The how to deal with durpy stuff thread. Exploring install supers, more missiles

I quit last week because I didn’t want to run the gauntlet of Dr. Derps.

Seriously, what the fuck? I can deal with missles assist just fine, but once he’s on point (either because I snapped him in or killed point), I can’t press any button because FOOT FOOT FOOTDIVE hits EVERYWHERE around him (seriously, it even hits behind and above his head). I guess I can attempt to zone him out but that’s kinda tough because his beams beat mine. Everything he does is safe. He can combo off anything, including most of his throws. Even if I have a great move with a great hitbox and I perfectly space it, it doesn’t fucking matter because body dive causes hard knockdown even from a trade AND you have a god damn century to combo from it, even if we traded from the top of the god damn screen.

Oh you’re going to snap him in and try to mix him up? Dr. Derp doesn’t give a shit about your carefully thought out mix-ups, because he’s just going to mash :s: coming in and, like I said, because it hits EVERYWHERE, you just lost that character even though you were behind him and he hit you with the back of his head. Can you guys tell I played a bunch of Dr. Derps in casuals today?

I beat most of them convincingly but GOD DAMN he fucking infuriates me, especially because I mained him in MvC2 and I hate to see his current incarnation. Also because his lasers aren’t pink anymore.

Okay, after playing some casuals with my friends I noticed that my team was getting destroyed by Wesker on point with Taskmaster front arrow and Super Skrull with the Tenderizer assist, which happens to be one of the most bullshit assists ever.

I can deal with Wesker alone, Taskmaster is an ok assist and I find those matches playable, but that fucking Tenderizer backing up Wesker is one of the biggest problems I have. For real.

I have a dominant style, I know how to block, I know how to chicken block as well but when each match starts it is so frustrating to deal against wesker trying to hit you and changing sides while you’re locked by tenderizer. Tenderizer will lock you in place, chicken blocking becomes nearly impossible and I know that I could just block low with some of my characters in order to somewhat avoid being hit by tenderizer but that isn’t an option either because Wesker is teleporting above you so you need to block high, he lands and goes for low hits, teleports, hits again and calls assist.

I know how to play against Wesker in many different situations, but with this specific setup there’s too much going in the screen at the same time and it becomes a lose / lose situation, at least for now.

My best characters are:
Dormammu
Firebrand
Magneto
Amaterasu
Viper
Akuma

I also know how to use other characters but these are the ones that I can make shine. Specially Dorm, Firebrand and Ammy.

Cross counters, EX Seismo and a few hypers with invincibility were able to buy me some time to breath, but spending one level and not doing that much is just way too unforgiving.

The only ideas that I have for that matchup is to put Haggar’s Lariat assist or Strider’s Vajra because my point character seems to be locked all the time. I haven’t tested any of this but I just NEED to figure a way to take Wesker away from me.

I also considered to snap out Wesker and try to setup a kill for S. Skrull (which is not an easy task BTW)

Realize that Vergil has no real high/low game without an assist, so you just need to worry about left/right mix-ups. Shit, I’d be more worried about his mix-up potential if they spend the bar on Devil Trigger rather than Spiral Swords.

Honestly even if he does hit you off spiral swords, the combo is HEAVILY scaled and he won’t be doing much damage at all

Pretty much. I have mained Doom since MSH just because I love his character. I always felt special playing him on point in marvel 2 since everyone just hurp derped with rocks. Now he is not a super easy character in this game but god damn that foot-dive makes him so braindead in more ways than one. It has to the single most retarded buff I have even seen in anything ever. (Besides hurr derr buster cancels) And yeah I been asking for DAT PINK laser DLC since last April. But of course…Capcom. sighs

he can instant j2H got that fucking cross up (the one where he spin) + he can tp everywhere and i cant do a goddamn thing because “spiral lol”.

I never played MSH, never played a single round of competitive MvC2 at all, mained Doom since MvC3 and even I feel guilty as fuck whenever I land a j.S footdive. the only IRL footdive I’ve ever seen worthy of hard knockdown is that one from Chuck freakin’ Norris where he jump kicks some dude through the windshield of his freakin’ car. thanks Capcom, now everyone on SRK thinks my character is derpy. j.L, j.M tridashes? all you need is one button to open people up. dash cancels through advance guard? THOSE EXIST?! lol. @.@

Dormammu crossups with a projectile assist (usually Disruptor)… good luck blocking that shit ugh. again another thing I do to people that I’m guilty of lol. good for me if I’m the Dorm/Mag player but not if I’m Strange and struggling to beat out that stupid j.H that has, I swear, a million active frames and a ridiculous hitbox. oh well, play to win~

Task (H.Arrows) / Dorm (Hole) / Doom (Beam) here

The main problem with Dorm is that if he isn’t backed by a screen clearing bean (i.e Iron Man, Doom, Mags) or very power projectile assist (i.e. Hawkeye, Task, Arthur) then his zoning and cross-up game from full screen are rather lacking (that finger shot cross-up is way too slow and readable to really be considered “effective” IMO). Sounds like your going the MastaCJ route of trying to apply dominant pressure against you opponent with Dorm which is fine, but Wesker is better at it than Dorm so you may have some problems. The main weakness that Wesker has is he has very few safe options for covering the area above him which the Tenderizer assist covers very well. Plus since Dorm shines in the air more than on the ground, it really is almost the perfect neutralization of your options. Of the character’s you listed, it seems that only Mags is capable of really complementing Dorm very well (or it least to my knowledge).

If you aren’t opposed to learning a new character, might I recommend picking up Trish with either of her trap assists in case you don’t want to use Haggar? Those assists are excellent at stalling offensive pressure and locking down your opponent as your opponent has to account for it. Peekaboo is damn near spam-able as an assist and it really limits Wesker’s mobility options. Plus since the trap stays out long enough to call Trish back out again, you basically have a trap out 100% of the time. Hopscotch is a little neglected because of how short it’s duration when compared to Peekaboo is but it comes with the bonus of not being able to be disabled by physical attacks which might be a big bonus for you as then Tenderizer can’t negate it. The other advantage of Peekaboo over Hopscotch is the hit-confirm off of Peekaboo is very easily whereas Hopscotch is near impossible. Also, they both stop any full screen Maximum Weskers so the window for punishing them is very small for a Wesker who tries to do it on reaction. The only other assist I can see helping out based on the character’s you listed is the Akuma Tatsu, but I think (need confirmation) tenderizer actually might beat it out since S.Skrull has favorable hitboxes versus hurtboxes in that situation unless you pre-emptively call the assist.

I’m a hardcore dedicated keepaway team so I don’t generally have problems against Wesker combined with Skrull as he rarely gets a chance to touch me (unless XF is involved, god damn he is fast…) but if you are going to try and out pressure him, you’re going to need some tool that either allows you to start pressure from further away than Wesker and Skrull, or an assist that shuts it down. Haggar obviously is an excellent option for shutting down offenses but comes with the liability of Haggar by himself and that the assist has to be called more carefully since you need to time it when Wesker is getting in.

The only other option I can think of for your characters is using Ammy on point in this situation. Since she is so low to the ground, Wesker has a hard time against her since you removed the gun from the equation and you can basically just use cr.:m: to punish tenderizer safely and pressure Wesker as she can get under tenderizer (or use a character who has a low slide). You can punish naked teleport punishes with j.:h:, making a nice option select. Plus, paper is really effective at stalling Wesker and if you really want to be super annoying go whip mode, backed by Firebrand Flame ball and Dorm Hole assists to make Wesker work hard to get in without taking absurd risks.

Sorry I couldn’t be more helpful but hopefully it’s a start

I also had dedicated keep-away teams before, and I also tried with some of them in this situation.

I believe that the main problem that I have is when the match starts, Wesker stays in my face even before the fight starts, if I try to super jump he will try to grab me in the air, which is something I can see coming and tech out of it, but when this happens he already called S. Skrull so I get locked. If I don’t go for a super jump, he will just jump behind me after calling Skrull and switch sides, after that it just goes downhill because I can’t punish Taskmaster due to Wesker teleporting and making the assist call pretty much safe.

I forgot to mention that I also know play with Trish pretty well, I tried that too but many times she got caught by the Tenderizer. There were a few times that Peekaboo got Wesker, but even with that he was safe due to the Tenderizer assist keeping me locked. Ammy wasn’t doing any better because it was impossible to punish Skrull when Wesker was teleporting.

i believe that Strider’s assist will beat Wesker’s rushdown by itself, however, I don’t know if it’s a safe call when Skrull is out.

The reason why zoning is not working is because if Wesker manages to get in, I don’t have a single way to take him down when Skrull is assisting him.

I know Haggar’s basics and I’ve seen him in the tournament scene, his assist is a plus, but I don’t know if the character himself is good enough in order to consider him (I know he has some terrible matchups).

I know that my defense will be improved, but, what happens when Haggar makes it into the field of battle? Any help with this?

Doom is the character I choose when I don’t feel like putting in effort as magneto. Why tri dash in and do a bunch of crazy shit when I can just cross someone up with footdive and have like 100 frames to hitconfirm out it. He fullfills the same role as magneto, but at the same time does more damage and has better assists. Not to say he’s completely better but he requires so much less effort that it’s sometimes hard for me to take doom off a team.

I remember when Magneto didn’t take much effort.

Yeah faster dashes+blocking while air dashing+disruptor but still took more effort than footdive. He was also far more fun than this doom. Doom just isn’t a very exciting character for me to play anymore. It’s not necessarily just footdive but in general. Doing his combos feels so autopilot, considering the fact that they TOD with little to no effort. Yes, I am aware he was also like this in vanilla. Hell, my friend who has terrible execution could do doom corner loops in less than a day, yet he struggles to complete a magic series bbcs combo. Moving with doom is also greatly exaggerated in terms of difficulty. His tac combos are mad fun though.

I think the fun part about Doom is his normal cancels into dashes to constant push your rushdown on them even if they advance guard. Especially with an assist he can pretty much stick to you like glue once you get it down. I’ve still yet to see anyone really master it yet so it’ll be interesting to see the new stuff people come up with using it in the future.

I was getting bored of Doom and wanted a beam that was better for mix ups so I picked up Iron Man. Regardless of how much better Doom is than him I can’t leave him now because he gives my team a full screen DHC and he’s definitely more fun to use than Doom.

I’m not gonna lie I still think Magneto’s difficulty is wayy overrated. Disrupter call drones tri-jump. Rinse and repeat until you get a hit fly combo that builds 2 bars gravity cheese. /salt

how i deal with firebrand’s kick? i think is called bon voyage or something, that thing seems like + on block and has a gigantic hitbox (or bubble), how can i punish that thing?

Fly combos don’t build 2 combos and are garbage combos to begin with.

He lost his vanilla combo where he flew and just HdashHdash? because this one was close to building two meter.

You have to account for each H building significantly less meter and him not getting close to as many hypergrav reps once he reaches the corner. Magneto is not a tod character anymore unless he has the level 3 available. He has the tools for complex resets which will become used more as time progresses.

He does have very complex resets I’ve already begun experimenting with and implementing into my gameplay. 1 mix-up and that character is dead usually with only 1 bar used.

Granted they’re all mix-ups using reverse polarity + assist but timed differently so that -

A) If they attempt to tech roll forward out of the corner, they’re stuck in a left/right mix-up they can’t block on reaction + the fact that I can choose which side I’m going to put them on
B) No tech roll/ backwards roll, they’re locked down by my assist and have to eat at least 2 high/low mix-ups before they can do anything besides alpha counter/ raw tag

Forcing air recovery works for characters without air mobility or insanely good air moves (you already know who and what move I’m going to say so I won’t bother saying it) and even then it’s more dangerous.

It’s tough to start Dorm against Wesker initially mainly because you are at such a disadvantage in terms of spacing and options. I would highly recommend not starting Dorm on point against Wesker unless you are either godlike or capable of reading your opponent so well that you can neutralize what they will throw at you. Strider’s Assist is only good if you can control the ground in a dominant manner as most people have started to develop tech to counter it. I don’t know too many people who make it work as a counter to Skrull’s assist as it seems like Skrull would catch Strider easily. I usually start Doom on point against Strider players, build up two meters and wait for when they call him. Sphere flame into Dorm orb or Up Arrows = One dead ninja. Also, a lot of people are starting to figure out that a good meaty attack will knock Strider out of his kick and then you can pretty much do a quick combo to kill him. Strider’s Assist shines when you force someone to take to the air, which a good Wesker player doesn’t really need to do in order to attack Dorm. That’s why Doom / Strider works so well because in order to get in on Doom, you pretty much have to go air borne as the beam pretty much can overtake anything else a team can throw at you.

If you set on starting Dorm, then Haggar second is fine, but then you need a really good top tier lockdown assist as running away from Haggar is way too easy without one and Dorm isn’t exactly the best at chasing people down either. Even Strider’s Assist is kind of worthless in this regard because you can’t really combo off of hard knockdowns with Haggar without assists (and if he is second, I’m assuming Dorm is dead) unless there is some tech out there that I don’t know of (relying on an XFC to do a combo isn’t a sound enough strategy IMO but who knows). Only ones that come to mind for me are maybe Dante Jam Session, Doom Missiles, Strange Bolts, Ammy Cold Star, etc.) Another option is to go with Phoenix anchor. I forget who, but someone had a Dorm, Haggar and Pheonix team in vanilla and I think it worked fairly well.

The final option is just get good enough at footsies so you don’t get crossed up in the first place but Wesker isn’t exactly somone who is easy to space out for anyone. Other than that, I think you’re going to need the help of someone who has encountered this before as I don’t have enough experience regarding this otherwise.

Sorry

I started practicing with Haggar in my team while using Amaterasu or Firebrand on point and Dorm as anchor. Haggar’s assist is just way too good, even tho I don’t have the best Haggar, my characters can do more stuff than they did before.

I think this will improve my game, I just need to learn more stuff about Haggar in order to make him effective.

Thanks for the help.