when dealing with **cheesy **gameplay such as spamming, chipping, lame zoning etc. you have to stay patient as patience is the only way to stay focused on getting in and punishing whenever the oppurtunity arises.
Vs. Spencer- since he has a lot of mixup, stay mobile and stay away from the corner, as thats where Spencer does his most damage.
Vs. **Magneto- **he has the typical rushdown in which using an assist to break up that pressure is the most logical strat when dealing with Mags.
**Vs. Wesker- **try to read Wesker’s footsies, as this leads to his combos for the most part. simply read him, not as difficult to fight yet still dangerous.
**Vergil **
Problem-Vergil rapid slash:lame:
**Solution- **since this is one of the worst predicaments to endure, you simply have to jump around to avoid that lockdown pressure. utilize airdashing and tri-jumps to make your opponent second guess on executing slash. also, never…never…NEVER sit inactive midscreen as this is the primary position onstage that is perfect for rapid slash. use assist midscreen to put pressure on vergil.
Problem-Sword Activation
**Solution- **well, since rapid slash links to swords so well most players will only activate when executing rapid slash (regardless of connecting or not) so take into consideration the previous advice on dealing with raid slash. yet there are those random instances where your opponents activate, in this case read their inputs by watching their movement and looking for the hyper flash screen then quickly counter with projectiles or assist projectiles to keep him lockdown
(hmmph…the irony there right?)
Problem- Lvl 3 XF
**Solution- **chicken guard, super jump, dash foward/dash backwards, use assist to scave off that pressure.
**Dormammu **
**Problem- **Power of Creation(2) & Power of Destructor(1) W/Hidden Missles
**Solution- **this creates a meteor shower that covers the screen in addition with hidden missles locks down quite well. if you have non-teleport characters then simply super jump away from the meteor shower and take the minor chip damage from hidden missles…
Problem- Power of Creation(1) & Power of Destructor(2) W/Hidden Missles
**Solution- **this creates a volcanic eruption that spreads across the stage, in which missles help lockdown. since the eruption takes a while to come out, you can super jump away from the damage and take missle chip damage in the air.
**Problem- Stalking Flare **
**Solution- **since stalking flare tracks until connecting, the only way to not take damage or chip damage is to actually hit him to erase the flare. at a distance, its often logical to wait to see what your opponent will do after flare is on screen, if they sit and wait for the chip damage then try to get in and attack. you only have a few chances to open him before the flare comes around. if they are putting pressure on you with assists, dark spells or even teleport…it is wise to play it safe in just eating the chip damage.
Morrigan :lame:
Problem- Soul Fist Spamming W/Hidden Missles
**Solution- **well many think this is the lockdown that everyone will fall victim to, right? I think not, cause if you actually look at a typical Morrigan player ehem…ChrisG, you will see that they all have one thing in common, the abuse of the Doom assist. when you have a player that uses an assist quite frequent, then history has shown us (from the Mvc2 days) your first priority is to eliminate that threat asap. in a match against Morrigan you have soul fist as the primary threat yet many think that hidden missles are the threat. they are a contributor yet not true danger, its the soul fist damage either hits or chip damage! yet your opponent seems to call out hidden missles as if its the threat. what you want to do is have a point character that has projectiles, Magneto, Storm, Sentinel (spit breaks up soul fist spam) and all quality characters that have projectiles (your preference taken into consideration) we all saw Fanatiq with Mags spamming disruptors, that what…DISRUPTED MORRIGAN SPAM!!! following suit was FChamp also, yet they did not stick with it long enough to discourage Chris from spamming with Morrigan which resulted in their frustration and ChrisG’s victory. whenever you play a lame style you have to counter with your own lame style, this neutralizes your opponent and now they have to go to plan b. simple as that, hope I help you guys out with the derping…I for one think its quite insignificant.