irrelevant. This is being said to you by fighters. Those fighters travel in circles that expose them disproportionately to more fighters. IE: it makes sense for them to know “many” guys that also fight well. If a UFC champion gets beat, it is totally logical for him to say “Hey good fight but don’t get cocky because there’s many guys like you” even though less than 1% of 1% of the world population would be a threat to that guy in the ring.

Additionally, you are taking the angry retort of a defeated fighter as a CANON statement about the state of the world. “Don’t get cocky kid, you just got lucky!”
does that mean the person really got lucky? Or is the defeated opponent just being a sore loser?

Assuming Ryu threw fireballs or used hurricane kicks and shoryukens against the scrubs in SF1 ALL of whom are pretty low tier other than Adon & Sagat, right? Ryu’s shoryuken might have been the first time he used it in the entire tournament and he just got threw on his martial arts talents. Totally possible.

You’re repeatedly grossly exaggerating by saying “the effect of a tornado”. A tornado is a force of nature that wipes out MILES of land. Nothing has that power in SF
certainly not a projectile from someone like Guile or Ryu. Might it hit with the force or speed of a tornado? Sure but that’s only
what? 200 mph at most? Oooh scary. It’s the MAGNITUDE of a tornado that makes it terrifying
not its numerical power.

And now, these techniques are not “overpowered” in the canon. Cody can punch through a goddamn brick wall
and this is BORN OUT in the game where, as ANY CHARACTER IN SFII, you can dismantle an entire car with your bare hands in 30 seconds. You know who can do that in real life? Not a single damn person. SFII FIRMLY shows them to be superhuman just as SFI did.

In canon, as far as we know, Ryu has only ever thrown a Metsu Shoryuken (as it was against Sagat) ONCE. So yes
we are supposed to believe he’s never used it again. Now Akuma? Ever see how the aftermaths of his fights are portrayed? It looks like a friggin’ massacre of Texas-chainsaw variety. His hurricane kick is called “scythe kick”. It’s literally meant to decapitate people. His shoryuken tears people in half. His fireballs LITERALLY blow holes through people. That is the difference between SGS and Mu. Mu leaves the opponent alive and intact
it just tears through chi defenses (notice how the start-up of the Shin Shoryuken hits the breath center of the body
this steals away a persons chi) and knocks the person the F out.

No, Sagat was incredibly LUCKY that he got hit with a shallow blow from the Metsu Shoryuken
otherwisd he’d look like the guy in Starship Troopers that gets bisected lengthwise. THAT is the horror of SGS and why Ryu recoiled from it
he NEVER meant to get anywhere close to hurting/killing someone like that.

It proves that, through sumo, you can achieve the superhuman. Honda isn’t a mutant
he’s a guy that’s trained his ASS OFF (despite having a bountiful posterior). That is entirely the point. “Look what I did with training in sumo! YOU can do this too!”. Honda isn’t some freak that decided to do sumo
he’s an incredibly dedicated and skilled martial artist that has elevated himself to superhuman levels through training. That is
kind of the entire point of Street Fighter and martial arts series in general.

First of all, he isn’t in REGULAR wrestling. Second of all, YES all the wrestlers vary from absolute upper tier “regular” human to superhuman like Zangief. The entire power scale of the upper echelon is dialed up. Again, this is the entire point of Street Fighter and martial arts series in general.

Poison can throw projectiles. Rolento is literally highest tier former special forces (superhumans in SF-world). Sodom is a hulking monstrosity of a dude that has trained his butt off. Yes they are all superhuman. The regular Mad Gear guys? Fodder. That’s why Haggar, Cody and Guy can tear through LITERALLY hundreds of them
but they’re still a marginal threat because of their numbers which let them wear on the heroes or, using weapons, seriously injure them. It’s literally the same thing as Wolverine fighting a bunch of trained ninjas. Yes, he has every physical advantage but they can still harm him and numbers count for a lot.

As already stated, absolutely there are. There’s just an entire tier above them that basically starts at Dan and goes up to Bison/Akuma.

Ryu WOULD knock out 99% of opponents with a single strike if he went all out. That’s why the SFers are the 1% of the fighting universe. In SFII they literally represented the best in their entire country or martial art. Guile was LITERALLY the best fighter in the entire armed forces of the US. Do you know how ludicrously bad-ass that would make him in real-life? In SFII, it means he’s dialed up to be superhuman.

Balrog killed an elephant with a punch. Call me when Tyson was ever capable of that (hint: never in a million years). Ryu is shown casually busting wood boards and shattering tiles in SF1 and Balrog canonically has stronger punching power and always has. That all makes sense to me.

You’re making an equivalency fallacy. Joe is a normal fighter. He’s just totally outclassed. Why WOULD you see normal fighters in a tournament gathering THE GREATEST fighters in the world? Why don’t you see go-carts in Nascar? And
ridiculously easy? If there’s 70 of these guys in the world
hell if there’s SEVEN HUNDRED that means that is one in 10 million. And that’s across what? Three generations of fighters? That is an ABSURDLY small number. How many MMA fighters do you think there are in the world that are “world class”? Probably 1000. And that’s ONE competition martial art sport. Boxers? Probably 1000 more. There’s probably 1/10th of that number of world-warrior caliber fighters in the entire globe. Becoming a top 1000 boxer or MMA fighter is INSANELY hard. Now imagine the top 10% of those guys. Becoming a world warrior fighter takes INSANE skill.

The Dolls? Firstly, they’re bottom tier and only tough when working as a team. On top of that, they’re genetically and psychically conditioned by a walking eldritch abomination in a red SS-uniform that’s in charge of the most scientifically advanced and least morally advanced organization on the planet. I’d hope they’d be tougher than normal humans.

And yes, high-ranking CIA agents (just like Rolento’s aforementioned special forces connections) verge on superhuman
and she STILL needs gear to keep up.

Sorry but that means you lack vision. EVERYTHING an artist creates is inherently limited by whatever medium they’re making it. Video games are similarly MASSIVELY limiting for a myriad of reasons.

Here I’ll smash a hole in your theory right now.

Do you have ANY characters like bosses in the game that can take multiple taser stuns? How many? 3? Seems like a weak-ass boss. 5? 10? Bosses like to take about 20 hits. so 20 hits with a taser? That would MURDER a human being
or the taser is more weak-ass than any taser I’ve ever heard of. Ergo: either this person is superhuman or your taser is weak and your heroine is stupid for using it.

Unless
video game concession.

Look at Megaman? Do you think Inafune, one of the most imaginative and colorful game designers of ANY generation, imagined that Megaman’s mega buster required 3 shots to kill something like a met as it shot out tiny little lemons? HELL NO. Megaman’s mega buster DECIMATES things. What about Zero’s z-saber? It totally requires a 5 hit combo to destroy a reploid, right? Oh no wait, the z-saber works like a light-saber and can literally cut through ANYTHING in one slash. And that was ALWAYS the canon nature of it.

Game concessions.

Or Inafune is a bad game designer that doesn’t know what he’s doing when representing some of the most beloved characters in gaming (that are also quite popular in other media).

So basically the best moves in the canon can never be implemented fairly in-game and Akuma should be more powerful than 90% of the rest of the cast and the entire game should consist of punches and kicks?

Or, you go with what we’re shown in-game as being their canon natures which means they’re laughably stupid techniques with projectiles I, with only minimal boxing and martial arts experience, could dodge like slow softball tosses, turning the world warriors into jokes. That makes no sense. You can’t have it both ways.

Either Megaman shoots shitty lemon blasts that are weak as hell
or, in-game, Megaman one shots almost everything but if you get hit you pretty much die instantly. Do you get upset that it takes more than 1 bullet to put someone down in a shooter? Cuz, guess what, if you get shot? You’re going down. Dying? Maybe not
but you’re down. Just doesn’t make for very compelling gameplay.

The sonic boom is contained to the effect of the projectile. That’s
obvious. Does it make sense? No
but if you want to test it, please find someone that can throw chi-based sonic booms with their arms. Oh that’s impossible? Okay let’s agree that fiction is fiction then. Also, you’re on a 2d plane
I’d imagine, in-canon, the fighters would be considerably further away
or in actual arenas like some of the stages.

So the reploid world of Megaman X doesn’t actually consist entirely of two-dimensional hallways with useless ladders and bottomless pits? Crazy! Dracula’s castle, Castlevania, isn’t really similarly nonsensical? Shit, sounds like some kind of
like
concessions
for it being a video game


The problem is that you’re chasing some kind of “authentic” experience for SF. Even if it was MERELY world-class martial artists of the real world, that would mean you would SUCK AT IT. And so would everyone else in the world. It’d be functionally unplayable because the reaction time and interface required would be totally untenable as a consumer product and the design would be an impossible rats nest. You’re basically arguing that Magic the Gathering should work like a REAL wizards duel and it’s dumb that there are turns and life counters and such

Also, it’s not the voltage that kills you, it’s the amps.

Because the game would be a SHIT imitation of what Bruce Lee was capable of too. The dude could kick 5 times in less than a second and faster than was able to be recorded at the time. That’s
baffling. So why not go bigger? Also, you’d lose ALL the supernatural techniques in the entire game. Sounds like a REAL winner. That’ll capture peoples imaginations (hint: no it won’t).

Is taser girl a 2d platformer? If the universe around her in her backstory is 3-dimensional, that’s already bullshit. If she’s platforming, can she really jump twice her standing height? Oh what? She’s supposed to be human?! No one can jump that high! Your platforming is bullshit. She has a life-bar?! What?? She can take more than one crowbar to the face from a gang member? BUUUUUUUUUUUULLSHIIIIIIIIIT.

Why are you inventing stuff for your canon that totally contradicts what I see in game?

Show me a Bond movie that doesn’t exaggerate what James could do in real life and we’ll talk.

An artists primary medium is, first and foremost, their imagination. Speaking from that mindset, it’s always a struggle translating what’s in your head to a video game or to writing or to the screen or to whatever.

Everything you WATCH in something like Dragonball Z is bull because they’re constantly moving too fast for human beings to ever hope to see. Translating and presenting stuff so it is consumable by your audience is just logical
especially in game-design.

You’re acting like a wrestling fan that’s insisting that it’s “still real, dammit!” when, no, no it’s not. The SF canon has ALWAYS been about superhuman martial arists and, in game, they’ve always done their best, as far as I can tell, to hi-light this while making the game still playable by human beings. That’s the best balance you can hope for otherwise either your game is unplayable or your canon is pure stupidity.

Where’s the love button? :how_interesting: