No your not over thinking, I actually agree with that, having both assists is a little redundant, you can try running bloom but I don’t think wolvie benefits from meter that much. If you had someone like storm on point it’ll be a different story but I guess more meter means more berserker charges. You can try it out, sure bloom isn’t as good as dark harmonizer but I think it would round your team out better than cold star.
yeah cold star could still be used, just not as much, ill try out bloom as well, see how that goes
I meant more to point out I don’t think sent is to great of an anchor anymore most people know all his tricks and he’s not that hard to kill. He does plenty of damage.
I respectfully disagree,strongly. Your team is about rushdown, even when it is not rushing. Wolverine is. Not starving for meter, and by using bloom you’re giving up an amazing rushdown tool for something essentially worthless. Better redundant than basically having only 1 assist. Who cares if both assists are similar in function when both functions are exactly what you want and need? Like I said, you can alternate 2 assists way faster than you can repeat one. They block your tatsu mixup? Well then you can another shot wh the quickness, and back and forth and so on. Try bloom, I predict it takes you approximately 1 game to arrive at “what the fuck was. I thinking???” Huge mistake.
lol, not a big fan of bloom I see. Or not just a fan of bloom on wolverine?
Not a fan of Bloom in the context of Wolverine+Akuma. Virtually any other assist would be better there.
Yea I know, was just theory fighting for the dude.
I had a Magneto-in-the-2-spot theme goin’ this weekend, trying out several points (Ammy, Wesker, Wolverine, Taskmaster) and Akuma as anchor, except while playing Ammy, when I went back to Sent. Of all the configurations, I had the most fun with Ammy Mag Sent (and unfortunately there are only, like, 3 vids of Mago usin it). Very hard to decide whether to stay in solar flare or glaive more, as both seem really good here. So I mostly mixed it up, though I think theory would hold glaive is technically superior. Anyhow, the experience lead me to 3 questions/talking points, each one about a different assist, in case anyone feels up to tackling/discussing any of em:
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Drones- I’ve been playin Ammy w/ drones quite a bit lately (with Storm in the middle mostly), and I’ve found that good players who move around a lot and put shit on the screen make it hard to call drones willy nilly, since Ammy doesn’t have something like Disrupta to protect the machine (or does she?) So I was wondering what you guys like to do to safely put 3 weaponized chicken nuggets into the atmosphere? Mostly I’ve been calling them either after a landed air throw (if Im not close enough to juggle, I’ll call drones and attempt to fly over them), or call drones upon connecting with something, like a sM or whatever. Random tip for anyone still reading: If drones make contact while they block an HHHHH, I found it’s pretty good to cancel to glaive, and get in a cL/ufL mixup. Old news to some I’m sure, but still worth sharing.
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Disruptah!- Anyone have any good uses for this? Obviously its good for general space control, but I couldn’t come up with any concrete setups or anything. I’ve seen Marlin Pie use it mid combo, but that’s not really a setup, per se. Mag beam is obviously a great assist, but I’m wondering if it has any good Ammy-specific uses. I’ll have to rewatch X-Ray vids I guess.
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Tatsu- I was using Tatsu for every point but Ammy, figuring she likes drones more, and Mag certainly doesn’t mind drones. But I was wondering if anyone has a good amount of experience with Ammy+Tatsu and could make a compelling argument for it over drones. In the corner I could see it being hella nasty, but midscreen not so sure. But I didn’t really try it, so I’m definitely asking more than telling. If she has time to do, like, glaive sM+tatsu (blocked), then dash in and do a cL/ufL mixup before tatsu pushes them too far away, that could be really nice. Though on landed tatsu, seems like their airborne state kinda limits the puppy’s combo options. Correct me if I’m wrong (seriously, please do!), but Ammy seems to be one of the few characters who don’t go apeshit with Akuma assist. But I figured I’d bring it up just in case I’m wrong. Actually, now that I think of it, I think Stark and I chatted briefly about the topic either on the threads or via PM. I’ll have to look for that.
Anyway, thanks for anyone who stuck with the wall of text. Thanks in advance to anyone who joins the discussion
Ammy (b)/Hulk (a)/Dormammu (a or b)
I have a tough time dealing with Trish and Phoenix, so I consider this a counter team for both… Ammy’s fullscreen hyper stops both characters runaway. Hulk’s gamma crush punishes air fireballs. Dormammu is… well… Dormammu…
High damage combos from what I see. good DHCs. Annoying zoning. etc.
The Glaive is better for protecting assists in my opinion. s.H or j.H covers a lot of screen to halt your opponent’s movement on block or hit.
1: Cold Star could be used to put Drones on the screen. (There was a video on the front page that used delayed Cold Star hits to allow drones to hit the opponent and transitioned into a combo.) This requires a bit guessing though. If you don’t hit them with Cold Star, blocked or hit, the opponent has space to move. In general, spamming Drones gets Sent killed if you get predictable. I’ve tried drones and it’s great when you call it during a block string or when you air-dash forward so Sent appears somewhat off-screen.
2: I feel that Disruptah is used for space control only since Ammy does her best work when she’s in the opponent’s face. After it hits, you have a while to get close to your opponent to poke at them some more. Not much experience there unfortunately but some of the best Ammy players seem to have some combination of Ammy/Magnus so it obviously works.
3: I use st. H xx Thunder Edge L to hit confirm off of Tatsu if the hits bring them close to me. If it carries them away, I dash in and attempt to hit-confirm with cr. L. I haven’t tried it yet but you could try calling Tatsu and doing air df.H xx QCF + S for a ghetto dive-kick hit confirm a la Wolverine. At the worst, Tatsu allows you to cover lost ground and get in their face again like Disruptah assist.
I’m usually in a sword mood when Akuma is sitting in the back but in Disc, f+HHHHH could be used to combo if Tatsu brings them close. There’s also the oft forgotten normal jump HHH, land, s.H (jump cancel), j.HHH loop if you manage to connect in the air as Tatsu finishes.
Great answer, thanks! Perhaps Glaive is the way to go (it usually is, I suppose). I just really like the confirmability of the fwd+HHHHH and stuff, but I suppose cLMH xx qcf+L can work the same way. Plus another benefit to Glaive I realized after posting the above is it lets me be a threat via air dash from much higher up. And I’m always surprise how high up I can connect with a glaive jH and still combo (or block string without hole) a cL upon landing. Plus there’s something to be said for always having cL/ufL always ready to be a threat. And also not having to weapon change after DHC glitch, not that that was so hard to do anyway.
Been planning on improving my on point ammy since I run her on anchor on my storm team so what do y’all think about ammy/sentinel/doom? Plus Im not sure what doom assist to run either, since drones will help with my offensive pressure Im thinking maybe ill run hidden missiles to buff her keep away. In fact now that I think of it this might actually be a really beast team.
Have any of you guys played Ammy on a team with Wesker in the back (or 2nd if Ammy’s 1st). I messed around for a very short period of time with Ammy Mag Wesk (which, aside from the assist killing power of Shinkuu, seems like a strict upgrade to Chris G’s team<shrug>), and was trying to get gunshot assist to get with Ammy’s air dashes to set up easy unblockables. Watching a lot of Chris G games, I noticed he pretty much never goes for this, like, ever. I know he likes to use the gun to OTG at the end of his combos, but that doesn’t seem like a good enough reason to not go for easy unblockables. Though when I messed with it, I did notice Wesker’s assist feels strangely slow (unlike with Dante, where he seems to come out extremely quickly). But even if you have to call Wesker, like, 1/3 of a screen away (estimating) to have it synch up with a clean jH (disc or glaive, really), still seems like a reasonable and powerful setup. Anyone have any experience with this tactic?
I don’t know, with a team composition like that I think your better off having ammy at the end or at the very least second simply cause she has by far the best assist of the 3 characters. With that said, I do think if your playing more in glaive setting up un-blockables shouldn’t be difficult at all, you can try this set-up I’ve seen some dudes go for where they finish an air combo with an :s: but instead of dropping and otging they activate slow and mix the opponent up on the way down. Now you can add weskers assist with the glaive ridiculous jumping :h: and you should be able to set-up a nice easy reset especially since the opponent will be in slow. Plus if you time it right, you’ll begin the combo just as the slow is wearing off so you can still build meter.
But overall I don’t personally go for unblockables with ammy because I am generally playing her on anchor on most of my teams. Its not that I don’t like on point ammy, I just think she is one of the strongest anchors in the game.
How is Ammy-Deadpool-Dante?
It’s not bad but Deadpool’s assists are lackluster for Ammy. Only Katana-rama is useful for OTG’s. It’s also difficult to DHC from one to another. Dante’s Jam Session or Weasel Shot is pretty good for Ammy mixups.
I prefer Deadpool/Dante/Ammy. The team seems much stronger in this respect. Dante keeps foes out of the air with Jam Session when you’re zoning. Ammy’s Cold Star is great for TELEPORT/Air Trick mixups. However, one of the strongest aspects of this setup is assist snuffing. If you catch two people in your zoning, you can go into Happy-Happy Trigger -> Million Dollars -> Okami Shuffle for some huge damage. The team can also DHC glitch into each other with ease and Ammy is a great anchor with huge damage in XF3, regardless of actual XF damage increase.
As Clockw0rk has proven time and time again, Ammy/Doom is a great combination. All of Doom’s assists are great. Hidden Missiles are great for offense or defense. Plasma Beam is great for mix-ups and Rocks are an up-close lockdown assist. Sentinel is Sentinel lol. Ammy/Sent/Doom definitely sounds good, although Doom could technically be second to take advantage of the drone assist.
Yea but personally I hate sentinel anchor, Id much rather have doom or ammy there and since Im trying to improve my ammy on point the only option remaining is the fine dr himself. I like a team where my opponent is always worried no matter how many characters are left, take noels team for example, you have lvl 1 x-factor wolverine, lvl 2 x-factor wesker and lvl 3 x-factor akuma, all serious problems in their own right, lvl 3 sentinel just isn’t as big of a deal once people realized he only had one low, whereas doom has his lovely lvl 3 surprise, a sick rushdown game and chip game, and he doesn’t have nearly as many bad match-ups as the robot.
But my current team is dante/storm/ammy and Im thinking I can switch it around to ammy/storm/dante to learn ammy on point without need for a secondary team since playing that 2nd team would require learning doom. We will see what decision I land on at the end since ammy/storm/dante just doesn’t look as strong as ammy/sent/doom.
On the contrary, Ammy/Storm/Dante is very strong in its own right. Thanks to Storm, Ammy can start the DHC glitch from anywhere and gain the full damage from Okami Shuffle before going into Elemental Rage -> Devil Trigger. Dante deals hefty damage with XF3 and Devil Trigger and Jam Session is helpful to Ammy and Storm for controlling space. It’s basically the same as your original team but with a different assist/anchor and a cleaner DHC glitch.
Hmmm, good points, good points. Well Im going to a training session on thursday so ill fool around with a both teams and see whats good.
Hey what do you guys think of this team? Wesker/Ammy/Storm. Wesker with otg assist, Ammy with cold star, and storm with whirlwind. Basically my team revolves around Wesker building meter, extending combos and doing damage for Ammy and Storm. Ammy comes in with Storms assist backing her up while she gets in and starts slow down mixups and stuff. Storm cleans it all up with her keepaway and supers. Seems like a good team to me.