Well, that counterhit 6H > wall bounce > 6H > instant dizzy at the start of the round vs. Zappa comes to mind, for one. But other than that, from what I’ve seen, high damage, tensionless/25% tension combos from a variety of starters (ground to ground/air, air to ground/air), often from anywhere on the screen, seems to be a big part of it. Her low slide-in evade, 623H’s super armor, & combo off of throw (in Moroha mode) don’t hurt either, & while her pressure game doesn’t seem to be the greatest in terms of continual lockdown, it’s still decent, & she can pressure with a lot of meaty, damaging attacks that jack up the guard gauge big time. I don’t know too much about A.B.A., but these are some things I’ve noticed.
If you mean when they use 2 bloodpacks back to back, usually that’s after a knockdown to quickly regain health & re-enter Moroha mode so they can continue the offensive with less risk.
As for the turtling, I think it’s because since she’s considerably slower & less effective in normal mode, it’s not worth the risk to play offensively in her limited state, so they turtle until they have a safe opening to combo into command throw.