The Gem System Thread

Doesn’t the speed gems give you meter for dashing? I remember Hak saying as such on the Finger Cramp stream

is this sf4 logic? or what? when did blocking become wrong in this context.

or has 3s just warped my brain to such an extent I don’t understand that jumpin reactions are a binary choice for most people.

something like that, they said every forward dash gives alittle meter, so im thinking thats why some EX onslaught gems add to speed as well…

Wait, you can BLOCK? I just st.RH everything :l

For about 10 seconds.

I’ve always taken pride in my abilities to Anti-Air my opponent. Especially with Chun where her A/As are situational – no one perfect answer for every jump in.
But there is never any shame in blocking.
It is really the best option, I’ve never seen a block trade, lol.

The Akuma reveal combo is a good example of how to play with gems in mind. At 55s you can see how the Akuma player structures his combo to activate all 3 strength gems which lets him do enough damage to finish off Kazuya:
www.youtube.com/watch?v=eVHoMZQGWeM

The initial knockdown maybe came from a simple hit-confirmable LLM cr.hk chain (4 hits), which is desirable for Gouki’s oki game. They demonstrate the oki setup with x-up air hadou into cr.mp, which when added to the chained moves from the initial knockdown, gives him 5 normal moves. This activates Immense Power Level 1 (+10% attack). He then does cr.mp, cr.mk, st.hk (3 more hits) and tags into Pandora mode which activates Immense Power Level 3 (+30%). Usually at this point you would just go straight into a Pandora combo because additional hits add to the damage scaling, but instead he adds two more jabs which activates Immense Power Level 2 (+20% attack, -10% speed) cos he landed 10 normal moves in total. This means he now does 60% more damage + he is in Pandora mode, which is more than enough to kill Kazuya (I’m guessing - dunno what damage scaling is like in this game).

So what’ you’re saying is that with these new and exciting Gems, you can just change the combo you would’ve done for one that is more damage from the other combo you would do in that situation?

My mind is blown: DEPTH!

Use the ranting thread to post your interesting and informed opinions:

No, I don’t need the rant thread. Setting up a bunch of gems for one combo hasn’t opened up any avenues of gameplay; it just means that you spent a bunch of gems for an x-factor combo. Sounded like valid criticism to me since that demonstration didn’t really add anything to the game worth the hassle of the gems.

I don’t know if you know what the gems were supposed to be for in the first place. I’m pretty sure Ono said they were created so that people could use them to complement their playstyle. Maybe that indirectly affects the “depth” of a game (which is a basically a word people use for things they like. 9/10 times noone defines it in the same way), but that was never the point.

So for instance if you wanna play a turtle Akuma like Daigo “Nigehara” used to in AE, you might want to equip defensive gems because you prefer zoning and fundamentals. If you prefer getting in the opponent’s face, you might wanna go the strength gems as demonstrated in the trailer. If you prefer really trick resets and oki situations, maybe you’d wanna go for the speed gems which could open several more options for attacking an opponent on wakeup, or even doing stuff like dashing under after a launcher.

You pick your gems based on your playstyle, and you use them to complement it. That’s all.

Your posts don’t really add anything here. Use the ranting thread.

Pertho is right though. :shrug:

I like the gem idea personally. Maybe in the future they will push that idea further with gems that activate different things or add specific properties to certain types of moves. Stuff like that would be the next step I think. Things that actively change your gameplan when the gem activates.

Also if they expanded on gems I’d think they should have passive and active gems. passive just always giving their bonus, active being like how gems function already.

ilitirit’s post was a good example of showing how a gem setup could work. Then you blast him for it because you’re some internet tough guy, awesome.

Setting up gems isn’t going to change the color of the sky or anything, it’s there to create some differences. I think it’s interesting enough of an idea that I am looking forward to messing around with the system.

Please understand that all that set up really did was make it so that a character essentially x-factors in the middle of a combo. Most set ups aren’t going to mean shit if I can have a team that is activating 3 gems, is comboing into pandora, and hitting your character in the nuts with a level 3 like Akuma just did. That’s not depth, that’s just stupid. I get it “oh I’m gonna do this combo so my character walks faster.” That’s great for you, but after you 1 shitty combo, the next combo I do is going to combo into my 3 gems and then kill you by using all the bars.

I guess that’s where the defense gems come into play but at the end of the day, you might as well not have put in the whole of the gem system if it was going to end in a stalemate. But I guess it is a good thing that now people, instead of learning max damage punish for certain situations, will instead have to learn a bunch of different shitty combos and set ups just so you can activate gems. I mean, look at the SF4 board. People already crying about learning hard combos and set ups in that game, what business do they have dealing with this nonsense?

All illitirit post shows is that he hasn’t spent time trying to learn the actual games he came into SRK to learn. Otherwise he’d realize that none of the problems in SF4 could have been solved by giving characters a 10 second speed boost. Even more important than that is that the series of 1’s and 0’s beneath what the character’s look like is what needs to be evaluated. Because at the end of the day, whichever character is top tier, will be top tier with a bunch of gems on top of him.

People were bitching about fucking Yun and Fei before? Wtf are they going to do when the blockstrings of the next top tier characters give them bonuses? Drown SRK in tears?

and the salt waters flood this thread like a waterfall… o_O

seriously, your putting people on blast because your consistently comparing Gems to x-factor…oh lord. if you think 2D like yourself sure why not, gems are like x-factor…with the right loadout you can mimic the triggered effects of xfactors damage boost and potentially do a high damaging combo, and by spend most if not all your meter sure…you can do a combo that may lead to death…gezz the games broke now. oh i guess because you can combo into pandora now with more damage booting gems active thats insult to injury huh?

now for a moment, say with me here, i know its hard to actually look at someone else’s point of view but maybe…just maybe If people could use gems to bolster their own playstyle as the system was naturally intended to do, then…oh wait omg we have! whats that word?..variety! you know like how ChrisG was the only person really putting to use not only tekken characters but using speed gems effectively? maybe when he gets time with the game, his gem load out will cater to his playstyle, just maybe Gems are not like x-factor, maybe Gems do add a small amount of depth because they do change the outcome of a match…just maybe…I never disputed if a character is top tier gems would change anything, i just said that gems add a small amount of depth.

You have consistently shown on these boards that you know next to nothing about fighting games. Take it to GD. At least there you can continue to spout BS and noone will know the difference.

I mean seriously, I just explained two posts ago that the gems have nothing to do with depth. That’s not their intended purpose. If you don’t get that, you’re a moron. Depth comes from option trees available to both players, and it’s up to players themselves to unlock those options. Whether or not gems add to those options (and it’s blatantly obvious that they do) has nothing to do with how the system works, or it’s practical applications. So for the last time, keep your pointless criticisms of irrelevant things out of this thread and post them in the ranting thread.

The thing that you don’t get is with your post shown above about Akuma, is apparently the gems are so awesome because they reward you for doing what you already do.

“Hey Marlin Pie, you like pushing buttons, here’s a buff because you pushed buttons.”

“Hey Dieminion, you are lame as all hell, here’s a buff for being lame so you can lame it up more than you were already for 10 more seconds!”

The big flaw here is that those people’s playstyle already set them apart. So aside from gimmick set ups, all this is doing is rewarding people for doing what they do already.

This is what you don’t get. You don’t even know what I think about the gem system. What I’m saying is that this is the gem system thread, and this is where we talk about it and it’s possible applications. Rants about the gem system go into the ranting thread. That is all.

There are lots of things that I don’t particularly like about the gem system, but most of those arguments have already been posted (and replied to) in this thread and elsewhere by dozens of other people. REPOSTING THEM HERE FOR THE TENTH TIME ADDS NOTHING.

The ranting thread exists because people were clogging up everything other thread with bitching and moaning which made it very hard to find useful information or have a decent discussion. So again, I know that people don’t like the gems, the graphics, the DLC, the music, whatever. But take it elsewhere. The game is pretty much done whether anyone likes it or not. Bitching about it here doesn’t help anyone.

Right now Gems is my biggest concern to SFxTK tournament viability and overall level of competitiveness. I’m gonna try and put everything into short topics:

  • How balanced the game is without them.
  • Any gems is an overall aid regardless of skill, with too many combinations, too many chances to find very exploitable stuff. It would take way more work to balance this system at all.
  • There are like 45+ release day Gems, some of them will be DLC, they are numbered already to the 100s so there will be more and people will have to pay for them.
  • If gems is allowed, someone will want every single one of them to be considered and judge, the amount of factors gems add create a whole pool that will too hard to judge over the time. Imagine if future combinations, or even current ones, tipping the scale too much in favor of one playstyle or not having real counters depending on how optimized they are.
  • This thing can get really out of hand if people let it, like promotional gems, exclusive gems, console exclusive gems, special collectors gems, imagine if we are giving them the green flag to turn this game into a card game of some sort. Imagine people selling X Gem for $500 at ebay and you having to own that in order to stay competitive.
  • Will players with more money and investment be the better players in the future? Right now everyone can learn a game and be good at it, even when they don’t own the game if they have skill/talent/determination/whatever.
  • Say, right now one’s Ryu in SF can do pretty much everything Valle’s Ryu can do, there’s nothing extra there than the game, the controller and the player. Sure, there’s a ton of experience and talent in each elbow scratch etc. But still everything is doable and understandable. In the future, one’s Ryu might not be equal to 987randomdude’s Ryu cuz he needs to shed $20 or more bucks on that.
  • Asides from the obvious time issues, even with the USB stuff, now it’s also becomes a money issue as well for TOs. There were 198~ PS3s at Evo. Add DLCs (characters/costumes/gems/etc.) + USB accessories etc. x that many setups.

I hope TOs simply ban that and see how the game fares without them, if it’s enjoyable and playable: good, if not, time to move on into other stuff.

I can live with everything in SFxTK so far, except gems, I really think they are dangerous to be standard… I hope I’m wrong.

Also if they ban the promotional gems, then you will NEED to have gem checks once the tournament DLC is out to make sure people don’t try to bring them in through their USBs.