First and foremost, Hsien-Ko is one of my favorite characters in the game, despite all of her limitations. I use her on point regularly and have logged many hours in training mode trying to figure out this strange and unique character.
That’s a funny word, unique. Most characters that you may describe as ‘unique’ are such because of certain properties about them that give them some kind of advantage. Amaterasu is unique because of her size and multiple weapon stances. C. Viper is unique due to the incredible comboability of all her special moves, her focus attack and EX attacks. Arthur is unique because of his extreme focus on projectiles, which are all improved by his King’s Armor super. Even Phoenix is unique thanks to her Dark Phoenix mechanic.
Hsien-Ko, on the other hand, is unique because of her limitations. She absolutely cannot be played in the manner that most of the cast is played and be expected to perform. Attempting to play her as such will likely get you destroyed, making you wonder why you bothered to waste the slot. In a game where pretty much everyone can zip across the screen at light speed and dish out absurd damage after landing a single hit, Hsien-Ko has the unique distinction of being both one of the slowest and least damaging characters on the roster.
It’s not all bad though! These severe limitations have provided you, the unfortunate soul who for some reason enjoys playing Hsien-Ko, with the opportunity! to use a character that is truly unique. Her strangeness can be your greatest weapon in a battle with an unwary opponent. But unfortunately, strangeness only goes so far. Most people would agree that Hsien-Ko needs some help to be a viable point character.
If I could put together a wish list of things that I think would improve her, this would be it:
1: Better damage/hitstun scaling
2: Faster air dash
3: Ability to double-jump
4: An OTG command normal that can be used to extend her combos
Her biggest limiting factors in my opinion are her scaling issues and mobility. Hsien-Ko actually has a higher than average Power Rating, sitting at a hefty 65k, which is more than the majority of the cast. The reason why you don’t necessarily see it in action though is due to the severe scaling issues she suffers from her multi-hitting normals. Not just damage, but her hitstun decay seems unusually high, forcing her combos to end pretty early, which further limits her ability to deal damage as well as build her own meter. Last and most frustrating of all is her mobility. Anyone who has played Hsien-Ko in pretty much any of the Vampire Savior games knows that she was MUCH faster, and it doesn’t really make sense that Capcom would go out of their way to slow her down so much in her first Versus debut.
I will continue to play Hsien-Ko because of her uniqueness and the fact that I enjoy the character, but what would you all like to see done to improve her?