And now here’s me, after some random guy recorded our match and told me that he did so. [media=youtube]rgxH63smg-Y"[/media]
edit: Good job, Nemesys…what was with those double dashes? Accident?
And now here’s me, after some random guy recorded our match and told me that he did so. [media=youtube]rgxH63smg-Y"[/media]
edit: Good job, Nemesys…what was with those double dashes? Accident?
Yeah, transitioning back and forth between Guile and Fei Long screws me up. I have a habit of dashing forward to rekka. Usually takes me awhile to stop doing it. Like 3 or 4 straight games with Guile.
I guess that’s the downside to playing charge and qcf characters. lol
Nicely done with your match. Everone seems to be fighting Akumas these days.
Eh, he was actually pretty good fundamental wise. Kept his c.hk moderately sparse, decent corner trap, good flashkick baits… but random flashkicks are random! I lol’d a bit at how it worked out for him, but something I’ve been doing lately after training an op to tick throw is, for example,
j.lk > c.lp > c.lp > walk forward a bit > s.hp.
If you score a counterhit you have a chance to link another s.hp. Thats 240 damage! Almost as corny as dp > ultra! Main issue with that being that s.hp isn’t the fastest move in the world at 5 frames and you can get thrown out of it if you aren’t careful. Another benefit to this however is that if your op is mashing a shoryu, your s.hp may trade, meaning you take 10 more damage than the op (lp shoryu) and your out of his ultra range.
It’s 270 damage: 120*1.25 + 120
Also, if you can react, it’s better to combo into sweep on counter hit imo. 10 less damage but a clean knockdown is nice :bgrin:
I’m just starting to implement this too… my friend brought his japanese guide to a sf4 gathering, and in it this technique is mentioned~
I was also lol’ing at ticking into ex flash kick on block. It worked like everytime! Super psychic lol.
Some of my matches from a recent tourney:
[media=youtube]dsypq0ChoiA&feature=channel_page[/media] (vs ryu)
[media=youtube]tMEU2ua865U&feature=channel_page[/media]
[media=youtube]GoTT5auDAr8&feature=channel[/media] (vs sagat)
[media=youtube]GqyLx0ALt50&feature=channel_page[/media] (vs honda)
[media=youtube]_PPYvPFnrAs&feature=channel_page[/media] (vs akuma)
[media=youtube]Pkg39-oP7Bc&feature=channel_page[/media]
[media=youtube]MLq2O5nZC1U&feature=channel_page[/media] (!!)
[media=youtube]p626695T3qA&feature=channel[/media] (vs blanka)
Nice videos, DG. I’m not a pro or anything so don’t flame me for questioning this. But what happened to the Akuma player? He seemed afraid to put pressure. I was under the impression that Akuma’s best game is when he’s all offense.
Edit: What I really mean is what kind of fear did you instill in him?
[media=youtube]MLq2O5nZC1U&feature=channel_page[/media]
:58 this is sick
My goodness DG, only watched the first video so far but daaaaaaaaaamn.
Not necessarily, being fully offensive will typically get your ass beat, Akuma, just like any character, needs to know when he can and cannot engage his opponent. Most likely he just felt that he couldn’t get in on DG. Aside from Akuma’s ability to be outrageously offensive, he can be outrageously defensive just as well via teleports and zoning tactics (between air fireballs, normal fireballs, shakunetsu fireballs, and SRK, he’s pretty solid at keeping someone away from him).
9/23 TRF 5v5
11:45 Fujisawa vs ELF
That’s me using Honda. :lol: I got owned hard. I need to play against your Guile more. Good shit man and congrats on winning the tourney.
[media=youtube]6tWpIOHC1-Y&feature=channel_page#[/media]
sorry if this already posted before, But How can this air throw connect after FA crumple backdash then jump in air throw?
has try it in training and always fail. air throw whiff and dummy already fall.
Any tips? thx before
wtf, did you trade with blankas ultra w/ c.fierce?
[media=youtube]Pkg39-oP7Bc&feature=channel_page[/media]
~1:00
Daaaaamn Dagger. Those videos are humbling.
[media=youtube]GqyLx…e=channel_page[/media] (vs honda)
3:19 made my day. I am practicing that one.
Try it with a forward dash after crumple in training mode. Lv3 FA—>dash towards—>jump straight up and air throw (back only) right before landing. It will take several tries before you find the sweet spot. I have never seen a backdash to air throw, going to play with that one…
edit: sorry for 2 posts in a row…
ok thx for the tips, anyway, the url is invalid?
ggs.
Like the projectile manoeuvre: sb b.lk sb dash.fwd fadc.fwd c.lp s.lp s.hp (cute as shit)
Noticed the s.hk(close) aa - sweet.
Love the way you break charge and stay slippery.
Your early air-throws are on point.
Solid corner game.
You lose your shit a couple of times during the matches (1st round, 2nd match vs. Akuma is a good example), but I know that routine all too well; distractions, complacency, or ego are my fire-starters ;).
No s.hk(close) vs. Honda
yes, tested it, and it work. LOL
maybe back+throw has bigger hitbox than front+throw, what a weird glitch, lol
thx, guru primo.
Gilley said somewhere that backthrow has more vertical range while forward throw has more horizontal range (referring to air throws).
Referring to Dagger_G’s videos:
Nice to see someone else using Guile’s j.mk. That thing is quick and has great range. Plus, the angle makes it win tons of air to air attacks.