thats the only beef i have
*Edit,other than if gems are going to be in tourney play, i like the gem system, but i give it a hell no for tourney play
its generally what most people are leaning towards, a gem-less tournament scene. but there are some who want to see it be used(i think it can work if we go it right) but we have to handle this situation with care.
we should use the 57 thats in game.
I remember seeing something months ago that while the Tekken characters may have the ground combos, Street Fighter characters are supposed to be significantly better in aerial combat and potentially juggles. Anyone remember that crazy Ibuki juggle in her debut trailer?
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About 1:00 in. She’s doing a combo that only costs two meters, and that’s just the Super Art. You might be able to do more if you Tag Cancel out of, say, her Kazegiri.
well awhile back they did say something about air chains but so far i havent seen much about that, heck i need to see if Air to Air normals are still good combo fodder(shown in the E3 trailers). but also note that Ibuki has air target combos too…so thats just something to note~
Air chains? Target combos in the air. Only a few characters have target combos in the air
thats what i was getting at, Kuma pointed out that SF characters are suppost to have some sort of aerial advantage, but so far from what i know…only Ibuki, Chun li, and Lili have Air Target combos
If Gems are anything like these Heroes & Heralds cards I’m playing with right now, this game is going to be even more hype than before.
they are not…thats the short answer.
-Gems that do have Passive Effects are Assist Gems(i.e. casual player gems) and have negative effects attached to them.
-The other Standard Gems are Requirement Activated and last for about 20 seconds at the longest.
-The Boost Gems Effects are small(10% for most) and stronger effect ones have harder requirements to be met, or a shorter duration(-5 seconds or so).
-They only Activate once per round and once activated the time will continue to go down(tagging out does not stop the timer)
that would be the long answer.
all in all its a cool idea, and i see that it isn’t(broken) as the increases are not huge and they do wear off. they are relevant enough to pay attention to but not enough to worry about them. Interestingly enough they reduced the number of Gems from 5 to 3…by reviewing their effects maybe it was a wise decision or maybe this is something that can be toggled in the Options Menu.
Do you guys think that Gems would divide the online audience playing SFxT, those wanting Gems and those not equipping them? Opinions? I personally see no problem here.
Come on Ono, just allow a “No Gems” tag for lobbies and it’s arranged.
it won’t because all the stubborn people who still dislike the idea of gems will do one of two things.
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accept Gems and play with them in ranked matches.
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don’t play it at all/online.
you can request to play with no gems in all the other online modes, it just that i think people will accept them and play with them, rather then being resistant to the idea of gems(even the DLC ones at this point)
I see. You have a good point referring to the online modes.
Take the online training mode for instance. Before facing off real opponents, you can ask if your “training partner” or the opponents want to play with(out) Gems. If you have some friends, you can also ask them to do so,… Or just make a private lobby and invite people you know that’ll play without 'em.
Heck, I had doubts in Gems at first when they announced it. But if we can adress Capcom what they’re doing wrong, they can make this system decent. Tweaking it is necessary anyway so.
pretty much~ heck if you wana be smart about it…you can ask your friend who happens to have different gems then you to spare with you and try out different scenarios and hopfully up your game in trying to defend against different gem sets if that worries you.
why don’t people think Cooperation First? before Thinking about taking things away…if we meet Capcom…err the development team, half way…then we can do alot more then we think. Compermise is a good thing sometimes~
what’s hilarious about all this (and I still haven’t seen anyone suggest this) maybe those different version that were so drastic could be recreated with gem set ups
this Gem system which is a combination of MSH/PS/SC4/A3 with tekken style activation (which is in tekken 6 unnoticed) its even in 3s through taunts, I think both companies have a LOT of experience with these systems so they have every right (since listening to the community for years) to try out anything they want. I think most of you game players arent realising how you sound like (no offence to the good people out there) fat men sitting in their chair demanding how they want their food made. since you guys arent the creative ones maybe you should be happy you arent getting the same stimulation with the smallest adjustments just to suit yourselves. what’s hilarious is that you’re all happy with the same game but different colours, fucking sad.
don’t complain about fighting game updates because you all ask for that same shit, you just love the hype feeling of getting something that SEEMS new. if you’re really passionate about fighting games think of some constructive ideas instead of sounding like gossiping twats for once
Amen, rub this man’s tummy
knock knock
ain’t about gems themself. the distribution is the problem.
New info about gems on the SF X T page – saw it on eventhubs main page.
http://www.capcom.co.jp/sfxtk_en/system.html
They show assigning a gem set a name, which is what I figured would happen – making a load out COD style cuts down on the selection process and should make it tourney savvy as well.
for the record easy input is ridiculous…if you can do down, forward you can do qcf …but just pushing forward?? — really!?
and does fortitude practically allow you to recieve zero damage – it does +100 reducition and the screen shot Chun isn’t hurt by Julia’s kick.
That is completely ridiculous especially for it last 20 seconds in a 99 second fight.
people are entitled to their own opinions…some dont like the hit detection sparks or the glow you get from a gem being activated…even though they are both aesthetics and dont really effect gameplay(minus color blind people) its w/e to me but can be a problem to another. just like Gems in general.
but its true the root to most peoples concern is the pre-order incentives…and only will be solved if every gets access to them and even then the fact they are DLC still pisses people off. but even those issues can be resolved.
where im driving at is…everyone is going to have a different opinion about things and whether or not their opinions are the right or not, its still good to listen to other people because then you’ll get a better understanding from their point of view. Gems are just one topic people are going to butt heads against…but it wont be the last…
that update was about a week old~ but yes easy imputs are like Down, Forward+ Punch= Fireball and Super Easy Imputs is Forward+Punch=FireBall but they have move restrictions and negative effects.
Fortitude is exactly as it sounds…if you using low health Lili and you get hit with a move that does 200 Damage the Gem will soak up 100 Damage and reduce it by that said set amount. its not that bad really but it helps out especially for low health characters.
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