There’s a lot between Rose/Bison that was either never explained or done in such an obscure manner that Capcom will most likely retcon it by accident. The way I see it, all I can be sure of is that Rose, wielding Soul Power as an energy of absolute good, considers the absolute evil of Psycho Power an abomination and makes it her mission to stop Bison. However, Psycho Power practically consumes Soul Power so Rose will always struggle to defeat Bison in a head-on fight. Unlike Mu, which provides nothing for Bison to feed off of, Soul Power is pure energy in both the pseudophysical and moral sense of the word. Knowing this by the time of SF4, Rose’s only hope is to stall Bison’s plans while Ryu finds the secrets needed to win.
Of course, with Bison dead, she can go on to be a regular fortune teller/oracle, as assumed in her CFN profile and having Menat as an apprentice. Or, she could steal Guy away for a night of sherry and bubble baths (and more wink wink), but she’d have to go through this
I’m hoping that they remember what made each arcade mode in their respective games good and implement them into this one also.
SF1 and 2: the bonus games (skippable just like in USFIV).
SF3: you get to choose one of two opponents + the parry bonus stage re-designed for all the characters’ V-Skill features, so Ryu gets to parry everything being thrown at him, while Bison has to a) parry, b) deflect and c) dash through them etc.
SF4: everyone gets a second rival in the game. So, if you’re playing as Necalli, you get Ryu or Akuma as your rival, choosable at will.
SFA2: you get a final boss depending on who your character is. Following from the Necalli example, your final boss battle would be against Bison.
SFA3: your character gets an epilogue as to why s/he’s out there fighting + you get to fight “stronger” versions of certain random characters/characters that normally would appear rarely in the arcade mode when you meet certain conditions (you fight Kolin as a rare fight or V-Trigger-always-on Bison if you didn’t lose a round up to that point, got a few CA finishers etc.)
Only an arcade mode like this would atone the atrocity that is character stories. But knowing Capcom, I’m 99% sure we’re merely getting random battles against the CPU + an ending.
Bison, dead? Lol newbs! Bison will never die so long as there is evil and conflict in the world. He is a true fighter to the core, not even death itself can stop him from ambition to keep fighting, forever.
Assuming these old stories still check out, Bison killed his master for the same reason the Sith kill their masters - To prove that his master’s teachings were complete. Only when the student surpasses the master, can a master ever consider themselves GREAT. Though I think if Bison did have a master, it would be decades, possibly even centuries before SF1.
No - THEY are similar to him. Akuma’s entire persona and backstory were quite literally plagiarized from Bison and tacked onto an evil headswap version of Ryu.
I haven’t really gone anywhere guys. Like I’m active on these forums, but I lurk this thread more these days - Mainly because the discussions recently digressed too far from SF story. But this is understandable. But soon, we shall feast on the flesh of Arcade Mode and the ASF expansion!!! :nunchuck:
That’s one thing that I found interesting and frustrating, I’ve long been so so on Akuma. His appeal soured for me early, but looking at the old elements that were there – Bison targetting Gouken, Bison being the one that killed him, etc, those would make my issue of Bison having Ryu as his final opponent sit so much better for me. The thing is, with them deviating from this line, Bison has only continued to grow and, as you’ve previously mentioned, has become like the Devil of the SF and transcended humanity to become a demonic figure. Yet Akuma has been doing the same thing for ages with only minimal advances. While I’m happy with what we’ve currently got, it makes me wonder how Bison would have benefited if some of those old connections to the ol’ Hadou clan remained.
They not plagiarized, they’re just based off of characters that already had that that set archetype. Best example is Roah from Hokotu no Ken but even he isn’t original. There are plenty of stories in martial arts media which present an evil apprentice usurping his master by killing them.
Sometimes I honestly think that Street Fighter’s story would flow a lot better if the shotos weren’t there and the plot was all about Shadaloo and the characters who opposes it. Outside of Bison’s attempt to take over Ryu’s body in Alpha I’ve always felt that the shoto characters’ intervention in the main story was pretty forced.
Also, Akuma saying “silly shaped thing” is hilarious.
I agree on the notions above. What would you guys change to make them a bit more… relevant to the actual plot?
More specifically, making it so that the shotos are written better into the main idea revolving around preventing M. Bison’s schemes?