The Guy Q&A Thread: Post your questions here!

Guy pretty much has to be on top of the opponent for it to grab, otherwise it’ll do the elbow.

as anyone else feeling like U1 is great for show but not for dmg?

i hate pulling off a bushin combo > U1 and it do no dmg … its nice to be able to do it but after bushin combo setup in the corner , U1 does very insignificant dmg for an ultra…

gonna try U2 for awhile since his focus is pretty good…

I believe the Bushin chain (or FF combo) is considered a special move, so you can’t chain it off of chained jabs. You have to link the last crouching jab with the start of the Bushin chain, or simply a standing jab. That’s what makes cr. jab x 2 such a good hit confirm IMO. Plenty of time to confirm hit or not, and plenty of time to confirm standing or crouching on hit, so you can determine whether to go to target combo or Bushin chain. And it should leave you in range on a majority of the cast.

TL;DR : Link the cr. jabs and the FF Combo.

I find the cr jab to target combo is much better for most situations because it hits crouchers, and well, most people seem to always be blocking low…however…

For bushin, after the first jab you can just press all 3 punches and HK the same time, 3 times and the rest of the combo will come out, made a separate thread with more detail. I guess it has something to do with move priority in sf4.

Is it me or does Guy’s air throw have terrible priority? It seems to always get stuffed.

It definitely falls short of Guile’s ownage. I’ve found that Guy usually gets beaten out of air-grab by air normals… I haven’t tested much though.

I’m pretty sure that is what ex. air grab is for, it becomes Guile quality ownage I think…

Got lots of learning to do ya know

Honestly, what’s the point of having an air throw if everything else beats it anyway? At least his elbow drop has pretty good priority.

Instant air EX Grab is godlike.

Are you talking about crouching jab into bushin chain ? If so, the bushin chain connect after a crouching jab. Cr.lk => bushin chain works too.

Is there any reason to ever use the :hp: Izuna from full screen other than psychically? It seems to have almost no use on reaction to anything other than horizontal projectile ultras. It (any Izuna for that matter) seems to get stuffed by almost anything, and the EX version seems to only be useful against fireballs. The :hp: Izuna seems like it might be ok for escaping and resetting the distance, but Guy at full screen has no advantage. Against any good player it’s neutral or in their favor if they have a projectile or are ahead in life. Run/stop only seems to work once or twice and only because of the suprise factor. If you’re playing the same people multiple times, they know what to look for and aren’t going to fall for it much again.

Guy seems to only be at his best at mid range or within standing forward range and his “mix up” games are almost just as much of a guessing game for him as they are anyone else in terms of safety. In almost all of my games I am forced to always remain on the ground and just attempt to poke because I have very few opportunities to actually punish anything with a real combo against compentent players.

Correct me if I’m wrong, but doesn’t the bushin chain whiff on almost all but the largest crouching characters? I rarely bother to even attempt the chain anywhere outside of me being in the corner or against it’s obvious punish uses (Rufus), but as far as starting it with a c.:lk:, I would rather go into the target combo. At least that way even if your reaction is even slightly off or there’s any lag interference you aren’t going to leave yourself open.

That irritates me though, because even though you’re right, you’re conditioning your improvement on playing Guy based on online BS and that’s just going to make you worse as a player in the long run.

Not really guys. Bushin chain is not more difficult to do then Akuma’s loop, and if the loop can be done online the FF combo can be too, easy mode. As far reaction time or whatever goes, read my previous post on last page. You can hit confirm it with crouching jabs.

It’s important to Guys gameplan IMO to learn to use the FF chain. Pushes them far away, good mixup after, combo into ultra in corner.

It’s no different than having to use two jabs to hit confirm unless your reflexes are so good that you can do it off one crouching short.

I’ve yet been in a situation where if someone is in the corner, they are there long enough to actually get hit by an ultra, let alone the bushin chain in the first place. Almost everyone is crouch blocking and if they aren’t, depending on who they are, have many ways to get out of the corner just as soon as they are put in it. Trading hits, or completely snuffing almost anything Guy tosses at them is the least of his worries. And crouching jabs don’t hit players blocking period, and even if they happen to be trying to do something that the jabs hit, they are not forced into a standing position if they were crouching…that’s the primary reason to do the target combo in almost all situations save a few.

can he combo at all from his bunshin flip elbow drop? Seriously, i can combo from regular elbow drop just fine but elbow drop from bunshin flip seems worth my steaming pile of crap. Even in training mode i couldn’t get anything to link after it. I read the frame data for guy and it seems that elbow drop should be the same but it’s not…

Can anyone confirm this?

I replied to you in the combo thread, but I believe the Bushin Flip elbow drop is really hard to combo from unless you either have the right space and timing, you counter-hit with it, or the opponent is ducking.

Edit: Kelevra showed that it is possible to combo from the Bushin Flip elbow without counter-hitting while the opponent is standing.

The Bunship Flip elbow is really situational. In regards to that, what would be good to do right after it it’s blocked high?

just wanna to make sure. thanks for the info!

hope you don’t get countered.

start your blockstring / combo

or go for a tick throw

lp.elbow flip mixup is good if you do it right…

you can just block after some mixup cause you opponent might expect more after a flip and punish uppercuts and such.

The idea behind the bushin flip elbow is to get your opponent to block low.

If they are blocking high, it doesn’t combo unless it’s a counter hit.

But the point is, if they’re blocking high, throw them.

Is there a way you can combo in to ultra 1 without the help of a corner?
When I do it from his LP,MP,HP,HK FADC setup all I get is 2 hits.