SNK was the most playful and creative with FGs mechanics that it always managed to steal and gain momentary attention for a while from many Capcom fans because others are easily fancied by those mechanics to believe it is the future of FG gaming.
Then there was KOF with awesome team battle and crossover with bosses like your fighting with deities.Plus the in-game(arcade) based storyline that had more substance. Orochi was something to took attention in the first of his release that time his floating in mid air and the bright light supers.
SNK trying to bring something new will always get the innovation impression thing, but it doesn’t mean it is successful but it indeed help to make those great mechanics that other companies learn to incorporate with their games and even Capcom’s fanbase.
People those times doesn’t really care about balanced, diversity and good game mechanics, they are more into where the crowds is and gameplay mechanics depth isn’t the concern they are more into responsiveness and variety.
The annual continuous multiple, simultaneous and variety FG releases in Neo Geo and competition of FG companies really did managed to affect Capcom. Because of the 2D Fighters market was over saturated with flashy game mechanics to steal momentary attention that did bury Capcom titles like SF3 that is more about depth. It’s like the divide and conquer tactics that made Capcom titles are out numbered by Neo Geo Stuff.
Then there are 3D games… 3D games were assumed by people on that time to be innovation people playing Tekken 2 and Virtua Fighter were the hipsters of the FG arcade scene in our place before other great title like Soul Edge and the flood with meh 3D titles in PSX.
Namco being in the scene was for Tekken 2 for the huge character variety based on popculture and a short period with Tekken 3 then Tag but I don’t believe those really hurt SF3 since Tekken was just interesting with there characters design that time not mechanics. I believe it was Tekken 5 with it’s solid and refined gameplay that mess up even other 2D fighters struggling in that era in the absence of Capcom.
I don’t believe it has a sole problem that cause it’s issues.
Yet I still believe characters selection is the 2nd major problem that cause the fail of SF3 because ALL-STAR titles like KOF and compilation/crossover were a lot those times even SFALPHA(was another crossover title) while the first is the over saturation of 2D fighter market. The last thing that bury SF3 was it’s depth in the time were people usually see every FGs with responsive variety of evasion and defensive gameplay mechanics that works instantly without punishment because people had different mindsets those times. And another thing was the rise of tag team and team battle system in the numerous FG titles that makes every traditional round battle seems outdated, common and boring that even Vampire Savior did a slight change.
Trends, Innovation and Creativity was in a different direction those times.
Piracy in fact played a major role to SNK’s demised I used to see a lot of bootleg cabs in late 90s and I believe that includes the mismanagement of resources and projects also. Capcom was in fact more careful with there project that time while SNK was more of a risk taker.
I really like his new his new moves and previous moves than the always as is Guile.
Spoiler
https://cache.fighters.io/jogos/galerias/2022/Shin.jpg
Shin could have took his place with a mix of his SFA and SFV moveset.