I haven’t done shit like this since maps for Counter Strike.
But i am determined to learn.Idk if you like the SF girls though, so maybe i shall disappoint.
Actually got some “dream” ( plan ) to learn this well enough to make some sort of forum contest,with winners every month or so getting a wallpaper with their character.
I liked a lot of them before SFV.
Then Capcom decided that the best way to advance their characters is to make them shallow one dimensional cardboard boxes.
So far Rose has been spared from this.
Rose and Menat are still fine, stay away with the rest.
Both of you are wrong.
And the third is the reason why this is.
SFIV made several good fundaments to move on from a lot of old things they had hung themself for basically 2 decades.
Now instead of following what SFIV prepared and move on, they decided to dump that, recycle the same stuff again and errase the last bits of personality from the Cast.
The cast was always made out of clichees and tropes, but at least these tropes got their own unique personalitys.
And thats gone now too.
Now the entire cast consists of edgelords, sexdolls and annoying younglings, all without any sort of unique persona.
But hey, since most people just care about a Capcom logo on boot up and being buttraped by this company, there is no reason to change that.
Only a Capcom stan himself would believe that anything SF has done in the last two decades, including SFIV, has shown anything even RESEMBLING depth in character. SF Characters have no depth, period. No, Ken becoming a family man or Ryu battling with the Satsui no Hado for the 1493rd time does not count as any actual depth of character.
Tell me what development happened? Because a lion’s share of it was rehashed from SF2. Ken coping with having a family, Ryu and the Satsui no Hado, Guile getting over Nash’s death and so on and so forth. None of the characters introduced prior to SF4 had anything resembling actual character development they didn’t already obtain previously. It’s only the characters that were introduced in SF4, and even then only Abel and Juri, that received any.
Every SF character have the same exact hangups they always do. None of them evolve in any emotional way. If anything the Alpha series had to introduce shit so that the characters were given a “reason” as to why they became the static characters they are today.
We saw what happened when Capcom actually tried to make a story with these characters, it failed. Both because the writing sucked, and because the characters do not lend themselves to any actual storytelling devices. They’re the epitome of “made for Arcade”. Doing enough to make them very easy to remember and resonate with, but nothing that’s meant for you to last beyond the short stay in front of the cabinet.
Look man just because they didnt follow your fan fiction theory of Cammy being the strongest fighter in the SF universe it doesn’t make you right, especially when name calling people like that it just makes you look insecure.
There have been multiple Set-Ups of which all got either thrown out of the window or not followed trough.
Chun realising that revenge isn’t what will get her satisfied, got thrown out of the window.
Guile moving on from his friends “supposed” death and living on, 0 interactions with the guy he has been looking for for 20 years.
Cammy getting over her past and fight for the future, moans again what a terrible terrible person she was for being mind controlled. Thats still stupid on itself, but eh.
Bison actually having a better plan to take over the world, than getting into the body of some hobo. His plan was to throw the world into chaos to get said hobo.
This goes trough the entire cast.
You could say the only one who got legit development, was Balrog, who became somewhat of a dad for Ed and had a slight change in Persona. I mean he was still a money hungry ass, whos only ability is to punch stuff
They basically threw Juris set up out of the window to make her go after Cammys ass, since that seems to be a popular shiping for whatever reason.
You don’t need super deep characters or a oscar worthy writer to make a compelling story, you only need one thing, consistency.
But then again consistency is what they do the worst, so I was probably a fool to expect something in the first place.
Clearly you are a foolish human.
The strongest creature in the entire SF Universe is non other than:
Even then they botched that. Ed and Rog have an interesting dynamic, but besides their interaction when Ed leaves in his short story, it’s never fleshed out.
That’s really the biggest problem with SF in terms of story. Nothing ever actually gets a proper follow-up. Everything looks like the writers are winging it.
Btw, speaking of Juri, she’s a goddamn mess. There is no depth, development, or anything really.
It’s a joke. The simple Arcade-style does not allow for proper storytelling and considering only FGs, ArcSys was the one to do it best.
Sure, Blazblue had a couple slips with its arcade stories, but Xrd made them much, much better because they’re all canon and work as prologues for the story mode instead of trying to fully tell a story by themselves.
You’ll have a hard time to actually tell a full story with 2 scenes per character and a static final boss, it’s inevitable. That’s another thing Xrd did right, variable bosses.
There’s only one chance of that ever working out, but you gotta plan your story and make sure every arcade ending is canon.
Capcom decided to make dozens of them non-canon and useless. Even in the one game with a full story mode, actual short stories and arcade mode recreations of every single canon game in the series.
This is where I draw the line. I ain’t investing any kind of time in understanding a story that the devs don’t want to tell, fuck all that.