The Hugo Thread

Highly unlikely. The throw itself does small damage, and it would be no reason to use anything but LK for the range in that case. In third strike they button you used decided how much the opponent bounced from the wall. I’m assuming this is the case in SFxT as well.

I have seen the ultra throw wiff pretty close. Crossup splash, c.jab blocked into a wiffed throw. Its use is gonna be limited to point blank 50/50 mixup or as a fast punisher.

But useless like that tutorial guy said? I doubt it. Even the most horrible moves in fighting games have uses.

Rocking Hugo for sure. Doubt he’ll be anything high tier but will see.

Nah, wall bounces in SFxT always goes back to the point where they started, which is why they suck in the corner.

Yupp lol. don’t uses wall bounce moves in the corner it’s gonna be extremely difficult to combo off

Realy? They always looked controllable to me.

Compare these two

vs

You’ll have to post them as text links, or the time code won’t work.

Huh, they work for me.

24:15 and 25:40

yeah I remember that. Must be some kind of glitch, since it’s the exact same situation.

Glitch? Why is it so impossible that the button(s) you press determine what wallbounce you get like i said?

There’s no point arguing about it now, just wait till the game’s here and test it in the lab >__>

Well, he used EX TK there, so that couldn’t really be affected by something like that.

LK+MK, MK+HK, LK+HK = 3 combinations. This is how it was in SF4 so i don’t see why they would remove such feature.

I think we should be able to talk about the game before its released. I am not arguing with anyone, i just want to know why they think i am wrong.

I doubt they would try different button combinations for the EX, and if they did, they would’ve probably mentioned it seeing the result. Because this is the only time I’ve seen a wallbounce not acting in the way I described, I’m more inclined to believe it’s a glitch caused by the pandora activation. You might be correct, but at this point, I doubt it.

Hugo+Pandora+Gems+Super=DEATH

King Knee x4 into Pandora–>Hugo Super with pandora gems.

that equals rest in peace my opponent.

anyone else keeping track of the trials on cross assault stream?

only ones i can remember are that aren’t like the super simple ones

cr.LP -> cr.LP -> st.MP -> cr.HK
j.MK -> cr.LP -> cr.MP -> Ex Palm Breaker -> cr.MK
Ultra Throw -> Ex Palm Breaker -> Shootdown Backbreaker
cr.LP x2 -> cr.MP -> Ex Monster Lariat
Ultra Throw -> Leap Attack -> st.LK -> Gigas Breaker

There’s a tournament here locally three days after the game comes out. In all likelihood custom gems won’t be allowed for time restraints.

So out of the default gem loadouts what do you guys think would be best for Hugo?
I think the defaults are just 3 power, 3 defense or 3 speed right?

Funnily enough Jin has three different variants of his ex fireball. :stuck_out_tongue:

and juri

and sagat