I feel that SF3 needs these extra modes most especially in a competitive game like 3S, having a “world tour” mode like Alpha 3 to “level up” your characters would do wonders and buff some characters in certain areas.
Heh, nice that they immediately got the potential speculation out of the way (I mean for crying out loud, people think G for V is already connected to a Gorilla already!) Interesting that he also kind of has a classic adventure hero look despite being a proud baddie.
I’m listening to Necalli’s theme and it makes me sad. It’s a real good theme and when I first heard it, I immediately thought of violence, chaos and the world being afraid of this mysterious figure who’s tearing a swath of seemingly targeted destruction across the globe. I really wanted him to be something cool and tied to the deeper lore of SF instead of being a melting mud symbiote. Sigh…
I would absolutely love a Super edition of 3rd strike with extras like World Tour mode! Sad that it’ll never happen, but oh man…to dream!
Random Q stuff, feel free to skip if you wish:
I randomly ran into this video:
It was a nice bit of fun, but I realized that some moves and animations work nicely as 3rd strike recreations and some look like they would make for nice new moves for the big guy.
The way CGI works nowadays rather than the 90’s the actions would be more fluid which would help characters with detailed animation like Necro and Q come to life fully. With some characters in SF4 the capabilities of CGI in 2008-2013 weren’t as strong as now so some characters like Elena and Rose didn’t make the cleanest transition.
Think about it with the texturing and lighting effects, Q in CGI could even more enigmatic with than he was in sprites.
Come to think of it, I’d love CFN profiles on the people who run away from Q!
Just asking but how does one do the spoiler tags in this new format?
It’s in the Options tab, titled “Blur Spoiler”, right next to the Emoji tab.
Highlight what you want to put in spoilers, and then click “Blur Spoiler”. It works essentially like the [spoiler] tag.
Like so: Courtesy from Chun-Li_Forever
Yeah they didn’t cover those people did they?
Really hope they do.
So many potential profiles yet to cover…
- Rival Schools
- Slam Masters
- Anime/other media:
- Malibu comics
- RYU FINAL
- Alpha Generations
- Assassins Fist
- 90s cartoon
Except for where it really counted. i.e. number of buttons. Can’t have a reasonable port of a 6 button fighter with only 4 buttons.
That’s a problem that, like, every nintendo portable from the GBA on had.
GBA, comparable hardware to the SNES, only has 4 buttons instead of 6 like the SNES.
DS, comparable hardware to the N64, doesn’t have the analog stick needed to play most N64 games correctly.
3DS, comparable hardware to the Gamecube, only has one analog stick when two are needed to play most Gamecube games correctly.
Only now is the Switch finally getting it right, where the Switch portable has comparable hardware to…a Switch docked, and, OH HEY! Same controls!
The button problem was the only thing. Even then, the GBA had R and L buttons, why not use them?. The GBA was a 32-bit console and beat out the SNES in every way except sound and buttons. No way a SNES or Mega Drive could the Sonic Advance trilogy with its speed, 3D effects, sprite animations and many other things. Besides, Nintendo are notoriously known to be lazy with their handhelds.
Had they did what the Pokémon and Kirby remakes did and built them from the ground up themselves rather than porting and editing I think the ports would end up better. I can understand Alpha 3’s case but Megaman+Bass/SF2 has no excuse, especially when you had Megaman Zero having no chiptune and high speed+graphics.
All I can say ST revival was made from scratch so the 4 button is technically applicable to the game, that logic also applies with SFz gb, SF2 gb, Symbian OS SF games, SF4volts and SF4CE in ios. Unlike SFA3 in GBA and SF2 in “Turbo Express”/PCengine handheld and dozen of SNK mobile emulated port for mobile. that is a port which doesn’t function the same way even the ai used the normal attacks in a different fashion compared to possible usage.
So in SF2’s case it was just them being lazy like MM&B. Funny because that gem chibi game had a GBA port and that resembled the original CPS2 version extremely closely and that game required a CHD file for some dumb reason and the GBA replicated a 20MB game without any issues. Why can’t the people who ported that work on MM&B and SF2.
I’m counting the L and R buttons. The GBA only had two face buttons.
Oh, I confused it with the original DS.
The only reason they ported it to GBA was because no-one took sprited games seriously anymore except for the GBA. Besides we have the PSP version (only downside is Ingrid but eh,)
A more better question is would the DS handle CPS2 games, maybe even CPS3 games?
Actually people will still be into sprited games but the problem is that Capcom has no belief that it will succeed. In contrast that USF2 is successful in switch in terms of sale compared to the mainstream titles that has other expectation
There hasn’t been a mainstream console that predominantly used sprites since the DS and that died in 2012.
A modern day sprite game should be comparable to late 00’s Capcom sprite work on SF3/MVSF/CVS2, with technology now it could be very popular and stylish but it’s a harder method and not taken seriously, same with hand drawn films.
But the advantages of sprites is that it allows for more characters to be programmed, great for crossover games.
A sprite based 4K 2D game would be profitable as long as it was done with common sense. The key word here is “sprites” in the broader sense, not specifically “pixel art”. Nowadays artists can do digital artwork pretty fast on tablets or even scanning artwork from paper if that they fancy, and technology allows to use those hi-def, color-rich artworks almost raw. Skullgirls shat on any major 2D fighting game on the technical aspects such as number of frames, resolution and color depth and it was a budget title. If that game worked and made a profit there’s no reason why a 2D Darkstalkers shouldn’t.
games like
are the future of 2d
Except none of these are popular, I’ve never heard of them (but that might be because I’m not that interested in video games at all except for a few.)
SF can’t risk 2D because then consumer interest would fall, leave 2D graphics for the crossovers as they allow more characters and easier use to add effects on.
Except none of these are popular, I’ve never heard of them (but that might be because I’m not that interested in video games at all except for a few.)
It is because of that, trust me. Vanillaware’s games are masterpieces, and its founder George Kamitani worked at Capcom under Okamoto, the original producer of SF2. I own and played all of their games, and I’m eagerly awaiting their next game. By the way, Dragon’s Crown was the most downloaded game of the Japanese PSN in 2013, and rightfully so.
This man loves his Stielhandgranaten beyond all else.
The warm feeling of their wooden stalks
causes him to never wanting to leave them…
…That’s daaangerous!
Name: Fritz
Height: 158cm
Weight: 62kg
Blood Type: 0
Birthday: October, 26
Country of Origin: Germany
Favorite things: The Smell of Gunpowder, Fireworks
Dislikes: Hamburgers
His family-owned business went bankrupt
and just when he found himself in financial crisis,
he discovered in the warehouse of his late father
a large mass of hand grenades.
He used them to assault a bank,
then he joined a criminal group.
Now he’s supporting a criminal organisation
for which he smuggles weapons.
I guess so, it’s probably because in the UK, FPS and Fighters take priority. The only popular sprites game in recent memory in the UK was Azure striker gunvolt and Sonic Mania and in Mania’s case it’s just a nostalgia rehash of a game but I’ve told good things about ASG
I’d love to see a CVS3 or Capcom All-star with sprites. I’m definitely believing you on your recommendations, too bad I probably won’t ever play them due to me taking GCSE’s and growing out of games.