The Inevitable Street Fighter V Story Thread: ARCADE EDITION!

While I respect King of Fighters, I also kind of hate it because it essentially killed off Fatal Fury. Which was always my favorite fighting game setting of all time(basically every character is a martial artist, but there is still plenty of supernatural powers, but they all come from martial arts, there’s no demons or robots or science experiments), and Mark of the Wolves might be my favorite fighting game ever.

Hmm, not sure how I feel about that. My first reaction is to be against it, but I suppose I could live with it, as long as it’s SUPER clear that the character is dead.

And the way to do that would be to make sure the character has NO story mode. The living characters all get a story prologue, dead characters aren’t even selectable in that mode.

My concern is that they would be tempted to still give those characters a story, it would just be a flashback story or a “what if they came back!” story. Of course, then half the people playing the game wouldn’t recognize it as a flashback or what-if and would start getting the story wrong. I don’t want that kind of confusion being put into the game.

Also regarding Zero…not only was Slasher Zero amazing…but then in 2002UM he comes back with ANOTHERawesome theme!

GGXXAC+R Kliff and Justice would like to have a word with you.

I’d be fine with a “past stories” sort of thing for dead characters where you can flesh out previous events in their lives or something. I’m not a big fan of killing characters though in SF since it’s not a very fatal setting as compared to something like MK

But then nothing happens. If none dies then it just keeps going in a endless loop. Characters need to die.

Not really. Comic books did great for DECADES without any real major usage of death other than as a time-out for villains. In fact, the new age style of lots of deaths has actually damaged comics.

Eh, I always sought the need for death. It’s not the same otherwise.

It doesn’t gain anything in the long run. If you kill of a non-main character it’s usually just a story point and it’s a “whatever” thing that doesn’t affect playables in a video game. If you kill off a popular main character, however, their popularity may require you to bring them back. Double-edged sword. When you bring them back death is diminished in importance.

That’s why you just need a popular character to stay dead.

When Bison/Doctor Doom/Ryu/Green Goblin make money, you can’t keep them dead. That’s just business.

Business, not story.

That’s the whole point. It’s a video game series. Not a novel. If it ends, then you fucked up.

It’s a story told through motion picture/interactive movie/whatever you want to call it. It needs to end…eventually.

I disagree. If done correctly, and if popularity is high, then In video games, the possibilities are endless. If it’s the end of one story, it is the start of another one. Just because an arc ends, doesn’t mean that the overall story finishes. Life is a never ending story that continues to be written. So who’s to say that there isn’t more chapters to be written by the SF characters?

No, but having one arc ends can mean certain characters can be replaced. I mean, we can’t just have bison doing world domination for his whole story all the time.

Yes, we all agree on that. That is progress, not an end. :smile:

That, I kind of agree with. And I think that the SFV story is going to be something monumentous in regards to the SF Lore because the story is going to be about the fall of shadaloo and Bison’s downfall. So I think that might be the end of one arc. But Bison is still a powerful character. So after the story, he may not be the MAIN villain any more, but he can still exist and be transformed into a completely different and dangerous psycho monster.

Yeah so long as SFV isn’t the story of the fall of Capcom and Ono’s downfall lmao

Whose ono’s second in command?

The Blanka toy