The General Dragon Ball FighterZ Thread v2 (Saiyan Certified)

Possible Ginyu/Broly buffs? Yes please.

Nothing about Teen Gohan? :frowning:

Iā€™m actually scared of Nappa buffs tbh.

Really hope a Cell adjustment is included in the ā€œetcā€.

A Gohan is in the bottom left.

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Broly buffs soon, brothers.
I wonder what theyā€™ll change on him. Unfucking his scaling would be nice.

Frieza getting buffs and Vegeta assist blockstun will be reduced:
https://twitter.com/FinchoMatic/status/989170690891935750

Zamasu trailer ā€œSubarashÄ«ā€ edition
https://twitter.com/AlzarathEX/status/989148899452563456

Compiled tech stuff from Twitter (maybe helpful to add these sources to the character threads):
https://twitter.com/TalesOfMrE/status/958069336417193984

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They just need to make it to where SD doesnā€™t outright beat so many things that arenā€™t 2H or supers. Itā€™s hella annoying to throw out a clean 5M\2M and have that shit either get beaten by or clash with SD.

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Changes to super dash/vanish sounds good. Anything to make that less a part of the regular game. Even if they still wont give the characters unique movement options, making the generic ones less stupid works.

Vegeta assist most likely getting nerfed instead of other assists getting buffed, so not holding my breath there but weā€™ll see.

Dont agree with such a major patch so soon. Game is fine and everyone today has an opinion on how it could be better to their taste instead of taking it for what it is.

Anyway on the flipside excited to maybe play beerus and drop vegeta for a beam assist

Ginyuā€™s changes will all be for bugs we havenā€™t found yet

Changes Iā€™d like to see:

Homing dash has a worse tracking ability and a bigger hurtbox.

Big nerf to blue health recovery, it is totally ridiculous how much health an assist will gain and makes punishing assists often not worth it.

Nerf meter gain a little bit, especially in sparkingā€¦ shouldnā€™t be able to get a level 3 off a BnB. This will be a secondary nerf to vanish and in turn remove the ability to loop things like 16 or Cell pressure forever.

Assist buffs would be great but it sounds like that isnā€™t going to happenā€¦

Frieza is getting a buff. Iā€™m overjoyed. But I hope they donā€™t nerf Piccoloā€™s hellzone grenade again.

This is the 1st official and second unofficial nerf of Vegetaā€™s assist so anything you had that was good you better bet has a chance to take some shavings. Nerfing good stuff is what they going for here.

You could nerf Veg assist a lot and it would still be the best assist in the game.

Youā€™d really have to jank with its basic design to knock it from the top spot.

I still love this game even though my teams arenā€™t consider top tier by any means (T. Gohan [or Ginyu]/Broly/Tien) ā€¦ that said I hope:

  • they get deep in Cellā€™s ass with nerfs. Fuck Cell, despite his amazing voice actors. I have a feeling Iā€™ll be disappointed, though.

  • they adjust super dashes like giving them bigger hurtboxes with less tracking and make a blocked vanish negative, not punishable.

  • Vegeta assist is noticeably tuned down. I actually LIKE Vegeta but holy shit he really is the Doom missiles of this game

  • Ginyu/Teen Gohan buffs omg please!! Broly Iā€™m fine with as is, but hell yeah Iā€™d take buffs

Still really like the game, though. Glad itā€™s not trying to be like everything else, just needs some adjustments and Iā€™m in for the long haul.

be nice if the buffed piccoloā€™s fully charged homing orb to have better durability and make it a two hitter.

Also i would like there to be an air version of special beam cannon.

I also feel itā€™s too soon for a patch. I was looking forward to Evo as the finalized form of the current patchā€™s meta. At the very least, it would be nice to have a patch right after Evoā€¦ but Iā€™m assuming this new patch is going to be handed out really early.

Since opinions are on the rise (agreed with most of the mechanical suggestions listed above. The meter gain Iā€™m not completely for it, but I can understand why if itā€™s directly pointed to characterā€™s like Cellā€™s typical Vanish Attack BnB, which happens almost every timeā€¦ but imo that should just be a change to the character itself, not universally):

  • Adjust Super Dash homing properties a bitā€¦ scaling more wouldnā€™t help much because getting full knockdown ā†’ oki is so strong in this game that decreasing damage wouldnā€™t deter away the true reward it has on hit.

  • Try to make 2Ls universally as low attacks (exception being A.Gohan due to his 5L). I get how there is a need for differentiation, but it really hurts a character to not have a quick low attack in deck in a fast-paced type of game like this. Hitā€™s 2L game needs to go back to the drawing board as well in part of this reasoning.

  • There should be more adjustments to certain character archetype styles in the game. Example, there should be characters that share fast fall from A.Gohan, since, as of right now, itā€™s assumable that itā€™s going to be nerfed in this upcoming patch for him specifically. Personally, I would like for him to rather keep it the way it is, but also have this move on a lot of other characters barring those that are ā€œgrappler/bigā€ types as a means of archetype balance (that way people wonā€™t complain so much on characters like A16 for having normalized mobility like the rest of the cast).

  • Vanish Attacks should be 0 or -1 on block. If 0 on block, it would be really interesting how people adapt/learn how to make use of clashed attacks after VA as an indirect change I suppose?

  • Probably in the minority in thinking this, but I feel that Sparking Blast needs to have better comeback potential. Itā€™s mostly not worth saving it for Level 3 Sparking, as having more team members to help for oki/screen control is clearly more rewarding than what Level 3 Sparking provides. I think the timer should be slightly reduced for Level 2 and 3, with a slight damage increase (in increments the higher the level is respectively) as compensation. Healing rate is probably fine depending on the time changeā€¦ if the time is still too long, then there should be slight decrease to this.

  • Assists need to take more damage in general. I find it shocking how certain supers, especially Level 3 Supers such as SSJ Vegetaā€™s Final Flash just do not land much damage output at all to the assists. Guarantee that if the damage payout against assist characters were increased, then sniping out assists with supers would be seen more often in play.

  • More assists to select from would be nice. Mentioned multiple times before.

My bet for a16 and Adult Gohan nerfs is the untechable kd

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I agree with most of this if not in form then in spirit, like I donā€™t agree with the proposed homing dash changes, but I agree something should be done.

Ok so:

All characters have a low 2L or low hitting light attack.

My answer:

Sounds good for balance purposes and a bit of homogeneity, I canā€™t stand when Iā€™m forced to use a character with a mid 2L, but if this change were to happen it leaves fewer avenues for different character archetypes. What I would more say is leave the current mid L attacks as they are but give these characters some sort of neutral compensation such as things that canā€™t be homing dashes through, like when I use SSj Goku, the mid L sucksā€¦ but I also have an air beamā€¦ thatā€™s fucking awesome. More mid hitting L attack characters should have something that powerful in neutralā€¦ like ginyu with a mid hitting L is fucking dumb because he also has no overheads, ranged 2M, on cue beam or multiple specials.

Better sparking:

Imo sparking is perfect where it is. Itā€™s a good comeback mechanic, but it canā€™t easily facilitate a 1v3 comeback which it really shouldnā€™t be doing anyways. I donā€™t ever want to see easymode 1v3 comebacks, I just donā€™t want it to be impossible either and I think sparking strikes that correct kind of balance. I personally use all 3 sparking versions because they are pretty balanced amongst themselves and really depend on what the gamestate is in order t9 be used optimally.

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You know, I was pondering that Zamasuā€™s intro was ridiculously long, but I donā€™t think he actually talks. It actually makes it one of the shorter full intros compared to those with voice lines (depending on line)

Someone said that on stream Arksys were talking about nerfing Vegeta assist to be less oppressive on block.

If they only want to change its properties on block, then for me it means two possibilities : reduce blockstun but I donā€™t see how they can achieve that without changing the assist combo extension possibilities.

So I came to the conclusion that they will maybe go back to its Beta properties. Which means the opponent will be able to deflect cancel during any part of the assist and not only after blocking the last ball.

Frieza buffs Iā€™d like to see:

  • 2H loses projectile properties (very likely buff. Seeing Broly shield up and be immune to 2H msde me cry)

  • assist uses the L-version of his slash (wonā€™t be as good as in the beta, where it tracked, but now it covers a better part of the screen. Could conceivably happen, though probably not)

  • 1s/2s/3s beats super dash (not gonna happen. I want it though, itā€™d fix his AA deadzone issues)