The how to deal with durpy stuff thread. Exploring install supers, more missiles

Non of the I dont get it…

Question… How can WE play mvc3/u when theres 2 revisions in a yr / unblockables off 1 hit for tod. Front side crossups/teleports + beam assist/ 1 frame grabs for 100%/ xfactor on top of the high damage/ NO hype chars like mvc2/ random crossup supers/specials… not being able to block on reaction/ xfactor speed power boost/ 1 button moves with 3 hits super armor/ built in high damage unblockables/ almost a FULL second… jump frames so you get hit low when jumping from a setup and cant block low coming from 1 frame but your probaly new/unscaled lvl 3/easy mode hitboxes/ full life 1 meter/ insane chip damage ect ect… Please discuss because coming from REAL shit its just not fun… After time spent… Same with sf4 just on a way lesser scale… I dont see how your not like fuck capcom, and I LOVE capcom =/

Try and beat that… Oh wait you cant… Consistently lol

Generally the same way people thought 4 button MVC (MVC2) wasn’t going to work. I remember being around during the bashing of that game’s button system (whaddya know people doing the same with this game). MVC2 got trolled as a button mashing game for years (and still is to this day really) so it’s not really much different except XF and dying faster. Both MVC2 and MVC3 and any of the old Marvel games to the average player looks like spam on a screen more than fighting. It’s just always gonna be that way and is what will always intimidate more casual people from taking it really serious. They do need to tone down XF a bit further but past that…the game is definitely something you can play competitively. J.Wong just won a major tournament against the pressure of some of the craziest shit in the game with a mid tier ass character. After watching J.Wong win SCR with his team it’s obvious you just can’t make excuses with this game anymore once you reach a certain level with it. Just like any other fighter in the past it’s just if you want it or not.

Lower level players will make excuses no matter the game any way. I don’t like any of the game mechanics in SFIV but people make it work and it’s proven to be a good tourney game and there’s nothing about UMVC3 that keeps it from being competitive either.

**You just have to want to be a DjHuoshen, PR Rog, ComboFiend, Arturo, Viscant ( Arturo and Viscant used to be top MVC1 player and that game was bullshit), J.Wong etc. Just like any old game of the past. As a matter of fact most of the reason Viscant (and Tokido) likes to play this game is that it brings back the strong “deal with shit right now” situations of the older games. **

As for the specifics…

*2 revisions in a year *

There’s revisions in a year for a lot of stuff. People are still coming in big numbers for the game despite it being updated. Tekken and VF get updated every few months in the arcades and top players spend PLENTY more money on those games in Japan and Korea than we do whining about revisions like bitches. They also end up being better than us as a whole in those specific games because that money is spent on being a better player every day of the week practically.

unblockables off 1 hit for tod

There was unblockables into TOD or inescapable resets in the old MVC1 and past games also.

Front side crossups/teleports + beam assist

Doesn’t break the game. Just another fast cross up situation except you can do it from a much longer distance. Stay above the assist, snap the assist in etc if it’s that bad. The only real problem with assist + port/pass through is that you can set it up from very neutral situations but you can also use audio cues to hear the assist calls and what not. People just need to work up their game more against it.

1 frame grabs for 100%

You get 7 frames to tech a grab which is long enough and staying on the ground or protecting yourself correctly in the air with hit boxes and assists helps avoid getting blown up by air throws all the time. Without DHC glitch you need a real ass TOD combo or XF to kill off the air throws now. People bring up Wesker with his command grab air throw into combos but he hasn’t ruined the game by any means especially considering the last major didn’t even have Wesker on the winning team. Wesker needs assists to make up for not really being able to put a lot of hit boxes on the screen without assists any way.

xfactor on top of the high damage

Yeah again…XF needs a further tone down but it hasn’t been proven to break the game or anything. You just have to use your XF better than they use theirs.

NO hype chars like mvc2

I prefer the characters in this game cuz I’ve been trying to play Dante in MVC since forever and X-23 is like Wolvie with more gimmicks, fun combos and trap situations. Plus it’s She Wolvie.

not being able to block on reaction

That’s why they put in one frame air throws, stand normals, S launchers, XF guard cancels and invincible crossover counters. You defend with actions more than blocking. Closest thing you’ll get to blocking most things on reaction is chicken blocking but of course that still opens you up to the left/rights. Without left/rights though chicken blocking would run the game so only so much can do there without adding in like air unblockable normals or something.

xfactor speed power boost

Yeah you get faster but…it’s more so the damage IMO than how much faster you get. Faster frames is a big deal but if you couldn’t run through a whole team still with the faster frames it wouldn’t be so bad. Either way top players seem to deal with it so meh.

1 button moves with 3 hits super armor

The Hulk having 3 hits of armor was a rumor. He still only has one. He still is SOL against anyone with multi hitting normals once they get in. He’s also SOL to anyone who just blocks and waits him out as before any way. There’s no normals with multi hit super armor anymore. Sentinel had the last one (his s.S) which had infinite hits of armor (hyper armor) but they removed it. Now it’s just one hit and going on near useless for mid range against any rush character now. There’s some hyper armor special moves that have like a second start up (She Hulk’s run) but that’s about where it ends now. The real powerful normal armor hurp is gone now with Sentinel specifically it wasn’t even THAT good either.

  • built in high damage unblockables*

Built in not built in…still gonna die just like all the old games.

  • almost a FULL second… jump frames so you get hit low when jumping from a setup and cant block low coming from 1 frame but your probaly new/unscaled lvl 3/easy mode hitboxes/ full life 1 meter/ insane chip damage ect ect*

Honestly the game would be pretty boring to play if this wasn’t in the game because chicken blocking is really strong in this game especially with one frame air throws. I was talking with another guy that plays in tournaments about how he doesn’t like that in MVC3 (unlike the other MVC or anime games) that you can forward/back/neutral from air techs or ground techs. Which honestly if you could do all of that (+ you can call assists) AND be able to just chicken block out of every ground roll set up…nobody would get hit by anything. That pretty much has to be in the game because they purposely put in systems that keep the resets and pressure from being as tight as the old games.

Try and beat that… Oh wait you cant… Consistently lol

**Most of the top players I mentioned seem to do it consistently. **

Great post DJ.

When did three frames become a full second?

on drugs it is.

stay above the influence or you’ll be godlike in fighting game !

I’m going to go with Ghost Rider’s j.S spam. My team is Wolvie/Dorm/Doom and if wolvie is dead I’m free to it, since its hard to dash under that j.S with Dorm or Doom.

just zone it with dorm or Doom.

Dont rush into it. With Doom stay above it and make projectile/footdive rain upon teh flamehead.

With dorm. Purification/meteor and/or teleport too get in. Even Dark matter can be effective. and if you really need space. Sacrifice one meter for chaotic flame.

But i’m sure DJ will have much better tips :stuck_out_tongue:

Just read everything from DJ, good post seriously never looked at the game having all the prev vs mechanics in one go. I should have clarified when mentioning 1 fr grabs, I meant command grabs obv untechable. As for the 3 frame jump/on drugs comment you can fuck off… Goto page 41 of your super gnarly umvc3 guide and tell me what you see. Highest jump frames are 58 arthur/lowest is 5 modok, after modok lowest is haggar 36. Superjump around the board is a consistent 81 for more than half the cast… Learn your shit homie. Btw 60 frames a second so 81… for a superjump is OVER a second to sj which is complete Bs while you cant block low. Chicken guard is crazy as well…

DJ you really like the game to truely discuss everything I mentioned/back it up with previous vs title facts btw was drunk when I posted and just mad that the game is hella flaw coming from gear n mvc2 so im wrong… Top players are top players and gonna get that $$ regardless if they fed up… Niggas is good so why not?

Edit: keep in mind theres 4 frame lows which beat jump ins/jump aways and DEFINATELY sj attempts. My friend whos the best here say you must pushblock before jumping ever

Task ( H. Arrows ) / Dorm (Hole) / Doom (Beam) here

Generally, you have a couple of options with Dorm and Doom if you opponent is spamming Ghost Rider j.:s:

  1. One thing I generally do is chicken block as low as possible against it as you’ll recover faster when you land giving you a frame-advantage. This works in both Dorm and Doom’s favor as they have dashes that are jump-cancellable. Therefore, just dash and jump cancel block. The chain actually puts you on the ground, so you can then move quickly. Also, Ghost Rider can’t do anything until he lands so you can close the distance pretty quickly.

  2. AG as late as possible to push Ghost Rider very far back. He doesn’t have any attacks that reach full screen so you can go with Pillar for Dorm and Photon shot’s with Doom to begin gaining control

  3. Throw a random Chaotic Flame to make sure to keep your opponent honest as Ghost has limited ability to punish from full screen

  4. If you have Beam assist, Dorm Teleport + Beam Assist after a good AG will put Ghost in a brutal mixup

  5. Jump over the j.:s: and go into flight, since Ghost can’t do anything until he lands, you can plink-dash or just do fly-dashes to close the distance quickly. Make sure to unfly as soon as Ghost lands as he has good AA.

  6. Jump and make him whiff then use air dash (or foot dive) to close the distance. You’ll probably hit Ghost in the air and since he can’t act, you can attack without risk.

Hope that helps!

Pretty sure that’s how long it takes to reach the peak of your jump, not the prejump frames.

Cause if you had any idea what a second actually felt like in real time you’d quickly realize that no super jumps take even half a second to leave the ground.

I like to call beam and do a jump H hole if I’ve got Dorm out front. He’s forced to either block or super jump, and I don’t think Ghost Rider has anything really threatening coming down from super jump height. I play the same team you do, and I like to get Dorm out there with arrows behind him, since the H arrows cover the space between the M and H pillars, though it’s not perfect. I think one or two arrows fall in that space. You have to play rather defensively until you can get an opening. Lots of pillars from full screen until they make a mistake, then teleport+beam to get in there and punish. Just watch out for Spire, since that move is pretty quick if you botch the mixup. And don’t be afraid to push block back out and do it over. It’s a match where Ghost Rider should have to work a lot harder to win.

This is how long it takes you to reach the peak of your jump and come back down. Modok has a 5 frame because of his soft flight mode, he’s technically at the peak of his jump the instant he leaves the ground. Character’s with high jump frame counts are considered to have “floaty” jumps.

MODOK is the only character who can’t block during those frames. After 5 frames, he can block during flight, even :qcb::s: flight.

That is quite frightening.

I wanna pick up MODOK for my alternate team just because his theme gets me so hype, but he has so many shortcomings :confused:

Did ya’ll go over random meteor smash from Skrull?

air throw on the way down or just punish it on block

I find blocking the constant Meteor Smashes to be too risky, honestly. Air throwing is the way to go.

My preferred method of dealing with Skrull, however, is just having Doctor Strange on the field. If they’re dumb enough to try to Meteor Smash you when you have meter, that’s a free Spell of Vishanti XFC touch of death combo.

Honestly, the only character in this game that gives me trouble no matter what is Trish. She is so difficult to get a hit on.

what’s your character

I seem to always get hit by Dorm’s tri-jump H no matter how long I see it coming.

Air Throw beware Dorm medium attacks and launcher has huge active frame you can also use instant overhead attacks on Dorm.