Well you mean more “realism” then yeah. But “real” fighting is such barebones compared to things that can be done in places like in SF. I mean if both superhuman and “real” were well…real I’d watch the superhuman one easily.
crash_and_burn: FengShuiEnergy: javert: Darc_Requiem:As someone that actually follows combat sports that’s BS. Who’s overweight? Most atomweight (105lbs) female fighters cut from 120lbs. Miesha Tate is 147lbs when she’s not cutting to bantamweight and she’s 5’6". I’ve never heard anyone say shes overweight.
Admitedly I don’t watch MMA, but Cammy’s weight looks rather heavy. Doing a little research:
Invicta weights:
Atomweight: 44 - 48 kg or 96-108 lb
Strawweight: 49 - 52 kg or 106 -115 lb
Flyweight: 53 - 56 kg or 116 - 125 lb
Bantamweight: 57 - 61 kg or 126 - 135 lb
Featherweight: 62 - 66 kg or 136 - 145 lbSo Cammy, who AFAIK is the shortest female in SF and has a knack for spins, wall jumps and acrobatics, fits into the 2nd heaviest class?
The Strawweight champions have similar height to her (Angela Hill, Katja Kankaanpaa and Livia Renata Souza). How are 19 pounds not a little off the mark? Maybe if the 134 lb of the profile is her base weight and she cuts it to kick Shadaloo’s asses but I would expect the profile to list her cut, ready for competition weight.Gymnasts would be another fair comparison, especially in the case of Ibuki who has a focus on agility rather than raw hit power.
Table 1 Descriptive Information for All US Women’s Olympic
Gymnastics Teams From 1956 to 2008 (Mean ± SD)
Year N Height (cm) Mass (kg) Age (y) BMI
1956 7 161.8 ± 7.6 55.6 ± 3.7 19.4 ± 2.6 21.3 ± 1.9
1960 10 158.4 ± 4.6 51.2 ± 3.9 19.0 ± 1.9 20.4 ± 1.5
1964 7 156.8 ± 4.1 49.0 ± 2.2 19.9 ± 3.4 20.0 ± 0.8
1968 8 158.4 ± 5.1 49.6 ± 5.2 17.4 ± 1.9 19.7 ± 1.7
1972 7 158.6 ± 4.9 47.4 ± 2.3 18.9 ± 3.3 18.9 ± 1.0
1976 7 160.6 ± 2.4 48.2 ± 3.4 17.9 ± 1.2 18.7 ± 1.0
1980 7 149.1 ± 4.3 40.2 ± 3.9 15.7 ± 2.7 18.0 ± 1.1
1984 8 152.8 ± 5.8 43.6 ± 4.0 18.1 ± 3.0 18.6 ± 0.9
1988 7 152.4 ± 7.2 42.6 ± 6.2 16.9 ± 2.0 18.2 ± 1.2
1992 7 146.2 ± 9.4 37.7 ± 4.9 16.3 ± 1.4 17.6 ± 1.0
1996 7 150.0 ± 6.9 41.6 ± 5.2 18.1 ± 1.7 18.4 ± 0.9
2000 8 154.2 ± 4.1 47.9 ± 5.1 19.1 ± 2.6 20.1 ± 1.7
2004 8 152.1 ± 4.2 45.3 ± 3.5 19.0 ± 4.4 19.9 ± 1.2
2008 8 153.0 ± 7.0 47.5 ± 5.7 18.0 ± 2.0 20.2 ± 1.4Well THEY ARE superhuman. I mean I don’t think their weightclass would really hold them back or whatever. I mean if you’re leaping 40ft into the air with relative ease you might as well defy reality…well our reality.
Oh, but that’s all ki based so it’s not superhuman! You know, traditional martial artists just channelling their ki and shit. No big deal.
Well you mean more “realism” then yeah. But “real” fighting is such barebones compared to things that can be done in places like in SF. I mean if both superhuman and “real” were well…real I’d watch the superhuman one easily.
Naw man, I was just taking the piss. These characters have been superhuman on some Fist of the North Star level shit since 1987, and anyone who can’t accept that, is living in denial.
I applaud it.
That’s why I’m cool with Gill, Ingrid and all the rest.
Ever since I saw Dhalsim and Blanka in The World Warrior, I was like: these are some crazy powered fools!
Darc_Requiem:As someone that actually follows combat sports that’s BS. Who’s overweight? Most atomweight (105lbs) female fighters cut from 120lbs. Miesha Tate is 147lbs when she’s not cutting to bantamweight and she’s 5’6". I’ve never heard anyone say shes overweight.
Admitedly I don’t watch MMA, but Cammy’s weight looks rather heavy. Doing a little research:
Invicta weights:
Atomweight: 44 - 48 kg or 96-108 lb
Strawweight: 49 - 52 kg or 106 -115 lb
Flyweight: 53 - 56 kg or 116 - 125 lb
Bantamweight: 57 - 61 kg or 126 - 135 lb
Featherweight: 62 - 66 kg or 136 - 145 lbSo Cammy, who AFAIK is the shortest female in SF and has a knack for spins, wall jumps and acrobatics, fits into the 2nd heaviest class?
The Strawweight champions have similar height to her (Angela Hill, Katja Kankaanpaa and Livia Renata Souza). How are 19 pounds not a little off the mark? Maybe if the 134 lb of the profile is her base weight and she cuts it to kick Shadaloo’s asses but I would expect the profile to list her cut, ready for competition weight.
There are no weight classes in Street Fighter. Cammy would want to be as effective as she can instead of cutting weight.
Gymnasts would be another fair comparison, especially in the case of Ibuki who has a focus on agility rather than raw hit power.
Table 1 Descriptive Information for All US Women’s Olympic
Gymnastics Teams From 1956 to 2008 (Mean ± SD)
Year N Height (cm) Mass (kg) Age (y) BMI
1956 7 161.8 ± 7.6 55.6 ± 3.7 19.4 ± 2.6 21.3 ± 1.9
1960 10 158.4 ± 4.6 51.2 ± 3.9 19.0 ± 1.9 20.4 ± 1.5
1964 7 156.8 ± 4.1 49.0 ± 2.2 19.9 ± 3.4 20.0 ± 0.8
1968 8 158.4 ± 5.1 49.6 ± 5.2 17.4 ± 1.9 19.7 ± 1.7
1972 7 158.6 ± 4.9 47.4 ± 2.3 18.9 ± 3.3 18.9 ± 1.0
1976 7 160.6 ± 2.4 48.2 ± 3.4 17.9 ± 1.2 18.7 ± 1.0
1980 7 149.1 ± 4.3 40.2 ± 3.9 15.7 ± 2.7 18.0 ± 1.1
1984 8 152.8 ± 5.8 43.6 ± 4.0 18.1 ± 3.0 18.6 ± 0.9
1988 7 152.4 ± 7.2 42.6 ± 6.2 16.9 ± 2.0 18.2 ± 1.2
1992 7 146.2 ± 9.4 37.7 ± 4.9 16.3 ± 1.4 17.6 ± 1.0
1996 7 150.0 ± 6.9 41.6 ± 5.2 18.1 ± 1.7 18.4 ± 0.9
2000 8 154.2 ± 4.1 47.9 ± 5.1 19.1 ± 2.6 20.1 ± 1.7
2004 8 152.1 ± 4.2 45.3 ± 3.5 19.0 ± 4.4 19.9 ± 1.2
2008 8 153.0 ± 7.0 47.5 ± 5.7 18.0 ± 2.0 20.2 ± 1.4
Gimnasts are not fighters, but even then, if you look at the data, you’ll see that it says Sakura, at 157cm and 42kg, weights as much as a 150cm gimnast. Gimnasts of her height are 48-50kg heavy (a 20% heavier than she is!), and again, they are not fighters.
BisonWarp: Darc_Requiem:I was so blinded by rage that I didn’t notice she is 92lbs. WTF
wasn’t she heavier in IV?
Her stats haven’t changed, literally nothing has.
Her clothes have shrunk in the wash, that changed.
I mean they were always too small, but they seem to keep getting smaller.
Naw man, I was just taking the piss. These characters have been superhuman on some Fist of the North Star level shit since 1987, and anyone who can’t accept that, is living in denial.
I applaud it.
That’s why I’m cool with Gill, Ingrid and all the rest.
Ever since I saw Dhalsim and Blanka in The World Warrior, I was like: these are some crazy powered fools!
The difference is, all the superhuman powers in Fist of the North Star come directly from those character’s martial arts training.
It’s called the Supernatural Martial Arts trope. And it rocks.
Characters like Ingrid and Dhalsim just use magic. Their powers have nothing to do with martial arts. That is why those characters blow. While characters like Ryu, who can throw fire because he just karatees that hard, are awesome.
Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
michaelahuey:Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
Wait where did he say anything negative about the actual story itself? Cheer up this story already looks better than TTB.
For one you don’t have a new character showing up and shitting on established characters like Viper did to Cammy.
Super_Sonic: michaelahuey:Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
Wait where did he say anything negative about the actual story itself? Cheer up this story already looks better than TTB.
For one you don’t have a new character showing up and shitting on established characters like Viper did to Cammy.
http://66.media.tumblr.com/tumblr_m3rey8DLF11qhfp4fo2_400.gif
You mean how Juri bodied 15 established characters?
RAW_Guts: Super_Sonic: michaelahuey:Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
Wait where did he say anything negative about the actual story itself? Cheer up this story already looks better than TTB.
For one you don’t have a new character showing up and shitting on established characters like Viper did to Cammy.
http://66.media.tumblr.com/tumblr_m3rey8DLF11qhfp4fo2_400.gif
You mean how Juri bodied 15 established characters?
She had the sharingan so different standards. =)
Super_Sonic: michaelahuey:Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
Wait where did he say anything negative about the actual story itself? Cheer up this story already looks better than TTB.
For one you don’t have a new character showing up and shitting on established characters like Viper did to Cammy.
http://66.media.tumblr.com/tumblr_m3rey8DLF11qhfp4fo2_400.gif
You just mark my words. I hope I end up being wrong, but I’m positive I won’t. Ono and his team showed they don’t know how to handle the story long ago.
FengShuiEnergy: RAW_Guts: Super_Sonic: michaelahuey:Taken from Eventhubs: First impressions of the story mode.
[details=Spoiler]EventHubs’ very own Steven ‘DreamKing’ Chavez is on hand at E3 2016 collecting information about Street Fighter 5’s June update, and relayed some initial impressions of the game’s story mode.
DreamKing felt like SF5’s story mode wasn’t as strong as the same offerings from NetherRealm Studios, but that the mode was still entertaining and worth playing through.
The story mode functions the same way the prologues did, being only one round and about the same difficulty, meaning they’ll be pretty easy for most players to cruise through.
**Lots of cut scene time
**
The ratio between actual gameplay and time viewing cut scenes is heavily in favor of the latter, with about a 15 second fight being followed by a four minute cut scene.The scenes themselves look very good though, and are definitely entertaining.
They do a solid job of further explaining the character’s personalities and expanding upon them.
**Not a bad experience, but not an amazing one either
**
It just didn’t feel like the initial scenes tied into the gameplay as much as they could have, lacking compelling reasons as to why you’re fighting.Also, because the fight scenes are so easy, it’s a little detracting from the overall experience, although it’s worth pointing out the game will feature a hard mode as well, which will increase the challenge.
SF5’s story mode follows a linear path, which cycles through the various cast members, as you’re not allowed to choose any one person’s story.
Story mode is one full story arc, broken down into scenes.
**Closing thoughts
**
I asked DreamKing if NRS games were a 10/10 for story mode, how he’d rate his initial experience with SF5’s story mode, and he said about a 6 or 7 out of 10 range, but he stressed that it’s still very early, and he’d like more time before offering a definitive overall score.The reasons cited were that it’s more like a viewing experience than a gameplay experience.
The graphics in this mode look terrific though, so you’re getting some nice eye candy for playing through.
He added that it’s a big step up from SF5’s current prologue.
Overall, it’s a good experience, especially for a free update to the game, but it probably won’t knock your socks off.
This is just our initial impressions of story mode so far, so stay tuned for more thoughts in the future.[/details]
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
Wait where did he say anything negative about the actual story itself? Cheer up this story already looks better than TTB.
For one you don’t have a new character showing up and shitting on established characters like Viper did to Cammy.
http://66.media.tumblr.com/tumblr_m3rey8DLF11qhfp4fo2_400.gif
You mean how Juri bodied 15 established characters?
She had the sharingan so different standards. =)
Sharingan? That cheap toy? When you wanna look good you get the good stuff.
On New vs Old characters
Necalli - Might body established characters, but from what we’ve seen he exploits Ryu’s conflict with the SNH (kind of a cheap shot) and loses to Dhalsim.
Rashid - Gets bopped by Ryu in his prologue. Even he admits that he isn’t likely to pull off an upset in direct combat.
Laura - Shown as being roughly equal to Zangief/Mika in the prologues. Also, isn’t part of the Shadowloo/SNH plot, so doesn’t need to beat OP characters.
FANG - The defining event of his life was losing to Bison. He’s one of the 4 Kings, so there aren’t many other characters you might expect him to lose to.
Darc_Requiem:As someone that actually follows combat sports that’s BS. Who’s overweight? Most atomweight (105lbs) female fighters cut from 120lbs. Miesha Tate is 147lbs when she’s not cutting to bantamweight and she’s 5’6". I’ve never heard anyone say shes overweight.
Admitedly I don’t watch MMA, but Cammy’s weight looks rather heavy. Doing a little research:
Invicta weights:
Atomweight: 44 - 48 kg or 96-108 lb
Strawweight: 49 - 52 kg or 106 -115 lb
Flyweight: 53 - 56 kg or 116 - 125 lb
Bantamweight: 57 - 61 kg or 126 - 135 lb
Featherweight: 62 - 66 kg or 136 - 145 lbSo Cammy, who AFAIK is the shortest female in SF and has a knack for spins, wall jumps and acrobatics, fits into the 2nd heaviest class?
The Strawweight champions have similar height to her (Angela Hill, Katja Kankaanpaa and Livia Renata Souza). How are 19 pounds not a little off the mark? Maybe if the 134 lb of the profile is her base weight and she cuts it to kick Shadaloo’s asses but I would expect the profile to list her cut, ready for competition weight.Gymnasts would be another fair comparison, especially in the case of Ibuki who has a focus on agility rather than raw hit power.
Table 1 Descriptive Information for All US Women’s Olympic
Gymnastics Teams From 1956 to 2008 (Mean ± SD)
Year N Height (cm) Mass (kg) Age (y) BMI
1956 7 161.8 ± 7.6 55.6 ± 3.7 19.4 ± 2.6 21.3 ± 1.9
1960 10 158.4 ± 4.6 51.2 ± 3.9 19.0 ± 1.9 20.4 ± 1.5
1964 7 156.8 ± 4.1 49.0 ± 2.2 19.9 ± 3.4 20.0 ± 0.8
1968 8 158.4 ± 5.1 49.6 ± 5.2 17.4 ± 1.9 19.7 ± 1.7
1972 7 158.6 ± 4.9 47.4 ± 2.3 18.9 ± 3.3 18.9 ± 1.0
1976 7 160.6 ± 2.4 48.2 ± 3.4 17.9 ± 1.2 18.7 ± 1.0
1980 7 149.1 ± 4.3 40.2 ± 3.9 15.7 ± 2.7 18.0 ± 1.1
1984 8 152.8 ± 5.8 43.6 ± 4.0 18.1 ± 3.0 18.6 ± 0.9
1988 7 152.4 ± 7.2 42.6 ± 6.2 16.9 ± 2.0 18.2 ± 1.2
1992 7 146.2 ± 9.4 37.7 ± 4.9 16.3 ± 1.4 17.6 ± 1.0
1996 7 150.0 ± 6.9 41.6 ± 5.2 18.1 ± 1.7 18.4 ± 0.9
2000 8 154.2 ± 4.1 47.9 ± 5.1 19.1 ± 2.6 20.1 ± 1.7
2004 8 152.1 ± 4.2 45.3 ± 3.5 19.0 ± 4.4 19.9 ± 1.2
2008 8 153.0 ± 7.0 47.5 ± 5.7 18.0 ± 2.0 20.2 ± 1.4
The problem is, as I stated before, Fighters cut weight to get their weight class in combat sports. Meisha Tate fights at 135 but she ways 147 before cut. Cristiane Cyborg Santos weights 175lbs she cuts to 145 to make featherweight. Also every fighter weighs in at the maximum wait for their weight class. Laura is 159lbs in SFV. She’d fight at either 135 or 145. Cammy would fight at 115. Claudia Gadehla has similar build to Cammy and she fights at 115. Claudia weighs 138lbs. Ibuki weights 121 so she’d be at 105. Etc. Sakura wouldn’t be allowed to compete at atomweight. That’s the smallest division in women’s combat sports.
Same holds true for the male fighters but even worse. Men can cut weight easier than women. Uriah Faber fights at 135lbs. He walks around 164lbs. 17lbs heavier that Miesha Tate despite both of them having to a weigh in at 135lbs. Fighters basically dehydrate themselves of water weight. That’s why as soon as they weight in you’ll one of their coaches intermediately had them a bottle of water to rehydrate. It’s also whey the weigh ins happen the day before the fight. To give the fighter 24 hours to rehydrate.
crash_and_burn:Naw man, I was just taking the piss. These characters have been superhuman on some Fist of the North Star level shit since 1987, and anyone who can’t accept that, is living in denial.
I applaud it.
That’s why I’m cool with Gill, Ingrid and all the rest.
Ever since I saw Dhalsim and Blanka in The World Warrior, I was like: these are some crazy powered fools!
The difference is, all the superhuman powers in Fist of the North Star come directly from those character’s martial arts training.
It’s called the Supernatural Martial Arts trope. And it rocks.
Characters like Ingrid and Dhalsim just use magic. Their powers have nothing to do with martial arts. That is why those characters blow. While characters like Ryu, who can throw fire because he just karatees that hard, are awesome.
#whateverdude
On New vs Old characters
Necalli - Might body established characters, but from what we’ve seen he exploits Ryu’s conflict with the SNH (kind of a cheap shot) and loses to Dhalsim.
Rashid - Gets bopped by Ryu in his prologue. Even he admits that he isn’t likely to pull off an upset in direct combat.
Laura - Shown as being roughly equal to Zangief/Mika in the prologues. Also, isn’t part of the Shadowloo/SNH plot, so doesn’t need to beat OP characters.
FANG - The defining event of his life was losing to Bison. He’s one of the 4 Kings, so there aren’t many other characters you might expect him to lose to.
Actually before the prophet did something to Necalli he’s shown to body Ryu, Sim, and Bison.
just5moreminutes:On New vs Old characters
Necalli - Might body established characters, but from what we’ve seen he exploits Ryu’s conflict with the SNH (kind of a cheap shot) and loses to Dhalsim.
Rashid - Gets bopped by Ryu in his prologue. Even he admits that he isn’t likely to pull off an upset in direct combat.
Laura - Shown as being roughly equal to Zangief/Mika in the prologues. Also, isn’t part of the Shadowloo/SNH plot, so doesn’t need to beat OP characters.
FANG - The defining event of his life was losing to Bison. He’s one of the 4 Kings, so there aren’t many other characters you might expect him to lose to.Actually before the prophet did something to Necalli he’s shown to body Ryu, Sim, and Bison.
He bodied them in the prophecy. In reality, he bodied Ryu and lost to Dhalsim. He would’ve likely not retreated and attempted to finish off both of them IMO were it not for the interruption by the eclipse.
On New vs Old characters
Necalli - Might body established characters, but from what we’ve seen he exploits Ryu’s conflict with the SNH (kind of a cheap shot) and loses to Dhalsim.
Rashid - Gets bopped by Ryu in his prologue. Even he admits that he isn’t likely to pull off an upset in direct combat.
Laura - Shown as being roughly equal to Zangief/Mika in the prologues. Also, isn’t part of the Shadowloo/SNH plot, so doesn’t need to beat OP characters.
FANG - The defining event of his life was losing to Bison. He’s one of the 4 Kings, so there aren’t many other characters you might expect him to lose to.
Of these
Nec- can be worthy mention that Dhalsim seem got stronger getting older, wich is common for spiritual characters.
Imho
End-storymode-anime-Ryu> full power Nec > Sim > basic Nec > emo Ryu
Shid- imho is Chun level or slighty below
Laura- Gief and Mika are on different levels imho (specially in SFV), imho it goes Gief>Laura>Mika
Fang- as strange it sound it’s probably Fang>Vega>Rog. But imho Sagat>Fang
Shid is young and cocky, I believe he’s way bellow Chun’s level. I agree with everything else.
Just as I expected, a SFIV: TTTB level story. So sad my favorite franchise’s story has taken a turn for worse after Alpha 3.
I’ve noticed that you’ve been pretty pessimistic about things in general lately, but what’s with the doom and gloom over what you quoted? They didn’t go into any real detail on the story content or events and what what makes you think the story is worse than “everyone ker-splodes Bison” Alpha 3? It’s now presenting what’s ACTUALLY happening thus removing tons of speculation and doubts and it’s 3-4 hours of story details vs the short interactions of Alpha 3.
You don’t like the content? Fine, that’s your right, but flipping out and saying it’s worse than Alpha 3 is reaching more than a bit especially since none of us here have even played it.
Shid is young and cocky, I believe he’s way bellow Chun’s level. I agree with everything else.
Yeah, he might be flashy and have a few surprises for Chun Li, but I doubt he’s gonna win. Chun’s a veteran and constantly upping her skill, Ryu even compliments her on that, so if the writers screw up and have her lose to Rashid that’ll be a mess.