Yes, it’s my understanding that it’s referring to the same concept as Mu since Shinkuu also translates to “empty” and “hollow”. “Empty Surge Fist”. A Mu-infused hadoken. Shinkuu vs. Metsu.
It also helps give a sense of scale to what Gouken figured out. Stars burn bright and rage like a furnace, but they pale in comparison to the implacable might of the space between stars. There-in lies the superiority of shinkuu over metsu.
Musashi actually speaks entirely of Mu/nothingness/Void so the direct reference is 100% accurate in that regard. The book of emptiness is about the void and the void is Mu. Very old concept and you see it in A LOT Of works about martial arts including SF, Hokuto No Ken (which SF basically entirely stole from ) and Tenjho Tenge.
Despite what people probably thought back in the day, when I was challenging Vasili on shit like the nature of the SGS and Mu-ghost Gouken, I wasn’t just speaking out of my ass
It doesn’t matter when MvC3 takes place because it is not part of the official canon timeline. MvC3 takes place in an alternate universe where the power levels of many of the characters, especially Capcom’s become stretched and distorted arguably. This may explain any discrepancy you may find between the characters’ in Marvel and their canon counterparts.
For the sake of argument though, given that Akuma does not have the white streaks in his hair yet, we can more safely assume that the SF characters were plucked out for the Marvel universe before 3s.
Hi,
What you’re saying is really moot (and pointless to some extent). We know that the Illuminati are in the ‘players’ in the next chapter (SF3:NG/2i) of the series after SF5. Hardly new players, they’ve been around for almost 20 years, and Gill too had his time to shine then. If you really are for new players, such characters would come into play in a Street Fighter game that takes place after SF3:3s and that is a long way away from now. You also have no guarantees that Bison (top 15) won’t return in a game that takes place after 3s, or even that Gill (bottom 10) will return in a game that takes place after 3s.
More importantly (and honestly whether you like it or not), you are stuck with privileged to be with Bison, Shadaloo, their bases, characters, and even their currency for the next 7-8 years.
Third strike takes place one year after 2i, not even close enough in the timeline to SF5 to be affected. SF5 takes place in the 3 years between SF4 and SF3:NG/2i.
MKX also did not retcon MK4, because MK4 DID happen in its own timeline. MKX is in an alternate timeline.
here’s what I think Shadaloo may fall but out of the ashes will rise Neo-Shadaloo. I think Bison would return in game that takes place after third strike with all new organization similar to his old one hench the word neo
This is what I hate so much about the canon descriptions: You have a franchise that originated as a game and yet, they tell you: “No, no. What you see in the games is in no way representative of what this world really looks like and what these attacks can do.”
So, you have fighters casually throwing fireballs in the game that act as some slightly more powerful attacks than punches and kicks. O.k., fair enough.
But then we are supposed to believe that, in-universe, these fireballs and energy projectiles could actually destroy mountains and freeze stuff and a single fighter can split a mountain or sink an island with just one punch.
What the fuck?
I can understand that you need to do this when you have a comic book and then you convert this into a game. You just cannot do a “Superman” game where Superman actually moves at the speed of light in gameplay. So, you have to tone it down. But that’s no problem because the game is just a by-product anyway. The comics are the “real” thing.
But “Street Fighter” was a game first. So, the game should basically be the basis of what the universe looks like.
O.k., minus the opponent’s behavior since the computer A.I. is clearly not on the level of an actual human being. But when you see Ryu throwing 50 fireballs in a row in the game and the opponent can get hit by five of them without being defeated, then the “story” shouldn’t depict it as some devastating last attack that creates crates and influences waterfalls.
Has this always been the intention or didn’t they just not know when to stop?
@DRW I think this is more a result of Street Fighter II basically becoming a phenomenon in gaming, media, among the fans, in movies, hell in finction in general
Capcom probably just didn’t expect the series to grow into what it is today, so they had just go with it as the series went on, including writing canon material and actual character power
If we go by “SF is a game first, so chars should reflect what they can do in gameplay”, then there’s no point in having big rosters or even character health at all, because Akuma and Bison would basically body 75% of the cast and the matches would end as quick as Divekick - one touch = dead. That’s stupid
So I’d rather have outside media such as OVAs and endings show what a character can do with his/her power than turn the actual games into Marvel fest
Street Fighter ‘the game’ is just a game, but make no mistake the canon is not the game. The canon is much more than a game, the canon is a story that paints us a universe with characters. It’s literature told through the medium of a video game instead of a book. It isn’t and should not be limited by the game which is governed by rules, mechanics, and parameters to ensure fair play among players. There are no players in the canon, we do not exist or have any bearing on the canon to the characters within the SF universe. Because of this, the canon is a more pure representation of the characters, untainted by our (the players) influence and restriction.
The character concepts come first not the game, they are the basis of everything. The game interprets and translates these concepts into playable and hopefully balanced archetypes for the players. Simultaneously, the canon interprets and expands on these character concepts, turning them into more meaningful personalities and weaves them together around plots, themes, motivations, and other characters.
The canon version of the characters are the true versions of the character. The game’s take on the characters is filtered, diluted, downplayed, and inhibited.
That feels like too much of a copout. I would prefer Bison becoming a character outside of Shadaloo (granted if he does survive SFV). The character could be a renegade trying to revive Shadaloo but I prefer his organization falling at the end of SFV. Then again this is my own (stupid) opinion.
What are the other differences between Playable and Shin Bison? I remember Shin M. Bison’s HP has a hitbox as big as him (he sends out a wave of some sort) and his Knee Press Nightmare does a lots of damage (yes, he does have the Knee Press Nightmare in Boss mode).
If I have to pick between Final (SFA3) and Ultimate (SF5) Pyscho Crusher, I’d easily go for the Final. That thing covered the entire frickin’ screen. The Ultimate Psycho Crusher doesn’t look any more impressive than the Psycho Crusher he uses as a part of SF4’s Ultra 1 Nightmare Booster.