I’ve been having trouble stopping and punishing Akuma’s far standing roundhouse. The double kick. When playing Guy it seems so safe. A buddy of mine uses that kick over and over and I can’t come up with much to stop/punish him.
What I’ve been doing is anticipating (guessing) when he’s gonna throw it and I’ll throw out a cr.rh or EX tatsu. Neither are safe enough on block to throw out on a guess… What would you guys recommend?
@ Westnine
cr.mp/cr.mk.
you cant punish it on block, but you can beat it out by throwing random cr.mp pokes. itll shut his st.hk down and deter him from using it. after you nail him enough times he’ll stop. also, you can cancel cr.mp into EX hozanto for some extra damage
against akumas double kick seems like the least risky thing to do is throw out st.mk ive never had it lose
A few people a while back said that they focused the first hit of Akumas st.rh and then dashed in and punished with combo of their choice.I’ve tested this and it does work,the problem is you can’t do it on reaction to the move.Youd have to pre preemptively guess the roundhouse was coming and be already focusing so you could absorb the first hit and dash forward afterwards.
What are Guy best Pokes and Normal moves ?
Hi guys !
I am new to SRK and Guy. I read the thread -Way of the Sneaker(guy hitboxes(ALL), damage, stun, bnbs) which great to start with but I could not find any information. So here are some questions I have. SO if someone could send me to the right thread or answer my question, that will be great :
- what are the good poke for Guy
- which of his normal moves are the best as per example Ryu C.MK or Rose C.MP
- AA
- Is it possible to go under fireball with C.HK, And Run slide ?
- How to avoid being thrown after Bushin elbow ? I kept being blocked and thrown when doing it ? any tips on that ?
Thanks for your help!
-Pokes are mostly used for footsies, and Guy just isn’t good at them. I’m sure someone here can give you information on one he has, b,ut honestly I think it’s a waste to even worry about it.
-C.MP, C.MK, MP, HP, and his command normal d+MP in the air are all pretty good.
-TK Izuna drop. Pretty much it makes his jump start off with him doing his Izuna drop air grab. EX Bushin Senpukyaku is also a good one, don’t bother with the non-EX ones, they get beaten out alot. S.HK, S.HP, C.MP, and C.MK can also AA, but it’s easiest to just use TK Izuna.
-Other than high tiger shots, no they can’t.
- The elbow after a missed bushin flip is negative on block so you can’t really do anything, but get punished. The command elbow which is D+MP in the air is a much better choice for coming down on the opponent.
So I remember seeing kiryu landing lp bushin flip on a persons wake up a long time ago off c.mk I remember getting it like 80% on ryu training dummy set to crouch but I moved on to practicing other things anybody know why noone uses this?
@ShineErection: Thanks for the tips
Sorry but I am not sure to know which move you call TK Izuna : is it the bushin Flip Grab or the Air throw ? In either case, I keep being hit by my opponent before I can grab him, but that is probably my timing which is wrong.
Arghhh this is too bad. And can you jump over a FB with Run + HK
Pretty much no.There are some very specific instances where this does work,for example EX run through an EX fireball from a Ryu,absorb the first then HK over the next part of the fireball(EX fireball counts as two fireballs).Same goes for Guiles EX sonic boom.It probably works consistently on Sagats low tigers too.
Those are the only instances though,and you shouldnt really be put in a position where you have to do that in a match anyway.
Although EX run absorbs two hits, so you can just go straight through them.
cr.HK goes under Gouken’s fireballs too. :tup:
Not only is it already difficult to space and time the LP Bushin Flip perfectly (because you’re aiming for the one frame the opponent is considered standing on their wake up animation), but invincible moves can also beat it. If Ryu has U1, do you really want to try this?
The range is big enough where if you can land behind your oppoent if they for an ultra, so it can be a useful bait.
cr.hk goes under Seth’s booms as well. lp bushin flip (if spaced properly) will beat out any reversal SRK attempts.
How exactly do you use ultra 2? I’ve been using this ultra and honestly I almost never get to land it. The only times i’ve ever been able to use it were after a focus crumple or a whiffed/blocked srk. Can you use it to punish like an SPD? I’ve tried doing run/stop mixups and getting it in otherwise, but they just jump out of it no matter how close or whatever they are.
For the most part, you just punish. Theres a few moves you can grab people out of, and if you can bait a normal you can grab them out of that as well. Mainly you take U2 because the damage is better than U1 in a punish situation, and landing U1 in a combo is mostly usually very very unrewarding.
Nitpick/to be exact mode thing…
Ducking roundhouse actaully goes under shoto fireballs(dunno about chun or guile but id assume it does)as well, but you have to time it really early. As when guy is starting to end the slide. So its really hard to do if its not vs a fast fireball or you didn’t hit to get that extra freeze frame.
I use U2 for i would say about half the matchups
Thanks all for the answer !
I did not know that .
Yes, I noticed that for Seth Yesterday. I’ll try to find some video for the lp busing flip, because I cannot space it properly yet
I also noticed a weird thing yesterday in training, I dunno if seomeone knows about. Certainly not very useful anyway or maybe as a reversal mind game, but you can cancel guy Overhead during the startup animation frames into some of his special move : all hozanto, and also EX hurikane Kick… I did not succeed for the other moves . I did not test Ultra/Super.
OK I think, that a test in training mode has to be done on that !!! It works with Rose’s slide but the timing is also tricky and it does not work with Slowest fireballs. However, I would have expected that to be common knowledgde if it is possible ?!? Anyway Vs Guile or Chun or Dee Jay, even if it works, they would have probably recover by the time you hit them so it wont’ be useful except if you can anticipate that they will FB you and if you are close enough.
@Shineerection : I Worked on my C.MK yesterday… this move is quite awsome. cf.HK + C.mk seems to beat a lot of move if the slide hits and is spaced properly! But I am not sure if it was just my opponent that did not knew how to punish me… Those move does not link so if someone use the proper move it should be able to counter me ?
@
If someone knows what you’re doing they can punish both the c.hk and c.mk. For example, Guy can be thrown out of his slide, so if they know that, and all the timing/spacing they can shut down that. However, if you keep spacing c.hk so that you hit them near the end of the slide, you shouldn’t have to worry about being punished, because you’ll be safe on block/hit. Some people will mash throw after even if it is a safe slide, so you might want to crouch tech after it.
As far as I know they can’t punish c.mk on block, and if it hits you get the knockdown. So, unless you throw it out and whiff you should be pretty safe using it.