The Future of SFxT

I think it’s pretty obvious that the hate is misguided just by looking at this thread. Not one speck of hate, no one saying: “it would be good if…”. Most people are wondering where the hate is coming from.

I’m loving this game, and I’m clearly not the only one.

A lot to read but I think the primary reason why people did not support it, (which is why I quit the first time) was the overall marketing for the game. I do not agree with anything from a market standpoint of how they handled this game. I know a lot of people were ditracted from that. But when you look at it, now is the perfect time to get back in (which is what I did LOL). I thought to myself “Oh my Capcom Code came in my e-mail…well I returned Cross but at Game Stop its 19.99!” I asked my store director (at my game who Im good friends with) And the reason why Cross Tekken is so cheap is not because the game is “bad” or the community does not like it, its because if you buy all of the mandatory DLC it turns out to be a “full price” game. A lot of people dont understand that. I think now is a perfect time than other to re hype this game up.

If the money match between Sethlolololol(i dont know how many fucking Lolis are in his name) and I goes down I think it would be good because people want to see shit like that, you know? If a hype ass money match (That is most likely going to last and hour and half) happens, people will get interested into playing and such.

A lot of wheels have to be turning to get the players back. I think the main priority is to get the players BACK to the game. Top players like the game (Even Sanford Kelly likes this game which amazes me) but theres a lot of community work we have to do to ressurect it.

I feel bad that it took DLC and a Patch for me to come back, this community is mad knowledgeable but I think just the gaps in knowledge are there because there are not enough people playing the game.

hate is usually synonymous with ignorance.
There can be empty hate or hate with a reason.
I’d be alright if people were like i hate this game because i feel that it isn’t my cup of tea so on and so forth
but if people are like FUCK THIS SHITTY GAME YOU ALL ARE SCRUBS FOR PLAYING IT HAHAHA. then that nigga is trollin.

You’re incredibly stupid. I never said I was forced to buy anything. I bought the game because, at the time, I wanted to support it.

There are no DLC characters in this game. They are only locked characters there to take more of your money. You don’t download anything when you buy them. It’s only reasonable if you’re stupid. Regardless, their “fix” to assist gems still leaves them as stupid game mechanics. They still offer more powerful versions of existing gems for money, which goes against the #1 fundamental of fighting games. The only reason you don’t want my opinions is because you are too much of a pussy to accept that there are people that don’t like your game.

If you enjoy SFxT, fine. I don’t care. But grow a fuckin’ pair and learn to accept that not everyone is willing to suck Capcom’s dick regardless of what they do with their games. Peace.

Seriously, why hasn’t anyone collaborated and made a “Debunking The SXT Myths” video? Like the concept would be pretty simple, just take a poll of everyone’s most hated reasons for not playing the game and visually SHOW people the ways around some of the worst offenders. Jab pressure, Low damage, Cross hurricanes, etc etc etc.

I am down to help with the release of that type of video.

Had another thought:

If you want this game to survive then, lets all create SELLING POINTS for the game. WHY is it good, why should people play it, this game just a need a strong positive pr push lol.

SFxT isn’t going to “die”, but I doubt it’s going to stay relevant at major tournaments. For me… I had fun playing the game… but there are just way too many bad business practices surrounding it for me to support it. Paying for stronger gems, no way to disable gems, locked content… I just can’t support this stuff. If it becomes the norm, it’ll kill the genre for me.

Keep parroting the already de-bunked issues you have with the game.
At MK9/KoF rates ($5 per character) we would pay $60 (or $45 at the warrior bundle rate) for the characters we got. $20 for 12 characters? Atrocious. And how dare Crapcom/Cashcom keep us from manually downloading all the characters ourselves.
Ask the top and serious players if they’ve paid for any gems. If you don’t like the pay-for-gems thing, don’t… pay for them :eek:. If you need further explanation of this, feel free to ask.
I’m sorry you don’t like the game (not really); I am sad to see you go. Au revoir let is meet under fairer circumstances.

A PR push is a good thing; I think the game is good enough to survive on it’s own merits (unless I’m raging :sad:). I would prefer if the haters leave though… There are a lot of stupid people, with severely diminished critical thinking/comprehension abilities, who I wish would just get lost.

I have an idea for “low damage”. Perhaps we could get a community video going for each character, just demonstrating their max damage meterless punish combo. Instead of seeing all those boost combos that people normally run to. I know our forum has some technical players, you could, for instance, team up with players who can do difficult combos. For example, EWGF’s with Kazuya or Flicker Cancels with Steve. Subsequently, we could have a thread in the X Tekken forum that people could use as a general reference. Granted, we don’t know every characters best combo, as new tech is coming out everyday. But, I believe it would improve the quality of our matches if people knew what combos they can do.

I tried doing that with one of my videos. Even submitted it to Lianghubbb. I didn’t even see one comment on it in the comments. I also linked it on PJay and other places. Didn’t really do anything (other than insults for playing a “shit” game :frowning:

Consensus opinion is that the game just isn’t fun. I found it incredibly boring with no redeeming qualities I couldn’t find at least 10x better in another game.

Some people are ignorant, sure. But most people, including me, have genuine reasons for not liking this game. It’s just bad. Sorry. But that’s the majority opinion.

And for some ignorance whilst im here:

>SFxT
>Bright Future

Pick one.

Then we’ll have to do it on our own, with our own players support. I understand you have EWGF at will? Perhaps you could create that EWGF X5 video for us, and then practical ways to combo into it. Would you be up for that?

oh yeah he can definitely ewgf. I learned that firsthand at the tournament.

I don’t care how fun you or anybody else finds this game. I refuse to buy FGs that have their chess pieces sold separately (characters/game mechanics). It doesn’t matter if I don’t have to pay for gems/characters. I simply don’t want FGs turning into mtg/yugioh or warhammer.

If anyone actually wants that, I could do it but it’s been done ad nauseum in the Kazuya sub-forum.

You shouldn’t care about how much fun I’m having… but maybe you should care about how much fun you’re missing out on? I agree with the “game mechanics” part though.

I want it! Seen your videos in the Kazuya forum, may I please have your permission to use them if this thread gets started?

Go nuts.

You’re seriously just not in the intellectual league of ‘common sense’ to be able to discuss these kinds of things. You have debunked nothing. Not a single damn thing. NRS/SNK’s rates for content completed during the primary development cycle is $0. Capcom is the only one charging extra for characters they’ve finished before the game went gold. Your miserable misfortune is the inability to comprehend the blaring difference between post-development DLC and locked content. If you went by NRS’s rates, you would be paying nothing for the 12 locked characters and they would all be available at the launch of the game. Also, you would get even more characters developed after launch.

And I give no shit whether or not the top players have purchased any DLC. They have the benefit of being near a local community that plays the game without the shit-stains. I on the other hand, spend 99% of my time with fighting games playing online, so I have to put up with it regardless of whether or not I buy it.

I can’t tell if you guys are raging fanboys in denial or just plain stupid. I guess those two things go hand-in-hand, though.

I can have plenty of fun playing other games that I already enjoy. By buying SFxT I’m just supporting these dumb practices. It’s why I will not buy Blazblue (any version), MK9, vanilla MvC3, SCV, KoF13, etc… Don’t get me wrong. I’ll play those games by checking them out from the library or mess around with them at a friend’s house, but I will not spend a single dollar on them.

Besides, I only have fun playing SFxT in Scramble Mode (AKA smash bros mode). I would never spend time in training mode or sign up to tournies for it.

You actually know when pre and post production stopped/began at Capcom vs NRS or SNK? You actually know when the development budget was used up? You actually think Mr. Karate, Scarlet etc were completely created after the games were shipped? How do you know that NRS and SNK didn’t do the same thing as Capcom but decide to leave the characters off the disk? As if it even makes a difference.
Whatever; I’m a raging fanboy and an idiot. Good night and good luck.

Didn’t UMvC3 still require you pay for Shuma and Jill? And weren’t SSF4/AE was a balance patch + characters? I guess you just play old gen games then?

It’s clear that you don’t understand the variables that take place in developing, releasing and updating a game. Budget is not the end-all of determining when a game comes out. There are countless factors. Remember, we lost out on 8 additional characters in UMvC3 because Marvel and Capcom both wanted the game to come out at a specific time to support their other media. Thus, the development team did not have enough time to deliver all the content they wanted to.

And yes, I know that NRS had not finished their content prior to releasing it. There’s plenty of evidence to support that, if you look at their track record, all the content that was hidden on the disc and the general costs and expenses it takes to implement a hard patch with new content. Also, it makes a huge difference whether or not content was completed during primary development or not. Capcom essentially said, “We’ve already done more than $60 MSRP worth of work, so if you want the full game, you need to pay more.”

But seriously, your argument has now just been distilled down to… “I bet you these companies are doing the same thing!”

I’ll say it once again. I did have some fun playing SFxT… and had some amendments been made, like giving us the option to disable gems and giving us the locked characters… I’d definitely still be playing it.

Anyway, this what I think companies should be able to say when they develop games, “We did as much as we could do with the time schedule and budget that was given to us, and we hope this game warrants your $40-60 retail purchase. We intend to support this game post-release with new content and hope you will enjoy the game enough to purchase it.”

This is what Capcom is saying, “We’ve done far more than what warrants a $60 MSRP and we’re going to artificially support our game by locking away content and release it much later under the guise of paid DLC.”