A military man who specializes in hand-to-hand combat. In the past, he had a countless number of encounters in the battlefield, and understands that war requires callousness. While he is not one to talk much, he has a strong sense of justice. Guile receives orders from his superiors to travel to Antarctica in order to secretly investigate a mysterious that box that landed there. ■Official Tag Partner: Abel
At E3 there was a insanely good Guile player, he made Guile look broken, like pinning people down in the corner with his great normals and Sonic Boom, if you jump and you AA with his HK, you can combo off it.
After looking around 2:22 in the video, I see that guile can now combo his upside down kick into his sweep. It looked like a link. For a while I was worried that his sonic boom got a longer startup but now I realize it’s just people charging it slightly. Haha, looks pretty cool. I always liked guile’s sonic boom startup pose.
So you know how you can charge moves and get supers, would it be possible for Guile to land GHK into a charged SH?
I.e. whilst charging down+forward and punch (assuming any forward motion will work in this case) you would hit roundhouse kick for GHK then release punch for the SH to connect?
There’s no dizzy in SFxT which is a buff for Guile. I heard S-Kill talking about tech rolling and how “it might or might not have a downside to it. There was a certain original SF character who likes to crouch down a lot, where tech rolling is reallly good”. This statement kind of implies that Guile’s SB/poking game is going to be fine in SFxT.
still a firm believer that guile and dhalsim will be difficult to deal with in this system, but we’ll see considering the changes to the system over the months.