Watch vanilla Shiro vs Daigo. Look at the range at which Daigo can punish Shiro’s wheel kicks - it’s rather close. The range at which wheel kicks are safe is not a large area - it’s right next to where they whiff. mk and hk wheel kicks really can’t be spaced safely because of their angles. Don’t just look at the frame data, try it in training mode.
Even with lk wheel kick, like I said the safe spacing is specific so if you are just walking he is risking either being unsafe on block or whiffing - and in both situations he eats s.mp xx slide/EX Hozanto.
Soon as Abel gets his Ultra 2, the game changes completely - it’s actually ridiculous how much that ultra alone controls the game.
Anyway it’s all about the spacing - at this point you don’t want to take risks. If you’re near the corner, it’s not such a bad place to be to avoid the ultra 2 cos you can just wall jump. If you’re mid-screen and in position where a forward jump and back jump can be punished on reaction with U2 - you can either do HP bushin flip and go the other side, or if you’re close enough to abel and you think he’s not gonna let go instantly, you can break his armour with ex hozanto.
If they do it on wake up, and you’re next to them, they might try cancelling the ultra etc. So just respond with ultra 1 instantly after they execute.
Hey guys and guyette’s I’m a Gen player and thought I’d give Guy a go, was hoping I could pick up a sparring partner and some good tips and or tricks to play him, halp pleez?
My execution and timing isn’t too bad, I just need some Guy experience. Of course if anyone could tell me some traps and footsies advice please, I’m all ears
Well after 2 weeks of using Guy solid, I have to say…HOLY SHIT are his matchups a walk and a half through the valley of death!
Jeezus mary & Joseph does this man have some HORRID matchups, but so damn fun to play, Any of you finding yourselves holding on for The AE vengenace that will be dropped with Guy?
You have to utilize everything Guy has and can use in his matchups. Get inside your opponents head and try to fluster them. If they are sitting back waiting for you to come to them, play the waiting game with them (as long as they don’t have the lifelead). If they are rushing you down, block and tech everything that comes to you, wait for the clear moment to either do reversal, and if they make a mistake go for that optimal punish. Have to have quick reactions, great pressure and baits,
Just because ive only been playing for 2 weeks doesnt mean im not knowledgable, been playing 4 in general since 2 weeks before vanilla dropped lol.
I understand him as a character and all about him, even with being completely on point, he has some horrifying matchups, thats all I was really saying…
You ever played an actually good Rose before?
HOLY SHIT that fight is hard.
yeah rose is alot more difficult than it was when i played bison haha. you gotta go out of your way to beat those backdashes during the footsie and rose drill pressure
Okay, for wheel kicks: I was wrong about heavy wheel kicks being safe. If they’re at the right spacing the s.mp will whiff. However, if you’re anywhere near Abel, you can mash either jab and it will beat wheel kick 99.9% of the time. You can also cr.mp it on reaction from farther away and if you try to zone with s.mp it will usually beat it too. Far s.hk is only good vs heavier wheel kicks.
If you are just walking though you can make wheel kick unsafe by spacing and the s.mp will punish if it’s in range. Or you can reversal EX Tatsu for 2 hits.
I think it’s possible to *react *to Akuma’s teleport with run slide. It’s one of those things you get faster at with time. I was doing it to some Akuma earlier tonight - pretty sure he must have been blocking low.
I don’t use OS’s against Akuma much because you can easily condition them not to teleport by punishing them from wall jump (if they teleport out of the corner), or from a HP bushin flip on their wake up (anywhere mid screen). That’s when they stop teleporting, or if they do, they do the opposite direction i.e towards Guy or towards the corner.
I’m just starting to learn guy. Could someone give me the best normals for AA purposes? Couldn’t find any discription of how to anti-air with his normals in the threads attached ):
In a match none of these seem consistent at the range people like to jump, like at a 45 degree angle. I get more luck with jump forwards mp than any ground normal… am I doing it wrong? I’m used to anti-airing with normals with Gouken Also cr.mk seems good but you only get the 40 damage hit and a knockdown. cr.hk seems ok.
EX Tatsu is my most consistent anti-air and hk tatsu seems to work sometimes but I don’t know why it does sometimes and not other times.