Don’t mean to be a twat, you two just always make me laugh is all, I have no idea how artistic you each are, so thought it’d be amusing!
Oh my god. This is a horrible idea. I love it.
I appreciate that!
In all honesty, I think any humour I could muster for this would be better portrayed in a drawing. If I’m funny at all, it’s best when reacting to other people, or building off their ideas. Coming up with a funny image of my own would be incredibly dull.
Sign up as a drawer then, eh? Folk can choose!
So what’s the deal with the dragon? Is it just a special move or is it her U?
Its a special move. She can call the dragon like a projectile, It has a hitbox coming out when she throws him. You can’t interact with him after that.
From what I saw, she can toss him, or just put him in place doing one of two specials. One is a firebreath, the other is some silly hold dat laser that gives her like 3 mix ups.
Under her life super bar, she has an extra bar that’s her “Wyvern” gauge. Kinda like Eddie gauge for Zato or Sin’s hunger gauge. She can use the wyvern while she has some meter, can’t do much without it. She has to charge the meter to use him. But she also gets some silly invincible attack out of charge. So if you see her charging, you have to move in carefully against otherwise she can hit you out of trying to hit her.
I may actually do that. I used to love drawing and used to be pretty good at it, but I haven’t done it in 15+ years.
I’ll check the thread out later to see what some of the ideas are… Really not interested in drawing Ken doing a Tatsu with his gi undone
Yo this broad was a mistake:
https://twitter.com/zenith_gundam/status/1254947588530253824
https://twitter.com/SuperKawaiiDesu/status/1254974421632266242
I draw as badly as I play FGs.
So what’s to lose, eh?
Based ArcSys gave her Sol’s Dustloop!?
She even says “Teiyah!” during it!
Man, the M:TG designers once made a mechanic so incredibly stupid, they made a power level scale and named it after it. The idea being that they can more or less gauge how or weak they mechanics they’ve made are if/when they reuse them.
I think for fighting games, you’d have to call it the Custom Combo scale. The reason being that I’ve yet to see a game with a CC mechanic that wasn’t busted. It might exist, but in more games than not its on some dumb shit.
Disembodied hit boxes that let the character that put them out move around have to be right under that i.e. puppet characters go there too. Guile walking behind a sonic boom is strong as all hell as is. But then the sonic boom has multiple options and leads to extra combos and mix ups too. Usually a terrible idea.
To add on what Pertho says, once the wyvern’s out, it’s out. You can’t recall it in any way. It’s just out until the bar’s empty. You can also summon it with with either of the projectiles it throws.
It also seems like getting hit with lower the bar as well. So you have to decide when to charge it before it ends. When it does, you have to wait for the cooldown like you used an ex move.
Speaking of which, it needs to be renamed the “Companion Scale” for the foreseeable future.
Hey Volt, why don’t you give me a funny idea and I’ll draw it… nothing lewd though.
Helping my friend run through the heavensward expansion in ffxiv and this is still the greatest song in the game. Nostalgia × 1million
Shiiiiet, you got me. I’m not exactly a paragon of creativity.
Not sure how good it is in an actual match but Zooey can just say fuck you if you’re throwing fireballs with the 5U followup.