just a place to dump some ideas, discoveries and patterns for Firebrand and some character synergy of his.
today’s notes (12/16/12)
Modok can be hit by a full instant overhead chain while crouching. Press j. MMH[1]S, j.MMH[1]S, st.MH[2] cr.H S, etc. for best results. Makes the matchup PRETTY GOOD for us cuz Modok has a hard time running from brand.
For those who use Ammy, press st.H+assist, wait half a second, cr.H xx M hell elevator for a reliable confirm into pressure. If the st.H hits, no matter what the distance, unfly into j.S, st.MH[2]S will always be your best option and be done in the opposite direction that you were standing (except in the corner.)
For those who use Sentinel, I’ll post the Bull Shit Shuffle that shell uses later (its a worse version of the Dormammu BSS) but for starters, wait until the popup from Plasma Storm, then Lumenize and do cr.H S for a full(ish) combo.
Off of a down TAC, do your basic 3-dive H loop. Off of an up TAC, you’re best served doing the same into Bon Voyage.
Off of a forward throw, try this for a good 700k in xf1: Fireball H xx Lumenize XFC, dash forward, j.MMS, j.MMS, st.S, j.H d+H (etc.)
For a swaggy XF Lumenize combo, try LMHS, sj. MMH[2] d+H XFC, qcb+L, Lumenize (on floor,) {cr.H xx L fireball}x3, cr.HS sj. H[2] xx Bon Voyage, dash back, S, sj.S, Dark Fire. Not the most optimal, but its cool.