I played a bit more and I found some issues:
When my opponent plays defensively is exactly where I shine; it’s when the pressure is on me that I seem to have problems with. Basically I’m having problems trying to get the offense back in my side and if I lose my point character due to it, I end up losing the match. It does not help that Amatearsu basically falls in like, one combo.
Maybe this is why I prefer Hidden Missiles for my Doom assist; Hidden Missiles, as long as they’re fired, will force opponents into playing defensively, which is exactly where my preferred situation comes in play that easily. But yeah again, if I’m exchanging offenses with my opponent for some reason I just really always become on the bad end.
And by ‘self mixup’ I basically mean that when I try to go for the mixup, for some reason the opponent just happens to hit me with his own normal instead and I basically end up on the wrong end of my own offensive mixup, basically making it that I just got myself into a bad spot.
For example… the team I’m majorly losing to right now is Trish/Wesker/Spencer in that order.
Trish obviously zones out in the air until she finds an opportunity to use the dive kick. The dive kick has this really high chance of crossing up and for some reason after I DO block the dive kick it’s either I end up blocking in the wrong direction or my own c.L gets punished with Trish’s c.L. What should I do in this situation? Now that I think about it, would putting out the Glaive here be more efficient as I can somehow knock her out of the dive kick with j.H? Another thing I’m thinking that I should seriously use more; Izuna Drop?
As Amaterasu, of course the obvious option here would be to Okami Shuffle her out of the air. But without meter, this is basically where I struggle. Hidden Missiles help me out here but it’s not really a failsafe way since dive kick basically makes everything miss, even Vajra. If however I get the lockdown on Trish instead, I can actually get her into 2 reset easily and take her out.
Wesker. Well, the number of times I’ve beaten Wesker is totally outnumbered by the number of times I actually lost. If I don’t take out the Trish, the Wesker becomes 10x deadlier because he gains this insane mixup as he uses Low Voltage for Trish assist. Not cool especially since the timing of his teleport and calling the assists in between his blockstrings is almost always timed perfectly in that even if I pushblock, crap still happens to me. Now that I think about it, the Glaive would probably also work out here since Wesker can’t cover the top-left and right corners of the screen, and Edge Stab is basically a dive kick for Ammy… will it work out? Again Hidden Missiles help me out here since he actually sometimes teleports straight into the missile beacon.
And Spencer. Even though I know this guy is scary, I still can’t believe how more intimidating it is when you’re actually up against a good Spencer. I absolutely don’t know what to do against this guy. Though pre-patch I DID catch this Spencer into the Grapple Hook-Izuna Drop glitch one time and I just lamed him out, haha. But since this got obviously patched I’m not sure what I should do anymore…
Hm… I actually played a bit more earlier and it seems like my Felicia-Storm-Ammy team is actually suffering from air game? Maybe it’s because I’m still kind of stupid with Storm and I absolutely don’t know how to play her that much yet as I treat her like MvC2 orz. From your statement, Storm has an advantage over air mobile characters? I actually don’t get how, maybe you can explain briefly?
Maybe it all boils down to the fact that I don’t even have the game readily accessible to me and thus I can’t practice lol…