Looks cool, but I’m probably going to wait for a complete edition to buy it like I did with Odyssey and Origins.
My favourite Assassin’s Creed is probably still the first one (believe it or not), even with all of its janky stuff. I’m a history buff and the idea of exploring historical settings and characters was very appealing to me, and with the first game I found that the present-day plotline with the Animus and the capitalist corporation being secretly controlled by a secret organization were pretty cool too, probably because they never revealed too much yet in that game.
AC2 was objectively a much better game and I enjoyed it a lot back in the day for the same reasons of the first one, but maybe they blew their load too early by revealing that the real plot of the series was ripped from an episode of Ancient Aliens.
Then I played Brotherhood and I liked it, but I got bored mid-way and never finished it. I never played Revelations even if I owned it. I played Black Flag, I liked it quite a bit, but got bored mid-way and never finished it. And that’s basically it until Odyssey, which I liked because I can definitely dig an historically-themed action-RPG.
The thing is that AC games at a certain point were being shitted out by Ubisoft once per year, the formula got repetitive quick even if it wasn’t that bad, and I ended just drifting away from the series even though in theory the settings for these games are right up my alley. Ubisoft just managed to oversaturate the same niche it created.
Nowadays AC games like Origins and Odyssey (and Valhalla too apparently) are basically RPGs that have nothing to do with the old games except for the history-theme park thing and some lip service to old plot points (and this is the result of Ubisoft trying to listen to the criticism about the series’ staleness). Looking at Odyssey you can basically just pretend that the present-day stuff and the Ancient Aliens stuff are something that doesn’t exist and the game would still work well anyway, and maybe that was the point.
I still like Odyssey and I think it’s an alright game with some potential (I felt like it was a game that wasn’t really good at anything it tried to be, but got by with how big and varied it was, if they can improve on the overall quality in Valhalla the devs might be onto something), but you can tell that the series itself is in the middle of a huge identity crisis. I agree with Eskills here, if Ubisoft had some balls it would just publish these games for what they really are (historically themed RPGs) without needlessly sprinkling droplets of AC lore into them to make them legally bound to the rest of the series.
I wouldn’t even call them historically themed, sure we finally reached a point where vikings don’t wear horned helms anymore but now they look like a bikers gang
Just finished my last presentation for my last actual class in school. If I wasn’t playing GG on PC I wouldn’t even want to look at a computer for a few days.
All I need now is an internship and l’ll officially have my Associates
you can get a game to look aesthetically pleasing while still being historically plausible, TW3 B&W looks sexy as fuck and most clothes still look like out of a 13th/14th century reenacting.
The world itself look extremely realistic due to all the little details like people dyeing clothes exactly like in those time or making bricks outside of Novigrad.
And we’re talking about a fantasy world.
Plus historically accurate vikings look much cooler than bikers in leather and furs
Using historically accurate clothing as inspiration to add more visual variety or uniqueness to a setting is generally a great idea indeed, regardless of whether the setting is historical or fictional in fact. In fact, this probably works better in fantasy settings to make the fantasy stuff stand out more.
What I wouldn’t agree with is limiting design to historically accurate stuff only purely for the sake of historicity, that’s just going to be restrictive. Indulging into pop culture or fantasy designs in somewhat historic settings helps making things more varied too.
I’ll be honest, my major gripe is that it looks very similar to Vikings with its rockstars looking norsemen.
I especially dislike those trendy haircuts that are all the rage nowadays.
Well at least it’s not all grey and brown like most people think middle ages were
I feel the same way, though I couldn’t tell you why Tenchu was so great and many others just weren’t up there. Audio maybe? Physics? I remember having a Geocities page on Tenchu. I think only Twisted Metal 2, Psychic Force, and the Deception series got that kind of treatment from me.
The theme was good. The controls were good. The gameplay was good.
Dont know if its held uo, but at the time it was a solid ass game. The key thing about it was that it didnt hold your hand. You had a point in the map and it was up to you how you got there.
Wanted to cross dress all the way to the end? No problem. Wanted to duckwalk there? Have fun too. Kill everybody or nobody? Fine and dandy. So you had freedom to actually stealth around and explore how to do it.
Tricking every enemy with a poison rice ball was the only way to play tenchu 3. Just kill them before they eat it so you can just get the item back without losing it
Also, tenchu 2’s mission editor was gdlk for its time
Tried out sekiro hoping to get somewhat of a tenchu fix but really didnt play similarly at all. Can see that the game probably started out as a tenchu game in production but they went a completely different way with it.
Tenchu z is probably the game that feels closest to sekiro but tenchu z doesnt really even feel like a tenchu game lol. Plus the game has like no difficulty to it at all.
I would go tenchu 3 or fatal shadows to get a good tenchu experience if you want to try it out
Sorry @pertho, I don’t think i’ll be able to play tonight. Can hardly keep my eyes open and still have a lot of work to do today. If that changes, i’ll let you know.
I should be fine for tomorrow night, but at this rate, I wouldn’t trust anything I say.