The Guile Thread

he wasn’t eating me up with rolls as such. if i predicted them, i could just go the other way if i wanted to. my point was that he has way more advantages than guile does on rolls imo… both when he’s rolling **and **when guile is rolling.

guile guesses gief’s going to roll - resets the situation so its back to zoning. if you attack the roll, you’re in his face (and why would you want to be there?). but here he basically gets a free tag out if you’ve already thrown a sonic boom to keep him away from you.

guile doesn’t guess geif’s roll - geif’s now right on top of you. perhaps the best thing to do at this point is meaty jab (but maybe ex spd beats that?) or back dash/jump back. but against one of the other grapplers (hugo/marduck) they could just go for a read ex air grab, so that’s one to watch out for. can guile be air grabbed out of his back dash in this game?

gief guesses guile’s roll - free ambiguous jump in or mixup unless guile blocks (and now he can be tick spd’d), or flash kick/tag cancel the way out of there. but if gief baits it, he can punish the tag unless its in the corner (and why would you want to tag yourself into a corner against gief?)

gief doesn’t guess guile’s roll - you reset the match. you can also tag out at this point but if gief does an instant green hand and you’ve already tagged, you’re probably eating damage.

thing is, i can honestly say that i don’t remember the last time i lost a set to gief in sf4 (including this guy). today, i was totally destroyed and mind fucked.

When I fight Gief I usually try to stay as far away from him as possible or cr.mk > s.hp > cross rush him.
You brought up some good points I never thought about. Most characters if they roll you can try to predict and go for a cross up mix up but with Gief he can just lariat out of that.

since his spd is now 5 frames, that means we can jab through it?
also does guiles upside down kick beat tech throws still? does it have any use outside combos?

I like upside down kick on wakeup. vs rolls as well. gief is something special tho. that armor makes him good. too good.

yes we can technically jab through spd, but guile’s jab is only one frame faster startup. want to risk it?

guile’s udk still beats crouch tech, but it lost it’s a.e 2012 properties. throws also lost their range. i’m trying to test it in training mode, and it seems like if you do it too early, it whiffs and your opponent can mash throw during your recovery frames to grab you…but i haven’t actually been able to mash throw guile out of it either. i bet it’s not invincible to geif’s spd, lol.

gief armor grab > flash kick, up side down kick, any pokes, any wake up game, any jump attack (+ lariat on top yay)
the lack of armor break in this game makes any armor move GODLIKE. your only chance is actually chain combos (as they are fast enough), which are unsafe…

I don’t know what that stuff means… Can you explain? Because I wanna do it :slight_smile:

Cross rush, switch cancel on launcher to air throw? I’d appreciate it :smiley:

just do LAUNCHER and then switch cancel it (mp+mk) while it hits (before your 2nd character runs in)

I was unaware that Gief had armor. Playing online without much audio sux… I think I’ll just lab it out until/if they patch the sound.

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So I think low roundhouse, or low forward x low roundhouse -> tag cancel is maybe a reasonably safe way to tag out if you need to without eating a big combo for free. Of course, you could still get comboed, but the tag cancel flash, as well as the fact that I never use low roundhouse otherwise for any reason I think makes it unlikely my opponent will be able to react to punish this. Unless it becomes common and people start to look for it…

Day 2 Guile, made my first opponent quit xD
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Wha? Can someone post what he’s talking about? Guile has an easy 500 damage combo off of a jump-in? I’d love to know it.

could be from a super art or cross art.

the most damaging thing i’ve found is jump fierce/round house -> upside down kick -> medium punch -> heavy punch -> launcher or arts.

Jump hp/hp to udk to back fierce to ex sonic boom to cr.mk->f.hk launch. Your partner can probably turn this into 500 damage. In the corner he can do this solo if you jump in and do udk link it to a back fierce, ex sonic boom, tho, cr.mk->f.mph st.fp xxx flaskick. The timing on Tue st.fp flashkick is tight. But basically my general rule for this game is that you should be doing 500 life minimum at the cost of a meter.

If I can get someone to a corner I can Jp hp/udk/ghk/cr mp/cr mp/cr mp to fk or hurricane and with little practice the combo isn’t that tough.
I would love to have recovery on boom back. I find it hard as hell to get good safe pressure going. Bazooka knee is good for keeping some real estate, but sigh not the same for pressure. I miss that one a lot.

Sorry for being negative. I know Guile is really good and all. I just hoped for a more Guiley Guile.
I would take back 1 frame links any day to have my boom back to normal again.

doesn’t it still recover faster than other fbs?

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actually, his booms have more block/hit advantage and recover faster. so, what do you mean?

No way man. Straight SF4 Guile does not fit into this fighting system. The way Guile is right now actually fits this system fairly well, I think!

I agree 100%. The new Guile fits the game perfectly and honestly it feels more like how Guile should really play to me. I would have loved for him to have 50 less health in exchange for an easier link in SF4, haha.

Going by the frame data in the AE guide on SRK and the one posted in Guile’s frame data thread, his booms do have more block advantage and better recovery (though for some reason it doesn’t quite feel like it at times), but they nerfed the advantage on his normal booms by a couple frames, so things like backfist links don’t work any more (especially since startup on backfist was increased by a couple frames too). Not to mention boom startup was increased by a frame too, but that’s negligible in comparison. And is it just me, or did they increased the pushback on booms from SF4?

guile is broken as a battery character. one or two whiff s.hp between build so much meter. in particular with meter gems on.